Shiroifushicho
Chieftain
- Joined
- Mar 3, 2013
- Messages
- 72
Hello fellows,
I was having fun creating new building for my next mod in civ6.
While everything is working fine, there is one thing that was messy and out of my understanding.
I did myself 2 art for these buildings. Put them in .dds (DTX5 + alpha + mimaps) in an art folder.
I heard that the game do all the resize work on its own to put them in different sizes so i didn't bother with that at first.
My mod is now working at 99%. I can see my icons everywhere (civilopedia, production queue, city panel, and the active production you can see on a city when u travel above it)
soo what's not working ??
The fact that last case, when your building production progress, there is some kind of production filling effect. The tiny icon (might be a 32/32pix i think) is getting from shadow to a bright. The "bright" side one is not working for me ... instead the game take a random building to fill it, resulting an ugly "halfmybuilding-halfthatotherbuildingnotrelated" icon.
It's kinda annoying for game immersion, i saw many other modders that have this same problem (you won't help just me it seems : p)
Take a look at my screenshot to see what's up & wrong.
Can someone tell me what this is about / how can i fix it ?
Because i can't find any other icon definition that point toward that specific situation.
I thought there was may be an additionnal work to do with 32/32 icons ... but i found nothing.
Thought it was _FOW icons i had to add, but i did them and it didn't change anything.
Then i thought there was somekind of line somewhere that would point toward other icon i am not aware of, but game's code doesn't seem to talk about that anywhere ... i only see the 256 to 32 pix icons in Icons_buildings.xml (Base>assets>UI>Icons) and that's it.
Very much thank you~
I was having fun creating new building for my next mod in civ6.
While everything is working fine, there is one thing that was messy and out of my understanding.
I did myself 2 art for these buildings. Put them in .dds (DTX5 + alpha + mimaps) in an art folder.
I heard that the game do all the resize work on its own to put them in different sizes so i didn't bother with that at first.
My mod is now working at 99%. I can see my icons everywhere (civilopedia, production queue, city panel, and the active production you can see on a city when u travel above it)
soo what's not working ??
The fact that last case, when your building production progress, there is some kind of production filling effect. The tiny icon (might be a 32/32pix i think) is getting from shadow to a bright. The "bright" side one is not working for me ... instead the game take a random building to fill it, resulting an ugly "halfmybuilding-halfthatotherbuildingnotrelated" icon.
It's kinda annoying for game immersion, i saw many other modders that have this same problem (you won't help just me it seems : p)
Take a look at my screenshot to see what's up & wrong.
Can someone tell me what this is about / how can i fix it ?
Because i can't find any other icon definition that point toward that specific situation.
I thought there was may be an additionnal work to do with 32/32 icons ... but i found nothing.
Thought it was _FOW icons i had to add, but i did them and it didn't change anything.
Then i thought there was somekind of line somewhere that would point toward other icon i am not aware of, but game's code doesn't seem to talk about that anywhere ... i only see the 256 to 32 pix icons in Icons_buildings.xml (Base>assets>UI>Icons) and that's it.
Very much thank you~