These Fractured States of America - Development Thread

well....if there were a file to download, i would gladly play it and give input.. i LOVE stuff like this.

any chance you would re-upload it?
 
I've been working on fixing this MOD all week and figured out and fixed the problem! I'll have the attachment with it on this post until OzzyKP gets a chance to get it on the DB for ya!:goodjob:
 

Attachments

  • Fractured States.zip
    2.1 MB · Views: 111
If your still working on this i'd love to help. I'm studying to be an American History and Western Civ major, and i dig stuff like this.
anything i can do to help..:mischief:
 
Well unfortuantely the project is still stalled. Navy Seal fixed a bug, but unfortunately he had an outdated version of the mod, so he spent all that time fixing something that was already fixed. :(

So the current version of the mod still has a crash in it, and that needs to be fixed before this can really move forward. I'll upload what I have now I suppose. Though I was really hoping to get the mod fully working before I posted a new version. Oh well.
 
well, your current link doesn';t work, so thats an issue...:confused:
but better to load what you have so far and get user input. if i can get my hands on it i may be able to fix some bugs:hammer:
 
If you are still looking for a solution to the mid-game crash, I suggest you try civchecker in the download database. Usually this kind of crash is due to a symbol used in the XML, which isn't defined. Civchecker finds all of these. Sadly in the 3.17 patch, Firaxis uses 87 symbols which aren't defined, so you have to ignore those.

One common example is when unit X can upgrade to unitclass Y, but you have removed unitclass Y from the game. No errors come when the game loads, but as soon as the AI thinks about upgrading one of its units X, it crashes. This type of thing is painful to spot manually.
 
Ok, I've uploaded it on Media fire, and added the link to the page in the download section. So go here to download it:
http://forums.civfanatics.com/downloads.php?do=file&id=6854

Unfortunately the 3.17 patch broke the mod, it breaks upon loading. So if anyone were so inclined, I'd love help fixing that initial crash it'd be great. Once that gets fixed, there is another crash that occurs around turn 50 or 60. :(

Here is my change log:

Starting using the Civil War mod as a base.
Added in Fractured States civs & leaders
Tweaked Confederacy, Mexico & Canada
Added Buffalo, Silk & Oil resource
Removed Salt, Cannabis, & Olives
Added in lots of techs
Removed a few
Moved heaven to accomodate removing those techs
Added religions
Removed a few units
Added sepia HUD
Added in military techs
Organized the tech tree
Removed spearman, warrior & caravel
Added names for great people
Created 7 Unit Styles:
- Union
- Confederate
- Canada
- Mexico/Rio Grande
- Native (Apache, Cherokee, Chinookan)
- Sioux (a separate flavor since bernie14 has made so many amazing units)
- The Rest (Oregon, Texas, California, Deseret, Vermont)
Added a bit of unit art
Added Circus, Public School & Ship Yard
Added Horseman trait
Added Government civics
Added Opera, Religious buildings (sorta), saloon, museum, horse track
Removed some more tech
Moved earth to accomodate removing those techs
Removed new units & unit styles due to crashes
Added cities on the map
Tweaked rivers on the map
Adjusted population of cities based on 1850 census figures (at least for the US)
Added resources in roughly accurate locations
Adjusted maintenence costs, calendar, and other various settings
Tweaked religious buildings some more, added protestant church
Added religious missionaries
Added water tower (awesome design btw)
Fixed city icons for religions & fixed .tga file
Added new title screen, loading screen, & civilopedia/tech screen
Removed more old tech
Added urban planning tech, moved water tower there
Created & added public school art files
Added printing press tech, tweaked tech prereqs
Removed default eras and added new eras:
- Ante-Bellum
- Civil War
- Gilded Age
- Progressive
Added Phonograph Parlor
Added some tech, organized tech tree
Added lots of new buttons, fixed old buttons
Added art for newspaper, war factory, cannery, fishery, grain elevator, brewery (just art so far)
 
First: The initial crash is most likely due to the No Espionage option. If you have a modded version of Civ4GameOptionInfos.xml it will need to be updated.

Second: It looks like you removed lots of buildings and units and forgot to remove the unitclasses and buildingclasses. Additionally, you're missing lots of tech references with regards to the resources and some art. I've attacked the relevant parts from civchecker.

