Things You Like To See in Civ5.

thelibra

Future World Dictator
Joined
Jan 2, 2007
Messages
323
Location
Somewhere, TX
I couldn't find a better spot for this post, so I'll just place it here...

Things You'd like to see in Civ 5, taking BTS mods into account:

1.) Custom-Leader Creation - They kinda started this in the BTS mod, but I'd really like to see something like a point system where we can buy traits, start techs, starting units, UU's and UB's. I'd like it to have a face-creator, so that we can shape and mold our own talking head for internet multiplayer. It'd be really swell if we could even have a UU/UB designer for the leader, where the unit/building and bonus it receives is also "bought" with points, and thus allows you to create your own unique civilization that has all the traits you want.

2.) I'd like the different religions to each have different bonuses, like maybe Hinduism provides a cultural % bonus for each city that has it, Judaism provides a hammer % bonus for each city that has it, Christianity gets a military production bonus, Islam gets a science % bonus, Confucianism gets a city maintenance % reduction, Taoism could give a health bonus or something... Basically it would add new incentive to get religions, and to get the specific one you want. It would add new incentive to get as many religions as you can in each city as well, as each religion a city had would bestow its bonus upon that city. This would make for some wickedly powerful cities. To counter-balance this effect, perhaps theocracy (or otherwise limiting your citizenry to only one religion) could convey a heft espionage bonus.

3.) More complexity to the Diplomatic game. Currently, the game is -heavily- geared towards the military win, with very few avenues for the Peacemonger. AIs are predictable and playing their strengths and weaknesses is little more than referencing a chart. There's too few ways to build good relations, no way to collaborate on joint-venture projects, no way to form a sort of union (like the EU), and the AI bases its love or hatred of another country based on zero common sense, and things that should be huge diplomatic bonuses are not, some things that are huge diplomatic penalties are inane. I'd love to be able to play a seriously diplomatic game in Civ where it felt like I was dealing with something other than quirky and irrational automotons.

4.) I'd like to see more UU's and more UB's per Civ.

5.) I'd like the game to start earlier. In the last few months, a rather advanced (relative to the time) and massive city was found underwater off the coast of India that dates back to 8000 BC. This means that the dawn of civilization was far sooner than Ur, which dated to around 5000BC. Starting us off at 4000 BC kinda cheats us of a good 4000 years.

6.) Spy "barracks". Where spies can effectively be created with bonus exp and promotions that perhaps allow them to move faster, or hide better, or execute their mission bonus, etc...

7.) Corporation Designer - Instead of having to pre-choose from existing corps, let the players use a GP to create a corp using options depending on the GP type. Then let the player choose the resource and the bonus acquired from it. Basing these off certain point values should prevent too much unbalancing. Like for instance, choosing Rice as a base resource might only give you 1 point to purchase a bonus with, whereas choosing Gold might give you 5 points to purchase your bonus with. Or something... anything better than the current corp system.

8.) I'd like the ability to build Aqualogies (underwater cities) past a certain tech level, and resources underwater to be unlocked and harvestable.

9.) Terraforming.

10.) Renewable Resources, such as coastal/ocean squares optimal for wave-power generators, plains optimal for wind-power, desert squares that provide optimal solar power, etc.

11.) I'd like to see a Hex-Map system, rather than squares. It makes travel a lot more sensible and realistic, and would allow for more workable tiles within the fat cross.


Anyone else?
 
I like the idea of religion having different bonuses, but doubt they'll do it for "political" reasons. Stuff I'd like to see:

1) In general I'd like to see more unique UU/UB/resources. It's great if they are civ unique, but even regionally unique might be interesting (if the appropriate items exist). Anything that differentiates civs and adds variety is interesting to me. Perhaps certain upgrades (that aren't overpowered) that are civ or region specific.

2) More resources, and more things done with resources. I know the modders have done some amazing stuff with resource production, but I'd like to see more supported coal + iron (via a building) = steel. Also would be cool to have "tradeoff" resources, like tobacco, which grants happiness at the expense of health. Or soy, which grants health at the expense of happiness. Seriously, ever eat a soy hot dog?

That's all I can think of for now.
 
More resources...yes!
Can't have world economy without cotton and Opium.

Workers should improve the land 50% faster with robotics.

