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ThERat plays AW (Always War)

Discussion in 'Civ6 - Stories & Let's Plays' started by ThERat, Oct 23, 2016.

  1. ThERat

    ThERat Deity

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    I continue to expand slowly by taking Calcutta and Heidelberg. More fighting, which doesn't help in the WW department.

    But hey, we finally get a new policy to reduce additional WW by 25%. That seems to give new hope.



    Well, guess I was plain wrong. In fact, it gets a lot worse...

    Oh dear, so many cities in unrest. I have read (from Mark for example), that WW gets out of hand in the modern age. This needs some fixing. The consequences of unrest is seen very soon as Heidelberg and Takamatsu have their uprisings.


    Wow, three infantry and an artillery. It would take my capital 20 turns to churn out 4 such units. Unrest is far more powerful than the combined production of your empire. Not bad, not bad. Well, I slowly kill these pesky guys off with city defenses and some artillery while they pillage the tiles (that in itself is not an issue because those cities are not really contributing to anything (sort of like your Civ3 corrupted fringe cities)
     
  2. ThERat

    ThERat Deity

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    There is some good news though. Finally, after millennia I am able to finish off the last Japanese city and they wave their good bye.



    And that actually really helps with war weariness. Together with the fact that I liberated the whole northwestern Island, there is no city in unrest now :)
    It is turn 403/750 and we have a 'mere' 7 Nations left too eliminate (in fact we have even taken German's capital, which for some strange reason was Frankfurt apparently and not Berlin. Income has shot up too as we have a new policy that reduces unit maintenance by 2 gpt. I mainly use the gold to upgrade units and even buy some every now and then. Trade route steals help in this regard too.


    After some R&R, I decide to continue expanding westwards. My troops are all there, so the next step is to cross the waters to Berlin. I figured out that destroyers and especially battleships are really good in destroying city defenses. We shall make use of that.


    I buy a shiny new battleship for almost 3000gold in Heidelberg. Great investment. Our combined forces take Berlin with ease. By the way, India isn't backward at all, in fact they seem to be the tech leaders and show up with a submarine. The AI seems to know how to combine forces too as you can see with their frigate army (3 stars on top of the icon). Corps and armies do make a difference as far as I can tell. I am starting to combine more forces myself as these stronger units alleviate the severe traffic jams.



    And then finally, after such a long time, we get a new government. We become totalitarian fascists. 4 military policies are hard to beat. I have 25%+25% less war weariness accumulation (let's hope its 50% total, but who knows). And I get an additional wild card economic policy that gives 100% additional gold yield from commercial hubs. That can only be good.


    The result can be seen on turn 427, where I have expanded further to the west, capturing a city state (Jakarta), Magdeburg and Chennai. There is a medic on the way too. I have no idea how this support unit will work, but we shall see. My income has skyrocketed to 350gpt. I now have 31/37 trade routes (It seems, I can never catch up with traders). I am feeling very positive again that I can win this game.

     
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  3. ThERat

    ThERat Deity

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    With the increased income, we will be able to buy new troops later on. This way, we can continue the expansion and probably open a second front soon. At the moment, I move southwest to go after India, hopefully Germany and the USA. Below you can admire my former archer, that has been merged and upgraded with other units to become a level 7 cannon army. Armies are really much more powerful in this game and the AI seems to know about it.



    Thanks to our aggressive push south without eliminating Nations yet, we end up with another revolt (and later yet another as shown below)




    This will just mean more pillaging, which doesn't really matter in those fringe cities.

    This only spurs me on to get rid of foes as soon as possible to reduce the unhappiness. I take out Cologne and stand on the gates of Mainz, Germany's last city. It's turn 450/750. so I still have 300 turns left, if needed. Of course, my main troops need to move from Cologne to Mainz. I need more troops so I can fight multiple wars.


    A few turns later Germany is history :woohoo:
     
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  4. ThERat

    ThERat Deity

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    I use my coffers to buy a tank, it costs around 2800gold, something I currently make in roughly 6-7 turns. With that, I can match my best city. (by the way, thanks to the insane amount of traders, even Rome has become a powerhouse now. It can make more traders in 2-3 turns and help to boost my income. The newly acquired cities are great destinations for traders for boosts.

    In the image below, you can admire my first tank at the gates of India's last city. My plan is to get tank armies, which would be the power weapon (I think) and hopefully make progress speed up.


    I swiftly take them out too. Now, this is great news for reduction in war weariness and addition of semi-useful cities, but definitely more trade routes.