Spoiler :

MissingArt: Art/Units/Selection Effect/Selection_Above.nif
Used: fractured_states art/civ4artdefines_misc.xml at line 146
MissingArt: Art/Units/Selection Effect/Selection_Above.kfm
Used: fractured_states art/civ4artdefines_misc.xml at line 147
MissingArt: Art/Units/Flag/Mediallion.nif
Used: fractured_states art/civ4artdefines_misc.xml at line 153
MissingArt: Art/Interface\Buttons\WorldBuilder\Terrain_Peak.dds
Used: bts terrain/civ4terraininfos.xml at line 1099
UndefinedSymbol: ART_DEF_BONUS_ALUMINUM
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 16
UndefinedSymbol: ART_DEF_BONUS_GEMS
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1298
UndefinedSymbol: ART_DEF_BONUS_INCENSE
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1405
UndefinedSymbol: ART_DEF_BONUS_IVORY
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1454
UndefinedSymbol: ART_DEF_BONUS_RICE
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1015
UndefinedSymbol: ART_DEF_BONUS_URANIUM
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 494
UndefinedSymbol: BUILDING_BROADWAY
Used: fractured_states buildings/civ4buildingclassinfos.xml at line 618
UndefinedSymbol: BUILDING_JEWISH_MONASTERY
Used: fractured_states buildings/civ4buildingclassinfos.xml at line 342
UndefinedSymbol: BUILDING_JEWISH_SHRINE
Used: fractured_states buildings/civ4buildingclassinfos.xml at line 354
UndefinedSymbol: BUILDING_LIBRARY
Used: fractured_states buildings/civ4buildingclassinfos.xml at line 186
UndefinedSymbol: BUILDING_OXFORD_UNIVERSITY
Used: fractured_states buildings/civ4buildingclassinfos.xml at line 522
UndefinedSymbol: CIVILIZATION_AMERICA
Used: fractured_states civilizations/civ4civilizationinfos.xml at line 254
Used: fractured_states civilizations/civ4civilizationinfos.xml at line 372
Used: fractured_states civilizations/civ4civilizationinfos.xml at line 1128
Used: fractured_states civilizations/civ4civilizationinfos.xml at line 1206
Used: fractured_states civilizations/civ4civilizationinfos.xml at line 1406
Used: fractured_states civilizations/civ4civilizationinfos.xml at line 1504
UndefinedSymbol: FORMATION_TYPE_MGUNITES
Used: fractured_states units/civ4unitinfos.xml at line 3230
Used: fractured_states units/civ4unitinfos.xml at line 4943
Used: fractured_states units/civ4unitinfos.xml at line 5310