Genetics should give you +1 :food: bonus on all tiles.

Internet gives you a 10% :commerce: and 10% :hammers: and 10% :science: bonus instead of 2 free techs.

More futuristic units. Abrams tank shouldn't be the end of land units. I would love to see Mech-infs and other such units featured in the 'Next war'.

All Religions should be the same, period.

More corporations like Electronics and Automobiles.

Make open borders agreement(free passage to units for certain turns) and Free trade agreements(commerce/trade between two civs only) different.

If somebody knows how to mod this into the current game...well than I don't need CIV5.:)
 
I think they should revamp the border system.

Also I disagree that different religions should offer different kinds of benifits. In practice, that would mean it may be beneficial for me to convert to somebody else's religion simply because I want a production bonus to build a wonder faster. That just seems kind of weird for gameplay, and I think that most of the bonuses you could possibly add to each individual religion would be an arbitrary distinction.

I also think Custom leaders in the sense that you have described would be too hard to balance and there would be too much potential for cheese. Plus, many people really do like playing as historical figures.

That isn't to say that I am trying to put you down or something, I like most of your suggestions libra :p

Particularly, hex maps would be fantastic.
 
I'd like a heavier focus on AI. I want an AI that can really wage war, rather than brute forcing a bunch of units at me. This kind of goes along with the diplomatic game idea. Unfortunately this is a hard thing to do :(.

On the technical side of things, it would be awesome to see some multi-core optimizations. 5 minute turn waits be damned! 64-bit compatibility would also be a must for those huge games.

More uncertainty in the late game. In every version so far you pretty much know if you're going to win by half way through. I've only ever had a few games where it was close either way. The beginning is always the most interesting part. Things such as "two free techs" should be used more cautiously because of their snowball effect (making the leader win even more).
 
1) Simultaneous combat of whole armies (each player gives all of their armies their general orders... and then they all resolve at once)

2) hex map

3) more 'independence' for cities.. treat every city as an individual 'civ' that you as a Civilization have relationships with.

More advanced diplomacy in general
 
along the lines of a hex map, how about a real spherical world. Like the geoshpere in x-com. The advantage would be:
-more realistic land masses at the poles
-If you had a warm world with no ice caps, you could travel across the poles. for example, if you had a warm earth map, you could move your ship (or aircraft) over the north pole to get from the top of canada to asia.
 
I couldn't find a better spot for this post, so I'll just place it here...

Things You'd like to see in Civ 5, taking BTS mods into account:

1.) Custom-Leader Creation - They kinda started this in the BTS mod, but I'd really like to see something like a point system where we can buy traits, start techs, starting units, UU's and UB's. I'd like it to have a face-creator, so that we can shape and mold our own talking head for internet multiplayer. It'd be really swell if we could even have a UU/UB designer for the leader, where the unit/building and bonus it receives is also "bought" with points, and thus allows you to create your own unique civilization that has all the traits you want.
Anyone else?
It would be quite hard to balance this, but is would surelly be quite fun.

2.) I'd like the different religions to each have different bonuses, like maybe Hinduism provides a cultural % bonus for each city that has it, Judaism provides a hammer % bonus for each city that has it, Christianity gets a military production bonus, Islam gets a science % bonus, Confucianism gets a city maintenance % reduction, Taoism could give a health bonus or something... Basically it would add new incentive to get religions, and to get the specific one you want. It would add new incentive to get as many religions as you can in each city as well, as each religion a city had would bestow its bonus upon that city. This would make for some wickedly powerful cities. To counter-balance this effect, perhaps theocracy (or otherwise limiting your citizenry to only one religion) could convey a heft espionage bonus.

