Discussion in 'Civ6 - Multiplayer' started by tanktop4158, Aug 29, 2019.
Agree or disagree and plz say why
There are bad starting locations too.
But the best plaayers can still do something with it
I know a very good plaer....in Pugs
He got screwed in tundra islnd
I never found him but i know his sitution using a dirty trick
I loaded in the autosave and reconned his tottal situation
I was amazed he did as well as he did with a crapy roll
Well, being a skilled player (which I'm not) certainly is more impactful than having a good civ. However, civs still do make a substantial difference and with similarly skilled players that really can make a huge difference.
My experience with vanilla and R&F multiplayer (before the new wall patch) was that certain civs were really OP and very difficult (if not impossible) to stop: for instance Tomyris with double horses certainly had a huge advantage, Alexander too as well as Amanitore or Gilgamesh or even Montezuma if spawning close...
Now, with GS and the new resource system and wall patch I feel that things are more balanced, but I still have to try them out.
In addition, of course, a skilled player should be able to pick a civ that counters well any civ in the game.
Best players can leverage a poor location that's true.
Mirror maps will certainly be entertaining to see in future(see next patch thread) in that regard.
My question is , How to defend a WarCart Rush at T10?
i play Gilg a lot....yea i usully take out my victim 80% of time
Not always tho....the very best ive faced held me off.....it would be hard to explain what all they do in the few situatiions iv lost
once a barb post spawned right in my path....pumped out horsemen gave him a chance to build
he took my cap with huge numbers of archers n warriers....i rally didnt see how he made so many but oh well
needles to if gilg or Tomy are in start-up grap your walls asap
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