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thecrazyscotsman's Omnibus Mod

Discussion in 'Civ5 - Modpacks' started by thecrazyscot, Jun 24, 2014.

  1. thecrazyscot

    thecrazyscot Spiffy

    Joined:
    Dec 27, 2012
    Messages:
    1,829

    My Omnibus Mod brings together my building packs as well as new units, luxuries, promotions and dozens of updates and quality-of-life improvements aimed at complementing and improving the core Civ V gameplay in every era.

    FEATURES
    • 50+ new buildings, 40+ updated buildings
    • New buildings to provide every strategic resource
    • 9 new unique policy luxuries, 3 new city-state luxuries
    • 10+ new units, 10+ new promotions
    • New mercenary units in every era (except Ancient)
    • New light infantry upgrade path for Scouts
    • Modern vehicles now require oil
    • New technology (Fishing)
    • Policy updates
    • New Culture panel
    • Warmonger penalties are less severe
    • …and more!

    View the Readme for the full list of changes.

    COMPATIBILITY

    Brave New World and Gods & Kings are required. Also known to be incompatible with the following mods:
    Spoiler :
    More Luxuries by Barathor
    More City-States Luxuries by CapitãoRolinho
    More Mercantile Mod by sukritact
    Reform and Rule by Machiavelli
    Tiny Death Robots by salec
    MGS Outer Heaven Civilization by Vice Virtuoso
    Any of my individual building packs
    Any mod which changes CulturePanel.lua

    This list is not all-inclusive and there may be other incompatible mods I am unaware of.


    COMPONENTS

    If you prefer to play with mods which conflict with the Omnibus mod, I am gradually making several individual components available for download to allow you to mix and match mods for maximum compatibility.

    Modern Units Component | Download from the Omnibus Homepage
    This component only includes the late game unit additions and changes. It does not include the Mercenary or Light Infantry components, nor does it include any buildings, policy changes, or new resources. View the Steam page for the full list of changes.

    ------------------------------------------------------------

    BUILDING PACKS

    You can also download individual building packs. My building packs include 14 individual mods with a total of 34 new buildings and 14 updates to existing buildings.

    These mods have a cumulative subscriber total of over 205,000 people on the Steam Workshop!

    Here’s the list of available packs:
    • Ancient Building Pack #1
    • Ancient Building Pack #2
    • Classical Building Pack
    • Medieval and Renaissance Building Pack
    • Industrial Building Pack
    • Strategic Building Pack
    • Cistern & Marina
    • Unique Policy Buildings
    • Enhanced Military Buildings
    • Improved Granary
    • Improved Caravansary
    • Improved Water Mill
    • Improved Lighthouse
    • Improved Windmill
     
  2. gunnergoz

    gunnergoz Cat Herder

    Joined:
    Jul 16, 2002
    Messages:
    2,224
    Gender:
    Male
    Location:
    Southern California
    Thank you for all your work. I'm going to try these out. Keep it up, love modding Civ V! :goodjob::king:
     
  3. mixmaster

    mixmaster Chieftain

    Joined:
    Jul 1, 2014
    Messages:
    1
    Really love this. Finally gives me some stuff to constantly build! Even in modern era I find myself with many buildings from 2-3 eras before that I havent built yet. I also like how many of them are multi function so you could either focus on one resource, or get more at the same time but at a slower pace.
     
  4. Skaz881

    Skaz881 History Major

    Joined:
    Dec 15, 2013
    Messages:
    1,349
    Location:
    Crystal Lake, Illinois, USA.
    For some reason all of the mods that alter and enhance existing buildings and improvements are having major problems when combined with whoward's DLL, Machivelli's Reform and Rule and any modded civilization. I was crashing to desktop after turn 200 for months until I found the combination, but I don't nkow why this is happening. the mods that add buildings are fine though.
     
  5. thecrazyscot

    thecrazyscot Spiffy

    Joined:
    Dec 27, 2012
    Messages:
    1,829
    My omnibus mod has been released - see first post for details!
     
