1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Things you only just now realized

Discussion in 'Civ5 - General Discussions' started by nefloyd, Jul 24, 2012.

  1. Buccaneer

    Buccaneer Deity

    Joined:
    Nov 2, 2001
    Messages:
    3,562
    Don't forget scouts are a common unit to capture cities with.
     
  2. Doktor Vic Tim

    Doktor Vic Tim King

    Joined:
    Aug 20, 2013
    Messages:
    625
    Location:
    Sweden
    Heck yes! Sometimes I actually manage to get a Sight +2 Scout who can be a really good spotter.
     
  3. Væringjar

    Væringjar Warlord

    Joined:
    Apr 3, 2013
    Messages:
    221
    Scouts with +2 sight is great for Artillery. Use Scouts to make enemy city visible and then hit with Artillery.
     
  4. peterw1987

    peterw1987 Prince

    Joined:
    May 8, 2014
    Messages:
    457
    I usually use my scout to spot the barbarian camp that many CS targeted.
    Then I will wait there to steal the last hit. Or any barbarian camp that has settler or worker. :)
    Sometimes you will also see wandering captured CS worker(maybe barb got killed by AI archer or town bombardment), HAAA!! free 45 influence.
     
  5. happyturtle

    happyturtle Mrs GrumpyOldCivver

    Joined:
    Dec 7, 2009
    Messages:
    860
    Scouts are good for worker guard/escorts too.

    Things I only just now realized:

    When making proposals to the World Congress, I need to think what my interests will be in 30 turns, not what they are now. Just because I can spare the production now to win the World's Fair, doesn't mean I'll have it available when it actually passes.

    You can sell buildings out of a burning city.

    It is really easy to set the AIs against each other. Bribe a warmonger to backstab their DoF buddy and watch the hate roll in!
     
  6. Majestic Emu

    Majestic Emu Chieftain

    Joined:
    Jan 1, 2014
    Messages:
    53
    Thanks to the newest gauntlet making me play a civ I'd never used before:

    Polynesia can instantly cross oceans. I always thought their UA only let them cross shallow water, now I see them in a whole new way!
     
  7. peterw1987

    peterw1987 Prince

    Joined:
    May 8, 2014
    Messages:
    457
    That is the only good thing about Polynesia. You still need optic ASAP to work all that coastal tile anyway. The UU obsolete quickly, and the UI is not the level of chateau or brazilwood camp. Average, you can only get tile with 2food,3culture,1gold and I found the positioning is more difficult than chateau
     
  8. beetle

    beetle Deity

    Joined:
    Mar 19, 2004
    Messages:
    6,155
    Location:
    Frederick, MD
    I appreciate UU that get used, but I don’t like warriors usually, so I always appreciated warrior UU. The Maori Warrior keeps their buff when upgraded. I agree with you completely that the UI is hard to love.
     
  9. Calouste

    Calouste Deity

    Joined:
    Mar 17, 2006
    Messages:
    2,725
    The Polynesian UI is available quite a bit earlier than the French or Brazilian ones, and it's not about the average, it's about the highest yield at that point, and 4 or 5 culture from a single tile at that point is huge, specially in your satellites.
     
  10. beetle

    beetle Deity

    Joined:
    Mar 19, 2004
    Messages:
    6,155
    Location:
    Frederick, MD
    Fair point about the UI being available early. Isn’t the culture +1 for each neighbor? That would make 4 culture pretty rare (but I suppose one could get 6 which just the exactly right map). Counting on even 3 per tile seems optimistic (might be mode, but not mean average).
     
  11. Calouste

    Calouste Deity

    Joined:
    Mar 17, 2006
    Messages:
    2,725
    It's 1 base culture, +1 for each neighbor. 3 culture is pretty standard (it's just the middle tile in a straight line), 4 is fairly common as well. Thing is with the Moai that you can get benefits from it even if you don't work the tile, because it increases the culture of its neighbors, so you can put them on desert and tundra tiles, and even on tiles outside the 3 tile radius that your city can work.
     