UndefinedSymbol: SEIGE
Used: fractured_states units/civ4formationinfos.xml at line 17651
Used: fractured_states units/civ4formationinfos.xml at line 17764
Used: fractured_states units/civ4formationinfos.xml at line 17865
Used: fractured_states units/civ4formationinfos.xml at line 17954
Used: fractured_states units/civ4formationinfos.xml at line 18031
Used: fractured_states units/civ4formationinfos.xml at line 18095
Used: fractured_states units/civ4formationinfos.xml at line 18227
Used: fractured_states units/civ4formationinfos.xml at line 18347
Used: fractured_states units/civ4formationinfos.xml at line 18455
Used: fractured_states units/civ4formationinfos.xml at line 18551
Used: fractured_states units/civ4formationinfos.xml at line 18635
Used: fractured_states units/civ4formationinfos.xml at line 18707
Used: fractured_states units/civ4formationinfos.xml at line 18839
Used: fractured_states units/civ4formationinfos.xml at line 18959
Used: fractured_states units/civ4formationinfos.xml at line 19067
Used: fractured_states units/civ4formationinfos.xml at line 19163
Used: fractured_states units/civ4formationinfos.xml at line 19247
Used: fractured_states units/civ4formationinfos.xml at line 19319
Used: fractured_states units/civ4formationinfos.xml at line 19415
Used: fractured_states units/civ4formationinfos.xml at line 19499
Used: fractured_states units/civ4formationinfos.xml at line 19571
Used: fractured_states units/civ4formationinfos.xml at line 19667
Used: fractured_states units/civ4formationinfos.xml at line 19751
Used: fractured_states units/civ4formationinfos.xml at line 19823
Used: fractured_states units/civ4formationinfos.xml at line 19955
Used: fractured_states units/civ4formationinfos.xml at line 20075
Used: fractured_states units/civ4formationinfos.xml at line 20183
Used: fractured_states units/civ4formationinfos.xml at line 20279
Used: fractured_states units/civ4formationinfos.xml at line 20363
Used: fractured_states units/civ4formationinfos.xml at line 20435
Used: fractured_states units/civ4formationinfos.xml at line 20512
Used: fractured_states units/civ4formationinfos.xml at line 20577
Used: fractured_states units/civ4formationinfos.xml at line 20630
UndefinedSymbol: TECH_ANIMAL_HUSBANDRY
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 192
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 193
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 744
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 958
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1076
UndefinedSymbol: TECH_BRONZE_WORKING
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 127
UndefinedSymbol: TECH_CALENDAR
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 591
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1179
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1407
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1515
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1627
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1689
UndefinedSymbol: TECH_COMBUSTION
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 372
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1794
UndefinedSymbol: TECH_FISSION
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 496
UndefinedSymbol: TECH_HUNTING
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 846
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1233
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1456
UndefinedSymbol: TECH_IRON_WORKING
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 249
UndefinedSymbol: TECH_MASONRY
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 315
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 443
UndefinedSymbol: TECH_MINING
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 18
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 75
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 128
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 250
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1300
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1354
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1574
UndefinedSymbol: TECH_MONARCHY
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1743
UndefinedSymbol: TECH_PHYSICS
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 495
UndefinedSymbol: TECH_PLASTICS
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 1234
UndefinedSymbol: TECH_SCIENTIFIC_METHOD
Used: fractured_states terrain/civ4bonusinfosbts.xml at line 371
UndefinedSymbol: UNIT_ATTACK_SUBMARINE
Used: fractured_states units/civ4unitclassinfos.xml at line 664
UndefinedSymbol: UNIT_AT_INFANTRY
Used: fractured_states units/civ4unitclassinfos.xml at line 313
UndefinedSymbol: UNIT_BATTLESHIP
Used: fractured_states units/civ4unitclassinfos.xml at line 637
UndefinedSymbol: UNIT_BOMBER
Used: fractured_states units/civ4unitclassinfos.xml at line 709
UndefinedSymbol: UNIT_BUDDHIST_MISSIONARY
Used: fractured_states units/civ4unitclassinfos.xml at line 196
UndefinedSymbol: UNIT_CARAVEL
Used: fractured_states units/civ4unitclassinfos.xml at line 556
UndefinedSymbol: UNIT_CARRIER