  6. oneciv

    oneciv Chieftain

    Joined:
    Sep 5, 2014
    Messages:
    5
    same here with the conflict, DLL - Various Mod Components, , no buildings, can see the added policy text in the hover hints,,... what else should I look for,

    btw BIG THANKS FOR THE AWESOME BUILDING PACKS :)
     
  7. bladex

    bladex Chieftain

    Joined:
    Oct 29, 2010
    Messages:
    1,358
    CTD soon as i build my 1st city :mad:
     

    Attached Files:

    • Lua.rar
      File size:
      21.2 KB
      Views:
      78
  8. thecrazyscot

    thecrazyscot Spiffy

    Joined:
    Dec 27, 2012
    Messages:
    1,829
    Sorry...away from my computer so cannot view the lua file. The omnibus modifies culturepanel.lua and adds 2 new lua files. Were you running any other mods?
     
  9. bladex

    bladex Chieftain

    Joined:
    Oct 29, 2010
    Messages:
    1,358
    only howards stuff
     
  10. akbar_rizqi

    akbar_rizqi Chieftain

    Joined:
    May 30, 2014
    Messages:
    22
    Location:
    Melbourne, Australia
  11. onmy6

    onmy6 Chieftain

    Joined:
    Sep 25, 2014
    Messages:
    483
    Location:
    New Zealand
    I've been using this mod with "Blood and Iron (v 1)" , "Landmines for BNW (v 3)" , "Combat Medic (v 3)" , "U.N.-Peacekeeper (v 2_1)" , "Less Warmonger Hate (v 10)" , "Airship" and "Industrialized Worker (v1)" integrates flawlessly, thanks really appreciate it, It enhances the game IMO just right for me.
     
  12. Rodimus78

    Rodimus78 Chieftain

    Joined:
    Jun 30, 2010
    Messages:
    1
    Location:
    Florida
    I get the same images, and a lot of 'substitute' images for your buildings and units that are recycled from the standard icons.

    I'm using a PC and not a Mac, and yours is the only Mod I have enabled. Also have all DLC and the latest version, to my knowledge.

    Any help for the technologically disinclined? :)
     
  13. Warden123

    Warden123 Chieftain

    Joined:
    Sep 7, 2014
    Messages:
    137
    This seems great but what are the compatibilities?
     
  14. thecrazyscot

    thecrazyscot Spiffy

    Joined:
    Dec 27, 2012
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    The current Omnibus mod is outdated, I haven't had a chance to update it for the most recent BNW patch - but the other individual mods should work correctly AFAIK.

    As a general rule, everything I mod requires BNW. All other DLC usually optional.
     
  15. grmagne

    grmagne Chieftain

    Joined:
    Mar 16, 2015
    Messages:
    258
    Location:
    Toronto
    I just discovered this Omnibus mod and it looks like one of the best mods out there. You've fixed so many problems with one mod, it's amazing. I especially like the Strategic Building Pack!

    A couple of questions:

    1. Granary: "If used along with my 'Improved Caravansary' mod, be sure to load Improved Granary LAST". When I load Civ5 and go to the Mods screen, how can I choose which order they're installed?

    2. The memorial requires architecture and so does the tourism bonus. Does that mean it automatically gets +2 tourism when built or is it a typo?

    Memorial
    +3 Culture
    +2 Tourism with Architecture
    +1 Happiness
    +1 Artist slot
    Requires Aesthetics and Architecture


    EDIT: I've found the answer to the 1st question. I guess I'll figure out the 2nd one once I download the mod.
    http://forums.civfanatics.com/showthread.php?t=521961
     
  16. thecrazyscot

    thecrazyscot Spiffy

    Joined:
    Dec 27, 2012
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    I've updated the Omnibus Mod to be compatible with the latest version of BNW (finally!).

    Additionally, I've moved the hosting to a different site (link in OP), cleaned up the downloads sections, and updated documentation - it should be easier now to find the mods you want.

    ----------------------------------------------------------
    Apologies for the late response grmagne.

    Thank you for your kind words!

    It automatically gets +2 tourism :)
     
  17. onmy6

    onmy6 Chieftain

    Joined:
    Sep 25, 2014
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    483
    Location:
    New Zealand
  18. thecrazyscot

    thecrazyscot Spiffy

    Joined:
    Dec 27, 2012
    Messages:
    1,829
    I've migrated all my files from Dropbox to Mega as it seems Dropbox didn't like me using their service as much as I did. Apologies to any one who wasn't able to download the files, all links should be working correctly on the mod page.
     

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