cripp7
Playin' Bored
this hasn't been active for a months, as anything been updated?
The idea is simply amazing! You have used so many interesting ideas that could be developed. Basically, of course this applies to technology. The very historical era is also very interesting, it would be possible to make it more colorful at the expense of units of the Wild West. Although there are many flaws, but mostly it's a great modification. Once the truth of the game gave a critical error when I tried to build a dirigible, probably should have used a balloon instead.
I played this modification. It's very sad that you stopped working on it.The idea is simply amazing! You have used so many interesting ideas that could be developed. Basically, of course this applies to technology. The very historical era is also very interesting, it would be possible to make it more colorful at the expense of units of the Wild West. Although there are many flaws, but mostly it's a great modification. Once the truth of the game gave a critical error when I tried to build a dirigible, probably should have used a balloon instead.
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Wow, I’m so glad to see there I’d still interest out there for this old thing. I was just thinking about it today and was surprised to see a new post here.
I might take a look at it again, but I remember hitting a wall with the crashes, and I hadn’t even attempted implementing my more advanced ideas.
And what actually happened, why did you stop working on this modification? What problems did you face while working on it?
It has obviously been a while so I don’t remember specifically, but it kept crashing and I couldn’t figure out why. I don’t really know much about coding, but it was especially frustrating that all I had changed so far we’re pretty basic things like units and techs and still couldn’t figure out how to make a stable version. Getting to the point of adding all the cool features I wanted for this seemed completely out of reach until I found some partners who actually knew something about making mods (unlike me).
I’m willing to take another crack at it, but my already meager coding skills certainly haven’t improved in the last 10 years.
I played on the map Continents and played more than 300 turns. Stopped for the year 1905 and it worked. Perhaps crashes are connected with certain actions, as I have when I built the airshipOk, so this is interesting. I just loaded some version .12 test games and while it crashed on like turn 2-3 on my map I was able to play through till the timer ran out twice on a random pangea map. That is extremely encouraging. Maybe it isn't as broken as I thought! Woo-hoo!
:OAre you able to reproduce this bug? Can you send me a save? I just built some airships in a test game and didn’t get a crash.Once the truth of the game gave a critical error when I tried to build a dirigible, probably should have used a balloon instead.![]()
Are you able to reproduce this bug? Can you send me a save? I just built some airships in a test game and didn’t get a crash.
Thanks for the support and the offer to help! I’m sure I’ll need it, especially from someone who is more comfortable with the coding side of things. If you see the op you’ll see I have some pretty ambitious ideas for features. Do you you have recommendations for mods to use that will accomplish the immigration, mongol camp, fixed culture and diplomacy systems I want?glad to see another mod being maintained , keep it up.
if you need some help let me know.
. Plenty of artwork already on these boards, or you could create your own with the available tools already.I’d also love to see some kind of election system for civs that replaces their leaders every four years. New leaderheads,new traits, etc.
Interesting idea. Maybe you should look at the mechanics of the Rye's and Fall? There, depending on what is happening (civs, colonies, and religion) is changing the name of your civilization. Perhaps this mechanics can be remade, what would change the leader of the nation?
Yea, I definitely have Rhye's & Fall in mind. Also, in the Orbis modmod for Fall from Heaven there is an event that triggers if you are a Republic that gives you new leader traits. You get to pick between two options, but I'd rather take it out of the player's control. Losing some degree of control will be a downside to selecting democratic forms of government (to offset their many advantages).
If a civ has a particular civic (republic, democracy, etc) then there would be a scripted leader change every 4 years. I've seen some mods with negative leader traits, I'd like to use those as well. Plus, I'd like to have assassinations be possible which could also trigger a leader change. During this period President Lincoln, Garfield, & McKinley were all assassinated in office.