Used: fractured_states units/civ4unitclassinfos.xml at line 673
UndefinedSymbol: UNIT_CATAPULT
Used: fractured_states units/civ4unitclassinfos.xml at line 475
UndefinedSymbol: UNIT_CHARIOT
Used: fractured_states units/civ4unitclassinfos.xml at line 394
UndefinedSymbol: UNIT_CHRISTIAN_MISSIONARY
Used: fractured_states units/civ4unitclassinfos.xml at line 169
UndefinedSymbol: UNIT_CONFUCIAN_MISSIONARY
Used: fractured_states units/civ4unitclassinfos.xml at line 205
UndefinedSymbol: UNIT_DESTROYER
Used: fractured_states units/civ4unitclassinfos.xml at line 619
UndefinedSymbol: UNIT_FIGHTER
Used: fractured_states units/civ4unitclassinfos.xml at line 691
UndefinedSymbol: UNIT_GALLEY
Used: fractured_states units/civ4unitclassinfos.xml at line 538
UndefinedSymbol: UNIT_GUIDED_MISSILE
Used: fractured_states units/civ4unitclassinfos.xml at line 727
UndefinedSymbol: UNIT_GUNSHIP
Used: fractured_states units/civ4unitclassinfos.xml at line 466
UndefinedSymbol: UNIT_HINDU_MISSIONARY
Used: fractured_states units/civ4unitclassinfos.xml at line 187
UndefinedSymbol: UNIT_ICBM
Used: fractured_states units/civ4unitclassinfos.xml at line 736
UndefinedSymbol: UNIT_ISLAMIC_MISSIONARY
Used: fractured_states units/civ4unitclassinfos.xml at line 178
UndefinedSymbol: UNIT_JET_FIGHTER
Used: fractured_states units/civ4unitclassinfos.xml at line 700
UndefinedSymbol: UNIT_LION
Used: fractured_states units/civ4unitclassinfos.xml at line 16
UndefinedSymbol: UNIT_LONGBOWMAN
Used: fractured_states units/civ4unitclassinfos.xml at line 376
UndefinedSymbol: UNIT_MARINE
Used: fractured_states units/civ4unitclassinfos.xml at line 340
UndefinedSymbol: UNIT_MECHANIZED_INFANTRY
Used: fractured_states units/civ4unitclassinfos.xml at line 358
UndefinedSymbol: UNIT_MISSILE_CRUISER
Used: fractured_states units/civ4unitclassinfos.xml at line 646
UndefinedSymbol: UNIT_MOBILE_ARTILLERY
Used: fractured_states units/civ4unitclassinfos.xml at line 520
UndefinedSymbol: UNIT_MOBILE_SAM
Used: fractured_states units/civ4unitclassinfos.xml at line 331
UndefinedSymbol: UNIT_MODERN_ARMOR
Used: fractured_states units/civ4unitclassinfos.xml at line 457
UndefinedSymbol: UNIT_PARATROOPER
Used: fractured_states units/civ4unitclassinfos.xml at line 349
UndefinedSymbol: UNIT_PIKEMAN
Used: fractured_states units/civ4unitclassinfos.xml at line 268
UndefinedSymbol: UNIT_SAM_INFANTRY
Used: fractured_states units/civ4unitclassinfos.xml at line 322
UndefinedSymbol: UNIT_SCOUT
Used: fractured_states units/civ4unitclassinfos.xml at line 70
UndefinedSymbol: UNIT_SPEARMAN
Used: fractured_states units/civ4unitclassinfos.xml at line 259
UndefinedSymbol: UNIT_SPY
Used: fractured_states units/civ4unitclassinfos.xml at line 88
UndefinedSymbol: UNIT_STEALTH_BOMBER
Used: fractured_states units/civ4unitclassinfos.xml at line 718
UndefinedSymbol: UNIT_STEALTH_DESTROYER
Used: fractured_states units/civ4unitclassinfos.xml at line 628
UndefinedSymbol: UNIT_SUBMARINE
Used: fractured_states units/civ4unitclassinfos.xml at line 655
UndefinedSymbol: UNIT_TACTICAL_NUKE
Used: fractured_states units/civ4unitclassinfos.xml at line 745
UndefinedSymbol: UNIT_TANK
Used: fractured_states units/civ4unitclassinfos.xml at line 448
UndefinedSymbol: UNIT_TAOIST_MISSIONARY
Used: fractured_states units/civ4unitclassinfos.xml at line 214
UndefinedSymbol: UNIT_TRANSPORT
Used: fractured_states units/civ4unitclassinfos.xml at line 610
UndefinedSymbol: UNIT_TREBUCHET
Used: fractured_states units/civ4unitclassinfos.xml at line 484
UndefinedSymbol: UNIT_TRIREME
Used: fractured_states units/civ4unitclassinfos.xml at line 547
UndefinedSymbol: UNIT_WARRIOR
Used: fractured_states units/civ4unitclassinfos.xml at line 223
UndefinedSymbol: UNIT_WAR_ELEPHANT
Used: fractured_states units/civ4unitclassinfos.xml at line 439


Note: some or all of the missing art stuff may not be relevant and seems to show up for every mod.
 
Those four particular undefined arts show up in the standard BTS. They are real errors in BTS as distributed, but apparently they do not cause any problem. Sadly, in the 3.17 patch there are a bunch of similar errors.

When I first started mod development way back in May, 2008 :)-) I was very depressed by all the crashes I was having. That is why I wrote civchecker. After I removed all the stuff like what deanej has pointed out, then I never had any more crashes.

Please try it out.
 
I don't have the opportunity to actually download these files and run civchecker on them. In the error log you posted, I do not see any errors flagged in spaceshipinfos.

The tool loads all the xml files from your mod, then all the new files from bts, then all the new files from warlords, then all the new files from vanilla. So it will load every file, which the game engine itself will load. Is it possible your messages are coming because of an unexpected shadow reference? That is, maybe you are expecting a vanilla file to be loaded but the warlords version is used instead?

To investigate that, you may want the report_filenames command, as described in the documentation.
 
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