Any thoughts on balance changes that actually made the game worse and or less interesting? Looking at the October 2020 Patch - which seems like a total shower - but also changes from any of the previous game updates and patches. I don’t think there are too many clangers, but there are a few. Spies and Alliances. No spies in Allies is a terrible change. You can find my thoughts here and here. Honestly, this could have been a perfectly fine change if Firaxis had just made this something you could toggle on or off in the game option menu. Lumbermills and River Adjacencies. I always feel on my own with this one, but getting rid of River Adjacencies for Lumbermills was a terrible change. I mean, I like that Lumbermills got buffed as did production generally. But there was a fun little mini-game trying to get Mills on Rivers. I’d love to see this adjacency come back, e.g. +1 Production at Square Rigging if adjacenct to a River. Shipyards +1 to Unimproved Coastal Tiles. I still don’t get this. Build Shipyard. Get +1 Production. Build Fishing Boat. Lose +1 Production. Research Colonialism. Get back +1 Production. Like, what the actual is going on there? Amenities. The Amenities changes were so close to being a good change, but then FXS sort of borked the change by making “Content” range to -1 Happiness. Just such an odd choice. Envoys. I would have added the nerf to Mercantile Envoy bonuses in the last patch, but thankfully this has been reversed out now. Nerfing Pax Britannica. I miss the original Pax B. Those free Red Coats where a Hoot. Capturing Cities and getting more +10 Melee Units felt like you were a English Colonial Era Borg. Resistance is quite discouraged. I think overall things ended up ok, but honestly that was a mess for about a year. Thoughts? Any other balances changes people think Firaxis just plain got wrong?