1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

There are no OP civs.....only bad players

Discussion in 'Civ6 - Multiplayer' started by tanktop4158, Aug 29, 2019.

  1. tanktop4158

    tanktop4158 Chieftain

    Joined:
    Jul 20, 2012
    Messages:
    66
    Agree or disagree and plz say why
     
  2. Tabarnak

    Tabarnak Cut your lousy hairs!

    Joined:
    Sep 17, 2010
    Messages:
    5,968
    Gender:
    Male
    Location:
    Québec
    There are bad starting locations too.
     
  3. tanktop4158

    tanktop4158 Chieftain

    Joined:
    Jul 20, 2012
    Messages:
    66
    very true

    But the best plaayers can still do something with it

    I know a very good plaer....in Pugs

    He got screwed in tundra islnd

    I never found him but i know his sitution using a dirty trick :)

    I loaded in the autosave and reconned his tottal situation

    I was amazed he did as well as he did with a crapy roll
     
  4. gcampono

    gcampono Chieftain

    Joined:
    Nov 18, 2018
    Messages:
    35
    Gender:
    Male
    Well, being a skilled player (which I'm not) certainly is more impactful than having a good civ. However, civs still do make a substantial difference and with similarly skilled players that really can make a huge difference.

    My experience with vanilla and R&F multiplayer (before the new wall patch) was that certain civs were really OP and very difficult (if not impossible) to stop: for instance Tomyris with double horses certainly had a huge advantage, Alexander too as well as Amanitore or Gilgamesh or even Montezuma if spawning close...

    Now, with GS and the new resource system and wall patch I feel that things are more balanced, but I still have to try them out.

    In addition, of course, a skilled player should be able to pick a civ that counters well any civ in the game.
     
  5. Tabarnak

    Tabarnak Cut your lousy hairs!

    Joined:
    Sep 17, 2010
    Messages:
    5,968
    Gender:
    Male
    Location:
    Québec
    Best players can leverage a poor location that's true.

    Mirror maps will certainly be entertaining to see in future(see next patch thread) in that regard.
     
  6. Lily_Lancer

    Lily_Lancer Deity

    Joined:
    May 25, 2017
    Messages:
    2,277
    Location:
    Berkeley,CA
    Disagree.
    My question is , How to defend a WarCart Rush at T10?
     
  7. tanktop4158

    tanktop4158 Chieftain

    Joined:
    Jul 20, 2012
    Messages:
    66
    i play Gilg a lot....yea i usully take out my victim 80% of time

    Not always tho....the very best ive faced held me off.....it would be hard to explain what all they do in the few situatiions iv lost

    once a barb post spawned right in my path....pumped out horsemen gave him a chance to build

    he took my cap with huge numbers of archers n warriers....i rally didnt see how he made so many but oh well


    needles to if gilg or Tomy are in start-up grap your walls asap
     
  8. Oberinspektor Derrick

    Oberinspektor Derrick Warlord

    Joined:
    Aug 3, 2020
    Messages:
    175
    Gender:
    Male
    Agree, this is probably the most important part.
    Granted, some select civs can make nearly "any" start work, but in general a very poor start will factor much more than the civ one has chosen.

    For instance, getting an early 5 yield tile (preferably at least 2/3 food and 2/3 production) workable from turn 1 is a very good start for me, while similarly flatland plains/grassland (or even tundra/desert) with at most 2 or 3 yields for the first tiles can be either crippling or outright devastating.
    Having plenty of mountains nearby as opposed to zero mountains will also help, as well as having plenty of land to settle as opposed to being crammed in between leaders like Chandragupta and Montezuma.

    Either way, the hallmarks of a good player is ability to identify both the potential of his surroundings, as well as identifying (and ability to achieve) key "breakpoints" in the game that will tilt the game in one's favour.
    Examples of these can be when you get an outright terrible tundra start with no production, but you happen to have a good productive location right north of your capital, and your capital is otherwise spawning next to Fountain of Youth.
    A good player will recognize that his start is terrible and that he needs to settle the good land up north immediately in order to not fall behind, instead of trying to churn out scouts/builders/settlers with essentially no production to back it up.
    That player will work the Fountain of Youth for 7 turns only (netting him 28 faith and a pantheon assuming standard speed), which he will use to immediately take the free settler pantheon to settle the good land up north.
    He has now achieved a breakpoint, which if he didn't identify early on, he would be stuck for a long time on a horrible start trying to catch up to everyone else.
    He will then again of course switch out of working the Fountain of Youth immediately after, since all that faith and science serves him no real purpose anymore after reaching said breakpoint.
    A poor player might similarly try to work the food tiles from the start (giving him a very slow start), or be stuck working the Fountain of Youth for the rest of the game (since he never gets more population), but sticking to his choice because "a wonder is great, I must work it".
     
    Last edited: Oct 26, 2020
  9. NetRock

    NetRock Chieftain

    Joined:
    Jul 16, 2020
    Messages:
    13
    I don't know, some civ benefits only work in certain map (and few civ are too depends on map). Also, if they are all balanced, why we need to play random civ but not choose our own civ?
     
  10. Casualty of war

    Casualty of war Prince

    Joined:
    Feb 20, 2018
    Messages:
    337
    Testable. Everyone play the same civilization on a snowflake map.

    Sometimes the Barb Camp spawns 2 hexes from your visibility, the Scout spawns next to you and you spend the next 30 Turns killing 400 Hammers worth of Hate You! That doesn't make you a bad player. Not filling in the map or not placing a unit for visibility so a late-game Barb Camp spawns in the fog that close makes you a bad player.

    Sometimes you're working Grassland and your opponent is working Diamonds.

    That's why I like playing maps other people have shared, so I can compare and contrast how my decisions played out. I'm a decent player, but I can easily think of 20 names here who are demonstrably better than me. More with a bit of effort!
     

Share This Page