There Is A Military Secret About New Units In Warlords Or What?

marioflag

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Have been published a lot of previews about warlords but no one of these speak about new units available in Warlords.Is in your opinion a marketing choice of firaxis or we will see only the trebuchet as new unit in Warlords? (clearly i don't mean UU).
I hope also that new resources in the game will not be luxury ornormal resorces but there will be also some new strategic resources.
 
Honestly I don't much care, adding units and resources doesn't do much for the actual gameplay and could just make things more confusing unless they actually play differently.

what strategic resources are we missing? Wolfram? Maybe we can add in resources that you don't need but can be used as a weapon in trade like Opium and Whiskey.

Montezuma offers you Uranium for Beads
 
otomik said:
[...]
what strategic resources are we missing?[...]
Saltpeter or Sulfur. What is the point in not needing any ressource for gunpowder units and chemical products?
There should even be a lumber ressource for early buildings. We are playing on a world full of mountains, and have to find stone and marble. Yet, anything else can be constructed ... from what?
 
How about rubber and titanium ? True, synthetic rubber-substitutes can be made, presumably when you get Plastics, but titanium is a vital material for advanced technology. And nobody has yet produced a high-temperature superconductor, which woul be a good "future tech".
 
Commander Bello said:
Saltpeter or Sulfur. What is the point in not needing any ressource for gunpowder units and chemical products?
one of James Burke's books goes into the history of chemistry, it's very conceivable that the Haber Bosch process could have been invented around 1850, there's also Guano as a sea resource and Nitre beds from pastures as a possibility. I mean really only a few gunpowder units would need those resources like Muskets, Grenadiers, Cavalry, Rifleman.

Commander Bello said:
There should even be a lumber ressource for early buildings. We are playing on a world full of mountains, and have to find stone and marble. Yet, anything else can be constructed ... from what?
yes, lumber is important, Easter Island, Iceland and North African civs have suffered from lack of lumber resources. England and Japan had a lot of lumber management policies in medieval times as some of the first environmental regulations if you think about it.

Titanium = what aircraft really needed this? the SR-71 which is not featured in CIV4? the former state of the art MiG-21 and F-16 contain almost no titanium. Aluminum is important for much of aviation history but could be said to be obsolete after the advent of carbon fiber.
 
Titanium is used as ship hulls as well as in buildings and domestic products.
 
saltpeter and rubber should return from civ3 in civ4.More strategic resources and less free resources unit make the game more strategic
 
Just some random things:

salt
hemp
prime lumber
cotton
tobacco
pearls
bison
sulfur
squid
natural gas
rubber

As for unique units, all I recall is the trebuchet. Hardly awe inspiring.
 
Almost all of this stuff has already been moded in by the players, I would not be supprized is the WarLords expantion is rendered completly moot by the amature Moders surpassing it.
 
Impaler[WrG] said:
Almost all of this stuff has already been moded in by the players, I would not be supprized is the WarLords expantion is rendered completly moot by the amature Moders surpassing it.


this looks to be so true have you seen the up and coming "Dales combat mod" this mod when done will beat every SDK mod out it add's alot of things missed by fraxis like: a missile code, true stack fight (where all units in the stack take part inc planes if carrier is in naval stack) and bombard ( bombard units can hit up to 2 tiles away also works for battleship to land bombard taken away by fraxis in civ4)
 
Yarmoss said:
Just some random things:

...
hemp
...

As for unique units, all I recall is the trebuchet. Hardly awe inspiring.

First hemp would be a strategic resource needed for ships, and later it could become a luxury resource!
 
i would agree if firaxis would add some resources which give benefit and penalization like tobacco or opium.For example tobacco could give +1 happiness -2 health, or opium +2 happiness -4 health.These resources should be tradable but can also be spread without any agreement.If you spread this resource inside a civ you should get a negative modifier to diplomacy like "you are drugging all my citizens.**** you"
 
marioflag said:
i would agree if firaxis would add some resources which give benefit and penalization like tobacco or opium.For example tobacco could give +1 happiness -2 health, or opium +2 happiness -4 health.These resources should be tradable but can also be spread without any agreement.If you spread this resource inside a civ you should get a negative modifier to diplomacy like "you are drugging all my citizens.**** you"


there not going to put Drugs into a game like this, I have 2 kids and i wouldn't want them trying to push drug's in a game if this was to happen then i would try to get the game banned.
 
Resources and units and civs can be easily modded in by modders on this forum. I don't see why we have to pay Firaxis for these enhancements.
 
It would be nice if they had all kind of metals, and depending on what kind of metal working technologies you discovered, units would also become stronger when constructed. Like giving copper Axemen 4, bronze Axemen 5 and iron Axemen 6. More often than not the quality of used materials would decide the relative strength of armies.

The same could apply to catapults, better types of wood allow better of catapults. Wonders built in marble would produce more culture than the same built in stone. Having aluminium, titanium or carbon tech would produce better fighters, but it would not be the key to build them. And you could go on and on.
 
I think thats a great idea Lardossen, i wish i could add something.... stone and marble could also make wall, castles, and such stronger copper/iron/other metals could make workers work faster due to having better tools. Perhaps different metals would be good for differant things. Like for example bronze would make good weapons, but wouldnt be so good for domestic work.
 
boneys26 said:
there not going to put Drugs into a game like this, I have 2 kids and i wouldn't want them trying to push drug's in a game if this was to happen then i would try to get the game banned.



So long as they keep the killing in, things are all good. :goodjob:



Some tertiary points:


~Diamonds are forever.
~Aluminum is not a resource, it is made from Bauxite.
 
Its true about lumber being taken for granted though...in Middle Kingdom Egypt for example, trees were a luxury but necessary commodity, and you actually needed a kind of royal decree to cut a tree down.

When Egypt captured what is now the modern day Lebanon, they were like kids in the candy store, and virtually eradicated the Cedar tree in certain parts...in Civ it's taken for granted that you have access to wood from the word go, but this isn't necessarily so, depending on your geography.
 
Well...... they've said theres going to be 10 new units and 6 new civs, so 6 of those are going to be UU's.

The trebuchet has been announced, so that just leaves 3 units. I bet they'll all be rubbish.
 
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