Anyone else?
I don't think this would happen as it would lead to too much religious discussions. e.g. "I am a hindu and and I am offended that the hinduism gives you the worst bonus of all religions, ******* firaxis:trouble: "
3.) More complexity to the Diplomatic game. Currently, the game is -heavily- geared towards the military win, with very few avenues for the Peacemonger. AIs are predictable and playing their strengths and weaknesses is little more than referencing a chart. There's too few ways to build good relations, no way to collaborate on joint-venture projects, no way to form a sort of union (like the EU), and the AI bases its love or hatred of another country based on zero common sense, and things that should be huge diplomatic bonuses are not, some things that are huge diplomatic penalties are inane. I'd love to be able to play a seriously diplomatic game in Civ where it felt like I was dealing with something other than quirky and irrational automotons.
Anyone else?
really? 99% of my victorys are "peace" victorys.
4.) I'd like to see more UU's and more UB's per Civ.
Anyone else?
agree
5.) I'd like the game to start earlier. In the last few months, a rather advanced (relative to the time) and massive city was found underwater off the coast of India that dates back to 8000 BC. This means that the dawn of civilization was far sooner than Ur, which dated to around 5000BC. Starting us off at 4000 BC kinda cheats us of a good 4000 years.
I really don't care for the years.
6.) Spy "barracks". Where spies can effectively be created with bonus exp and promotions that perhaps allow them to move faster, or hide better, or execute their mission bonus, etc...
?
agree
7.) Corporation Designer - Instead of having to pre-choose from existing corps, let the players use a GP to create a corp using options depending on the GP type. Then let the player choose the resource and the bonus acquired from it. Basing these off certain point values should prevent too much unbalancing. Like for instance, choosing Rice as a base resource might only give you 1 point to purchase a bonus with, whereas choosing Gold might give you 5 points to purchase your bonus with. Or something... anything better than the current corp system.
see 1)
8.) I'd like the ability to build Aqualogies (underwater cities) past a certain tech level, and resources underwater to be unlocked and harvestable.

9.) Terraforming.
this is civ, not starcraft.

10.) Renewable Resources, such as coastal/ocean squares optimal for wave-power generators, plains optimal for wind-power, desert squares that provide optimal solar power, etc.
I don't really see how this would suit to the game mechanism:crazyeye:
11.) I'd like to see a Hex-Map system, rather than squares. It makes travel a lot more sensible and realistic, and would allow for more workable tiles within the fat cross.
nooooooooooooooooooo, please no hex-maps
 
Why no hex-map?

A^2 + B^2 = C^2

Too much movement advantage.

I personally think the diplomatic side of things needs massive change. I could go on for hours about all the things that frustrate me about the current game that need fixing. There are a lot of economic things that need changing as well. I would like more of a focus on the early game too. But then again, maybe I should just play epic games...
 
Nitpicking, I would like the Communist manifestation of government to not be a warmongering civic/government.
 
1) A counterspy unit
2) Easier alliance forming
3) Each leader gets own UU
4) Synergy between Wonders
i.e. Having Notre Dame makes it easier to get Sistine Chapel, etc.
5) Improve naval combat/units
 
A major military overhaul. Unit management is too tedious and the combat system is too simplified. I would like an 'Army' approach to units where you might have 2 or 3 armies running around.
 
Hexs: YES, YES, YES

I would like to see the game start earlier. I would like there to be an option(s) for a campaign that finished early, surely I'm not the only one who gets bored by the later stuff.
 
Promotions available for Spies, who gain XP for successful missions. A promoted spy would either do the job cheaper or with a greater chance of success.
For gooness' sake, bring down the destructive cost of Colonies.
Bring back Caravans, allowing transfer of production and/or food between cities.
Introduce a Doctor specialist, and medical "sub-techs" like Antiseptics and Anaesthetics (health in Civ4 can be a real and insoluble problem).
More resources, certainly. How about a Farmer unit who can spread grains, if nothing else ?
Increase the number of aircraft you can have in a city. The present limit of 4 is seriously increasing the time it takes me to smash my foes. (Yes,I know you can put 8 where there's an Airport, but these don't seem to survive capture and would take so long to build in a captured city that even a Range 2 Stealth Bomber there would be hard put to find a target. My battlefronts move fast !)
And finally - NO hex tiles.
 
Add a special building which reduces :yuck: from population in the late industrial era. IE sanitation works.

Historically improved sanitation in cities like London and Paris worked wonders to improve quality of life in the late industrial to early modern era.
 
If Firaxis is successful at making Revolution an scale down but interesting version of civilization then I like to see Civ5 (or Civ Rev tactics) have tactical battles. Tactical battles with the way civ4 is now would drag out way too long yet a scale down version like Revolution may be a good compromise for a strategy/tactical game.
 
Top Bottom