There are civs in the "new world"

The_J

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See the stream at 1h15: "That other side of the map is real, it is there, and those civilizations are growing and developing. You wont interact with them directly, but because it is the same game world, they are building what you will be dealing with later or interacting with. They even may beat you on a wonder, that has happened to Carl earlier".

So... the map expands during the exploration age, giving you a new world to explore, but this essentially means there are continents separated by oceans, but the game is going on there normally.

This does not answer our questions about pangaea maps though.
 
I guess in most previous civ games you could somehow manage to explore the whole world in an early age. Here it seems that there will always be something which prevents that.
 
I still don't understand how this is different from previous Civs? Isn't he just describing a regular Continents game?
That was my thought as well. It's just reframing how things already work on a Continents map.
 
I still don't understand how this is different from previous Civs? Isn't he just describing a regular Continents game?

Yes. It is just more formalized now I think. In previou civs, it was more "free form". You explored on your own and met these civs when you happened to cross the ocean and meet them. Now, with Ages, the game will expand the map when you enter the Exploration Age.
 
I was kinda hoping there wouldn't be any civs in the hypothetical new world, I like the idea of every game being a Terra Start as it was called in 6 and 5... wonder if this start is still possible
It's possible this will still be an option, just not one they're highlighting at the moment.
 
I still don't understand how this is different from previous Civs? Isn't he just describing a regular Continents game?

It means that the continent is fully off-limits during Antiquity.

Technically you could Island hop over on some map scripts, or easily travel there on an archipelago or pangaea map. The map "expansion" just means that your starting area is sequestered off, and you cannot travel beyond that.

At least, that's what I would hope. I don't have much desire to play Continents (my least played map template by far) every game. :crazyeye:
 
Yes. It is just more formalized now I think. In previou civs, it was more "free form". You explored on your own and met these civs when you happened to cross the ocean and meet them. Now, with Ages, the game will expand the map when you enter the Exploration Age.
But the map is still there in Antiquity too? The dev says that these civs will be doing stuff in the Antiquity too, and that they can beat you to Wonders. So those civs exist in Antiquity, so surely they must be occupying space on a map that already exists
 
It means that the continent is fully off-limits during Antiquity.

Technically you could Island hop over on some map scripts, or easily travel there on an archipelago or pangaea map. The map "expansion" just means that your starting area is sequestered off, and you cannot travel beyond that.
I get that, but it's just a minor change in the map script. The way they're touting this as a significant change seems odd
 
But the map is still there in Antiquity too? The dev says that these civs will be doing stuff in the Antiquity too, and that they can beat you to Wonders. So those civs exist in Antiquity, so surely they must be occupying space on a map that already exists

Yes but as I see it, that part of the map is hidden or "blocked off" from the player so you are not allowed to explore that part of the map until you get to the exploration age.
 
I still don't understand how this is different from previous Civs? Isn't he just describing a regular Continents game?
there was a way to just rush scientifically to explore more of the map than you could. I guess they dropped that mechanic because exploration age probably has exploration related bonuses.

Moderator Action: Edited your post to conform with CFC rules without changing the meaning. Please use appropriate language in future. leif
 
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Yes but as I see it, that part of the map is hidden or "blocked off" from the player so you are not allowed to explore that part of the map until you get to the exploration age.
But it's also hidden in regular Civ5 and Civ6 games, you just need to research a certain tech to explore it instead of advancing to a new Age. The only difference I can think off is that techs are researched individually and everyone (I think) unlocks Exploration at the same time. (Though probably ocean-traversal would be locked behind an individual tech in the Exploaration Age instead of being a default Age bonus).
 
Yes but as I see it, that part of the map is hidden or "blocked off" from the player so you are not allowed to explore that part of the map until you get to the exploration age.
I think there's a mod for Civ VI (could be YNAMP by Gedemon, not sure) that made it so the continents are always separated by ocean, unlike the default script that could create coastal tiles linking them.

So I don't see the difference here.
 
I think there's a mod for Civ VI (could be YNAMP by Gedemon, not sure) that made it so the continents are always separated by ocean, unlike the default script that could create coastal tiles linking them.

So I don't see the difference here.
I think the idea is that that is always active for at least one division of the world.

and I imagine "Terra map" or 'Isolated part of map only has Independent peoples'.... would be a map/game setting available.

That does mean Pangea doesn't work unless they have some way to divide the Pangea.
 
I think there's a mod for Civ VI (could be YNAMP by Gedemon, not sure) that made it so the continents are always separated by ocean, unlike the default script that could create coastal tiles linking them.

So I don't see the difference here.
I was thinking of that mod too
 
It's possible this will still be an option, just not one they're highlighting at the moment.
True, but I believe it would be cool if it was something you could toggle with all map types rather than just the one config of it being two separate continents (Like a part of a Pangea map that you can expand into like how Oklahoma opened the Panhandle to Settlement (no Sooners pls) or Russia and its expansion into Siberia...
 
Well, there's one clear difference: it unlocks at the same time for everybody. So that does have gameplay implications.

But I think we'll need to learn more about the exploration era first. We're jumping to conclusions on incomplete information, and filling in the blanks with our previous experience of other Civ games which might make no sense here.
 
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