Epimethius
Wish I Hadn't Been Here
- Joined
- May 29, 2004
- Messages
- 770
DaveShack said:1 - Backbone ruleset
This can go both ways. If rules are too specific, then we get certain individuals who can't go a day without looking at every little thing and complaining about every violation, no matter how small. On the other hand, when rules are too general then we either get arguments over the grey areas, or someone who takes great liberties even to the point of totally ignoring input from others and common sense. We need a compromise between these two extremes.
I agree. How the hell to actually do this is another matter. I've killed games in the past with my longwindedness, so I can't really give any advice.
2 - Mimic Game Advisors
There are several things to consider here
- How well is power balanced?
- How do we handle things which span multiple positions. With the Labor & Finance dept we "solved" the worker question but still who decides what gold to put into trade offers, Trade or Finance?
- Providing a variety of positions with differing participation requirements, so that people with limited time or who are not yet confident can still participate.
- The positions should make sense. The advisors in the game are actually set up to balance screen space, not because those items go together. I would rather be able to set the tech to research and tech slider setting on the same page.
Well, first of all, if we do go with the game advisors, Domestic would be running everything now military. So one thing we should do is divide up the domain. First of all, outsource all the things that should, logically, be under someone else's power. I would not, however, recommend we split up the slider settings between culture and tech, because that could lead to problems, but that a undersecretary of the treasury be made to do the budgeting. Similarly, other undersecretaries (or deputy ministers, whatever you want to call them) could be added within the domestic department, to the point that the actual minister is just a coordinator. Tech, Culture, and Trade would remain independent, taking the necessary parts of the domestic advisor page, and open for lazy people who like authority, such as myself.
4 - Size of Provinces based on amount of Land Mass
How about graduated province sizes? Make the ones close to the capitol small, and the further out we go make them bigger. This will balance governors who have to plan a queue several things deep on a few cities per play session with ones who can put 2 things in the queue and take a week off if they want.
As I said, I agree, but we need to do it geographically. Provinces should not span oceans and mountain ranges just to get the right number of tiles. Do it the way it seems natural, with river, mountain, see, forest, etc. boundaries.