thelibra
Future World Dictator
I couldn't find a better spot for this post, so I'll just place it here...
Things You'd like to see in Civ 5, taking BTS mods into account:
1.) Custom-Leader Creation - They kinda started this in the BTS mod, but I'd really like to see something like a point system where we can buy traits, start techs, starting units, UU's and UB's. I'd like it to have a face-creator, so that we can shape and mold our own talking head for internet multiplayer. It'd be really swell if we could even have a UU/UB designer for the leader, where the unit/building and bonus it receives is also "bought" with points, and thus allows you to create your own unique civilization that has all the traits you want.
2.) I'd like the different religions to each have different bonuses, like maybe Hinduism provides a cultural % bonus for each city that has it, Judaism provides a hammer % bonus for each city that has it, Christianity gets a military production bonus, Islam gets a science % bonus, Confucianism gets a city maintenance % reduction, Taoism could give a health bonus or something... Basically it would add new incentive to get religions, and to get the specific one you want. It would add new incentive to get as many religions as you can in each city as well, as each religion a city had would bestow its bonus upon that city. This would make for some wickedly powerful cities. To counter-balance this effect, perhaps theocracy (or otherwise limiting your citizenry to only one religion) could convey a heft espionage bonus.
3.) More complexity to the Diplomatic game. Currently, the game is -heavily- geared towards the military win, with very few avenues for the Peacemonger. AIs are predictable and playing their strengths and weaknesses is little more than referencing a chart. There's too few ways to build good relations, no way to collaborate on joint-venture projects, no way to form a sort of union (like the EU), and the AI bases its love or hatred of another country based on zero common sense, and things that should be huge diplomatic bonuses are not, some things that are huge diplomatic penalties are inane. I'd love to be able to play a seriously diplomatic game in Civ where it felt like I was dealing with something other than quirky and irrational automotons.
4.) I'd like to see more UU's and more UB's per Civ.
5.) I'd like the game to start earlier. In the last few months, a rather advanced (relative to the time) and massive city was found underwater off the coast of India that dates back to 8000 BC. This means that the dawn of civilization was far sooner than Ur, which dated to around 5000BC. Starting us off at 4000 BC kinda cheats us of a good 4000 years.
6.) Spy "barracks". Where spies can effectively be created with bonus exp and promotions that perhaps allow them to move faster, or hide better, or execute their mission bonus, etc...
7.) Corporation Designer - Instead of having to pre-choose from existing corps, let the players use a GP to create a corp using options depending on the GP type. Then let the player choose the resource and the bonus acquired from it. Basing these off certain point values should prevent too much unbalancing. Like for instance, choosing Rice as a base resource might only give you 1 point to purchase a bonus with, whereas choosing Gold might give you 5 points to purchase your bonus with. Or something... anything better than the current corp system.
8.) I'd like the ability to build Aqualogies (underwater cities) past a certain tech level, and resources underwater to be unlocked and harvestable.
9.) Terraforming.
10.) Renewable Resources, such as coastal/ocean squares optimal for wave-power generators, plains optimal for wind-power, desert squares that provide optimal solar power, etc.
11.) I'd like to see a Hex-Map system, rather than squares. It makes travel a lot more sensible and realistic, and would allow for more workable tiles within the fat cross.
Anyone else?
Things You'd like to see in Civ 5, taking BTS mods into account:
1.) Custom-Leader Creation - They kinda started this in the BTS mod, but I'd really like to see something like a point system where we can buy traits, start techs, starting units, UU's and UB's. I'd like it to have a face-creator, so that we can shape and mold our own talking head for internet multiplayer. It'd be really swell if we could even have a UU/UB designer for the leader, where the unit/building and bonus it receives is also "bought" with points, and thus allows you to create your own unique civilization that has all the traits you want.
2.) I'd like the different religions to each have different bonuses, like maybe Hinduism provides a cultural % bonus for each city that has it, Judaism provides a hammer % bonus for each city that has it, Christianity gets a military production bonus, Islam gets a science % bonus, Confucianism gets a city maintenance % reduction, Taoism could give a health bonus or something... Basically it would add new incentive to get religions, and to get the specific one you want. It would add new incentive to get as many religions as you can in each city as well, as each religion a city had would bestow its bonus upon that city. This would make for some wickedly powerful cities. To counter-balance this effect, perhaps theocracy (or otherwise limiting your citizenry to only one religion) could convey a heft espionage bonus.
3.) More complexity to the Diplomatic game. Currently, the game is -heavily- geared towards the military win, with very few avenues for the Peacemonger. AIs are predictable and playing their strengths and weaknesses is little more than referencing a chart. There's too few ways to build good relations, no way to collaborate on joint-venture projects, no way to form a sort of union (like the EU), and the AI bases its love or hatred of another country based on zero common sense, and things that should be huge diplomatic bonuses are not, some things that are huge diplomatic penalties are inane. I'd love to be able to play a seriously diplomatic game in Civ where it felt like I was dealing with something other than quirky and irrational automotons.
4.) I'd like to see more UU's and more UB's per Civ.
5.) I'd like the game to start earlier. In the last few months, a rather advanced (relative to the time) and massive city was found underwater off the coast of India that dates back to 8000 BC. This means that the dawn of civilization was far sooner than Ur, which dated to around 5000BC. Starting us off at 4000 BC kinda cheats us of a good 4000 years.
6.) Spy "barracks". Where spies can effectively be created with bonus exp and promotions that perhaps allow them to move faster, or hide better, or execute their mission bonus, etc...
7.) Corporation Designer - Instead of having to pre-choose from existing corps, let the players use a GP to create a corp using options depending on the GP type. Then let the player choose the resource and the bonus acquired from it. Basing these off certain point values should prevent too much unbalancing. Like for instance, choosing Rice as a base resource might only give you 1 point to purchase a bonus with, whereas choosing Gold might give you 5 points to purchase your bonus with. Or something... anything better than the current corp system.
8.) I'd like the ability to build Aqualogies (underwater cities) past a certain tech level, and resources underwater to be unlocked and harvestable.
9.) Terraforming.
10.) Renewable Resources, such as coastal/ocean squares optimal for wave-power generators, plains optimal for wind-power, desert squares that provide optimal solar power, etc.
11.) I'd like to see a Hex-Map system, rather than squares. It makes travel a lot more sensible and realistic, and would allow for more workable tiles within the fat cross.
Anyone else?