    So, we have taken out 4/9 foes. Remember in Civ6, domination is achieved by taking out all AI capitals. In the image below you can see two additional capitals, those of Egypt and USA. This is where we will head for. My trade routes have exploded to 42 and income is up to 600gpt, a tank every 5 turns. Sweet


    I know from intel that Egypt, Arabia and USA are to the south whereas England and Kongo are on the last big Island to the west of India. I would show some map images but the minimap is really bad in this game.

    Time to split my troops and ship them west, where we land on Kongo's shores.


    We somehow landed directly next to Kongo's capital, which our forces simply overwhelm. Is there any real opposition left? Yes! It is England, that I have not been able to fight much. They constantly send troops which attack my empire in the east. They must be to the north of Kongo and I fear, they will give me some resistance. They have infantry and have not been shy to combine them to armies. Nobody has tanks yet, which is my luck.

     
  5. ThERat

    ThERat Deity

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    Rapid expansion, here we come:

    Being on a roll is always nice, let's continue that.
    We take the Egyptian capital next, they will be history soon, too.


    With the Egyptian capital in our hands, we only need to capture three remaining capitals.


    I can spot Washington and know, that Arabia is just south of Egypt. The only real hurdle now is to find and take out London.

    England is no pushover and they seem to employ a new strategy :crazyeye:. Encircle your enemy and trap them.


    Besides that, they do try and invade my Islands.

    Good thing, I can buy tanks in our front-line cities to fight them off.

    In between fighting England, I take out Arabia (they had only one city) and Egypt. With that many enemies gone, my city become happy and some even ecstatic.

     
  6. ThERat

    ThERat Deity

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    Not much later, I take the American capital (and a few turns later, take them out completely). there is only London left.


    We set a big trek of troops in motion the go after the English far north.You can see their land in red. I can count more than 50 Norwegian cities.



    A mentioned, meanwhile I manage to take out USA and Kongo. I also manage to take Newcastle on the tip of Kongo's Island. Where is London?


    I send over the first few armies to land on British soil.


    And I hit the jackpot. This means much less slogging through English soil. The capital sits right at the edge here and without cliffs to make landings too troublesome. Perfect.
     
  7. ThERat

    ThERat Deity

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    The Battle of Britain or London is Burning.
    Ok, so we drop 2 tank armies and some artillery next to the city. We have to bring some sacrificial units too as city bombardment needs to be spread to keep my vital units alive. Instead of more ground troops, I buy a battleship at Newcastle. That way, we can beat London even more efficiently.


    And London stands no chance. We hit it from all sides. Seems they burned all their troops overseas. By the way, that medic attached to one army is really useful, healing of your own troops is a lot better.


    London is burning and one of our tank armies marches in


    What follows is a terrible domination victory movie. What is that supposed to be, anime wannabe?
    Anyway, I did succeed in the end:

     
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  8. ThERat

    ThERat Deity

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    Finally, what do I think of the Always War game experience? Let me show you a screenshot of my capital one turn before the end. It is building the Maracana stadium, but didn't manage to build it in time. It wasn't needed to boost happiness anyway. Just look at the amenities count. Off the charts.


    Hammer output was largely boosted by the insane amount of trade routes (61/66). So, let me state some things that I think stand out when you play AW. There are some observations, that you can only make when you fight the AI from start to end.

    1. AI never upgrades units.
    This seems to be a coding error. Why do I say that? The AI will field its newest units once the obsolete ones have been wiped out. I was fighting against progressively modern units facing infantry, cavalry and battleships. It doesn't seem a problem for the AI to get new units, but upgrading seems problematic.

    2. AI is unable to conduct warfare.
    1upt is not easy to play. Combined with the ridiculous movement restrictions of Civ6 (no hill climbing without two movement left), 1upt is a killer for any AI. I think this concept is a game breaker and will never really work for them. SOD were more fun to play as a warmonger. Due to 1upt, every unit is so precious, that you don't want to ever lose one. However, when attacking cities with 1upt, sometimes you have to throw in a sacrificial unit in order to succeed to bring down the walls. The AI won't do that.

    Once you get into naval warfare where 1upt is less of an issue (no terrain to hinder movements), the AI puts up a credible fight. Several Egyptian privateers were able to wipe up two of my battleships due to smart combined attacks.

    3. War weariness is terrible
    True enough, I had mid game revolts in some fringe cities. It seems that war weariness is terrible as long as you are occupying cities of a Nation not yet wiped out. Once I got rid of some foes, war weariness was no longer an issue. In fact in the end, my capital was ecstatic due to the many happy improvements I made.

    4. Enemy troops move stealthily
    This issue is downright terrible. How are you supposed to fight enemy troops in your own territory of you don't get to see such movements in the IT. There are no alerts whatsoever. Big problem when you fight on various fronts. I can not overstate this. I had enemies sneaking into my land because I was simply unaware of their movements. Your own city bombards are not part of the autocycle stuff.