  12. peterw1987

    peterw1987 Prince

    Joined:
    May 8, 2014
    Messages:
    457
    Moai is meant to be weaker than the other UI, because it has other benefit that giving combat bonus to nearby units. Maybe that's why they made moai slightly weaker in term of culture. (although chateau also give +50 defense)
     
  13. Calouste

    Calouste Deity

    Joined:
    Mar 17, 2006
    Messages:
    2,725
    It shouldn't be weaker in terms of culture (and IMO it isn't) because both the Château and the Brazilwood camp give more gold.
     
  14. beetle

    beetle Deity

    Joined:
    Mar 19, 2004
    Messages:
    6,155
    Location:
    Frederick, MD
    This only works for me in the very rare game when I get a third promotion on a scout (and thus they have 3 move). The AI loves to one-shot kill scouts that end their turn two hexes away from a city.

    Good point that the Moai at the end of line might not be worked, but they still increase the culture of the tiles that you are working! Characterizing them early game 6-resource tiles is fair.
     
  15. Mr_PeaCH

    Mr_PeaCH Chieftain

    Joined:
    Oct 9, 2009
    Messages:
    71
    OK, here's one. Not that I only just now realized it but that I constantly need reminding of it. Maybe some of you have this problem too.

    Once war is declared between yourself and any AI civilization(s) you need to make note of which cities, if offered by the AI, you will be wanting and which you will not. Do it soon and write it down because when the time comes (the AI comes to negotiate cease-fire) you will not be able to look over the map and see exactly what you are being offered; only the city size.

    Why? Well some times you don't want a particular city that is being offered you and you can substitute another more desirable city and so forth. But it bugs me that at the time I'm being offered anything I can't look back over the map and check. Feels like a game design oversight to me.
     
  16. phillipwyllie

    phillipwyllie Wannabe Deity

    Joined:
    Dec 11, 2003
    Messages:
    1,458
    Location:
    4 Hexes from FoY
    If your scout has met Mt Kilimanjaro and there's a hill in the way your scout can move more than 2 tiles. I had this in my last game but I forgot about my scout until the end.......
     
  17. beetle

    beetle Deity

    Joined:
    Mar 19, 2004
    Messages:
    6,155
    Location:
    Frederick, MD
    I find Kilimanjaro to be even more rare than a 3 promotion scout. Darius during a golden age would also be applicable. I think the main take-away maybe as a thing you only just now realized is that very weak units can be used to capture cities, once the city has been reduced to zero health.
     
  18. TheGrumpyBuddha

    TheGrumpyBuddha King

    Joined:
    Aug 8, 2013
    Messages:
    823
    Crazy talk! Polynesia's Heads are at least three times as good as chateaus, at least on maps like archipelago. You can build them far earlier and they generate a whole lot more culture and, later, tourism. Not hard to get heads that generate 3-4 culture, and you'll get spots where you can generate 5 or 6. Plus, there's some weird 'bug' that makes Heads generate a ton of tourism with Airports, more than you'd expect.

    Peak tourism with 4-city France: 600. Maybe 700 if you're lucky.

    Peak tourism with 4-city Polynesia: 1100+.

    EDIT: Er, most people made most of these points already ...
     
  19. happyturtle

    happyturtle Mrs GrumpyOldCivver

    Joined:
    Dec 7, 2009
    Messages:
    860
    You can refuse the offer, look things over, then return to talking to the AI. As far as I know, it doesn't change what they are willing to give for peace.
     
  20. beetle

    beetle Deity

    Joined:
    Mar 19, 2004
    Messages:
    6,155
    Location:
    Frederick, MD
    Does anyone have screenshots of a workable Moai tile generating 6 culture? I sketched one out on hex paper, but the only configure I could come up with was very peculiar.
     

Share This Page