There should be on option to have all civs start in the "old world"

rogerdude

Chieftain
Joined
Oct 26, 2005
Messages
36
Location
Bucharest, Romania
I played a fast game (Small map, Online speed) with only one other civ, both starting on the same continent in the "old world".
The "new world"/"distant lands" exploration finally felt as it should be, with a lot of virgin lands, goody huts, and just one independent power to the north. There was a race for colonization in the second half of the Exploration Age that also felt "right".
In the current state of the game, the only truly unexplored part are the island chains that run in two strips from the North to the south, and I find that to be very little rewarding.
 
Yes I agree this would help. Currently treasure fleets are my least favorite victory... having lands feels very random. I guess unless they want me to be taking over the other cuvs, but then it's basically the military one.
 
I played a fast game (Small map, Online speed) with only one other civ, both starting on the same continent in the "old world".
The "new world"/"distant lands" exploration finally felt as it should be, with a lot of virgin lands, goody huts, and just one independent power to the north. There was a race for colonization in the second half of the Exploration Age that also felt "right".
In the current state of the game, the only truly unexplored part are the island chains that run in two strips from the North to the south, and I find that to be very little rewarding.

To add to this:

I like playing tiny maps. On those maps, consistently, 3 Civs are placed in the 'old' world and 1 in the 'new'. It's horrible.

Another change I would love to see is that the player is not always located in the same old world. New resources are always spices, tea, etc. Why not the other way around sometimes?
 
Even better would be to have all the civs in the old world in the first era, and then additional civs added to the new world at the start of the exploration era (appropriate number defined by map size). This would stop the one civ in the new world from expanding unhindered for a full era.
 
To add to this:

I like playing tiny maps. On those maps, consistently, 3 Civs are placed in the 'old' world and 1 in the 'new'. It's horrible.

Another change I would love to see is that the player is not always located in the same old world. New resources are always spices, tea, etc. Why not the other way around sometimes?
Well for right now if you take that tiny map and only play it with 3 players, than the new world will be blank (the first players in the list are the Homelands ones, the last players on the list are the Distant Lands ones

Hopefully they can get the mechanics more available to both sides (so both HL and DL civs can get Treasure resources/Military Legacy from the "Other Lands")
 
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