    5. Internal trade routes are completely OP
    In an AW game, you need to build harbors and economic districts from the start and never stop doing it. Why? The traders that come with it (of course, only the capacity, traders still need to be built) are super powerful. The get stronger and stronger as your target cities get better. Internal trade was so powerful for me with ultimately 60 trade routes (I made 1000gpt in the end). And the production boost is not to be underestimated too. You can start your trade routes in cities, you want to develop. It's a MM wet dream, but usually this sort of MM turns people off. The menus are not very userfriendly as most of it in the game.

    6. City states
    Simple, please give us an option to disable them. We don't need them in AW games at all. Or for that matter, even in other games.

    7. Constant request by the AI to make peace
    Please give me the option for AW games as it was part of Civ4. I don't want to trade or deal with them, ever.
     
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  9. vmxa

    vmxa Deity

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    GG, as always you make it look easy.
     
  10. grandad1982

    grandad1982 Deity

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    Well played.
     
  11. Mark1031

    Mark1031 Deity

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    Nice Game. I agree with your comments on AW except I really enjoy the city states in civ6 as they are each so unique. I thought WW was about right. Sure it is a problem but it should be and can be handled with the right strategy as you did. I would like the mechanics of happiness and WW to be more transparent but I also found that wiping out civs was critical, it also lets you grow and use their cities. AI tactics are mostly bad but variable. I almost lost a city from a good concerted attack with arty but had many more where they could have been a threat but shuffled around after minor injury in a most illogical manner. They do target your attacking arty which is smart and will try to surround and chase down injured units. That said I won on immortal (Aztec's continents) and deity (Scythia continents) both overpowering early game civs. That should not be possible. A prob I noticed is that late in the game they had no airforce eventhough they had the techs. You went a long time-did you ever encounter an air attack?
     
  12. ThERat

    ThERat Deity

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    Maybe you are right about city states. I am currently playing another AW game (Emperor, Pangaea, Germany). I do not declare on city states but let the cause of the game decide.
    The game is hugely entertaining as I am surrounded by other Nations and until niter, had only 1 horse. The resource allocation seems to be really weird. But I am able to expand and take AI city by city with proper tactics. The AI mounted a sizeable carpet to attack our ally (city state), but with some crossbow help, the threat is being fought off. I find the trade route game quite interesting. For example, I have this food rich desert city, that has too much food but hardly any production. With proper trade routes, you can get some decent production. My aim is to build some districts and then run specialist in that city.

    As for air force, I build a grand total of 1 fighter and never really used it. The AI has not built a single unit either. Might be indeed a coding issue.
     
  13. vmxa

    vmxa Deity

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    I am fine with WW, except that you should not be consider a warmonger, if you are the one that was declared upon. Defending yourself is not being a warmonger. The fact that you capture cities, defending should be allowed.I get irrational, when they call me a warmonger and I had not DOW anyone.
     
  14. ThERat

    ThERat Deity

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    It's clear to me that the whole diplomatic part of the game is in alpha state. In my game, I had numerous noticed (plastered so big that I couldn't even see what is happening on the screen) where A denounced B denounced C etc etc. Everyone just hates everyone. What sort of diplomatic approach is that?

    Luckily with AW. you don't have to care about it. The only thing that annoys me in this case, that everyone dials you up every other turn and you need 2 clicks to get rid of that. Why 2? Why is the UI so clunky and slow?
     
  15. vmxa

    vmxa Deity

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    How do you like the missionary spam? If that was not annoying enough, you do not have any of jump to unit notification. So I look up and see 4 or 5 near one of my towns, where I saw none at my turns end. Need CAII so I do not have to scan the map looking for units in my land, that I never saw approach.
     
  16. ThERat

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    The missionary spam is not an issue for AW games as normal units can just literally run them down. I actually have the suspicion that the AI instead of training troops to fight you, are busy spamming all those missionaries to fight that war.

    If I could, I would just disable this part of the game which is not interesting at all. To me tourism and religion are 'side' games that I am not interested in. Districts are expensive as they are, there is no space to build more of those anyway.

    I have an issue (as mentioned above) of enemy units in your territory without you noticing. Very annoying
     
  17. vmxa

    vmxa Deity

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    Yeah not an issue, when at war. Very much an issue otherwise. I would like to see an option to disable tourism and religion. Let those that like, enable and those that do not, disable.
     
  18. ThERat

    ThERat Deity

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    There is an option under advanced settings to switch off those victory condition. Not sure whether that makes a difference
     

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