[BTS] there is no animation of the planes and quiet sound in the game

Alexx_

Chieftain
Joined
Jan 28, 2014
Messages
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1. I have a mysterious problem: when intercepting enemy planes with my fighters on the move AI, there is no animation of the planes for some reason. In the very first versions of civilizations 4 (a long time ago, maybe not even BTS) there was animation. tried different builds civ 4

2. quiet sound in the game, especially spoken speech of units (volime on max in options)

p.s. o/s win 7 home extended sp1
 
Is it louder when zooming in? In that case, increasing CAMERA_START_DISTANCE in Assets\XML\GlobalDefines.xml may help. Though that may also decrease the volume of the background music. That value seems to get treated as the typical playing distance when it comes to the audio mix.

The air animations – perhaps it's this (unresolved) issue?
Wouldn't surprise me if it worked correctly in the base game. Apparently, the SAM anti-air animation was also broken by the BtS expansion: thread
 
Is it louder when zooming in? In that case, increasing CAMERA_START_DISTANCE in Assets\XML\GlobalDefines.xml may help. Though that may also decrease the volume of the background music. That value seems to get treated as the typical playing distance when it comes to the audio mix.

The air animations – perhaps it's this (unresolved) issue?
Wouldn't surprise me if it worked correctly in the base game. Apparently, the SAM anti-air animation was also broken by the BtS expansion: thread
I'm currently playing the advciv mod, there is no music in the game at all, there is only in the main menu, when I zoom in on the camera, the conversational sounds when activating units become louder.
Apparently I have problems with the built-in sound card m5a97, I recently reinstalled the driver for realteck, maybe this is the problem.
 
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AdvCiv has a control for the CAMERA_START_DISTANCE on the BUG menu (right column of the Map tab, "Default Dist."). Before concluding that the driver is at fault, I'd also recommend checking whether the background music (e.g. Bach in the Renaissance) plays when not using any mod.
 
AdvCiv has a control for the CAMERA_START_DISTANCE on the BUG menu (right column of the Map tab, "Default Dist."). Before concluding that the driver is at fault, I'd also recommend checking whether the background music (e.g. Bach in the Renaissance) plays when not using any mod.
in the original bts without mods in the renaissance era there is music in the game, but still, before I turned down the music volume slider, but now the volume is at maximum, and the music is a little quiet.
Is there any way to enhance the sounds/music in the game, for example by editing files?
 
If there's a problem specific to AdvCiv, then my best bet would be that it's due to the camera distance setting. Apart from that, maybe the system-wide volume setting is too low. Editing files, maybe Assets\Python\EntryPoints\CvOptionsScreenCallbackInterface.py and Assets\Python\Screens\CvOptionsScreen.py. AdvCiv has its own copy of those; other rmods will normally use the BtS versions of those files. Maybe adding something like +20 to the end of each of the iMax = UserProfile.getVolumeStops() lines will work. I can't quite decide if the maximum is getting louder on my end. There should be two of those in CvOptionsScreen.py and one in the other file. Or maybe some other way through those files to up the volume. I hope you're careful if you experiment with this.
 
where to put +20?
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strange things, I set +20 (BTS folder), launched a new game (BTS), the music sound is still quiet, I moved the volume slider a little, the sound became decently louder).
I set +20 in the same file, but in the AdvCiv folder, created a new game in ADvCiv, the music played loudly for 5-10 seconds and then died down...
P.S. it's really a matter of scale, if you don't touch the mouse after starting a new game, there is music in AdvCiv.
but the file GlobalDefines.xml is not in AdvCiv's directories
 
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