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This is just unfair

Discussion in 'Civ5 - General Discussions' started by Abraxis, Dec 3, 2010.

  1. SevenSpirits

    SevenSpirits Immortal?

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    In Civ V, you're not allowed to delete units that don't have movement points left. So the AI is cheating in some manner in this case. Strange that they though the AI specifically needed help in this area when it has so many bigger problems.
     
  2. Abraxis

    Abraxis Emperor

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    Because he had a clear path, except for a wounded warrior who would be putting himself in a lethal position by taking the worker via my one good warrior coming up from my new city through the enemy territory.

    No, it's not a skill problem, I have been playing Civ since civ 2, and I have almost 200 hours in civ5, I have beaten games on deity easily since the last big patch. It was a rare situation early in a game in which hinged every successful possibility on one worker, who should have gotten through were it not for being deleted.

    I wish I'd thought to save it so I could have you guys, in all your superiority, beat it without the slightest effort.

    Like, the fact you're making such definite judgments with so few of the determining facts is enough to discredit you.

    Moderator Action: Flaming/Trolling regarding several of your posts in this thread.
    Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
     
  3. Skwink

    Skwink FRIIIIIIIIIITZ

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    They made it clear it would not be easy.
     
  4. Lone Wolf

    Lone Wolf Deity

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    In Civ4, at least, the AI automatically disbanded every worker they captured.
     
  5. Slowpoke

    Slowpoke The Mad Modder

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    DF is fun BECAUSE of the hilariously bad A.I. and bugs, though. That's quite a feat.
     
  6. Grav

    Grav Warlord

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    You have no way of knowing this, you're argument has no basis.
     
  7. Skwink

    Skwink FRIIIIIIIIIITZ

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    I know it's not an automatic loss because you lost your worker. Harder, but still winnable.
     
  8. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

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    Maybe this was changed in the latest patch (I can't recall to be honest) but it used to be that you could get around this by pressing the delete keyboard key (because the command on the GUI wasn't accessible).

    Perhaps in patching it, they forgot to remove the ability from the AI too?
     
  9. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

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    I've been playing Civ for only 5 years now. Never in that time has the lost of a worker send me into a spiral of fail.

    Sounds like he made a critical error.

    "Assuming makes an ass of of you and me." -Anon
     
  10. Arsenic Steel

    Arsenic Steel Warlord

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    It wasn't true when my gradeschool science teacher said it, it wasn't true when my mother said it, and it is not true now.

    With how captured units function one way with barbs and the player, ie being on the tile at the start of the next turn. It is not a faulty assumption to think AI civs followed the same rule of captured units not being deleted on the same turn.
     
  11. Grav

    Grav Warlord

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    Wow, you must be some super special awesome civ player. I bet you could win an OCC with no resources on all snow tiles on Diety with max opponents! Cool dude, maybe if everyone else plays Civ for 5 years we will then have room to complain. But I guess until then, the community will defer to you when it comes to passing judgement on what is reasonable in the series.
     
  12. rujikin

    rujikin Off raiding a city

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    If you lost your game because you lost your worker you had many other larger problems than a lost worker
     
  13. Slowpoke

    Slowpoke The Mad Modder

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    not really, a lost worker on deity can be pretty much the game if it's in the first two dozen turns (I'm assuming he captured a worker first).
     
  14. Buccaneer

    Buccaneer Deity

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    I would love to hear more on strategies of how to win after being in a tough spot, instead of giving up and whining. Anyone can win on a favorable map, settings and start but one of the keys to making a better Civ5 is being able to work your way out of unfavorable maps, settings and starts through good decision making (and a little bit of luck).
     
  15. Sonereal

    Sonereal ♫We got the guillotine♫ Supporter

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    Because they follow the same rules everywhere else, right?

    Grav, only an idiot loses a game because of a worker. You don't have to be a super special awesome civ player to win after losing just one worker to something most people see coming a mile away.

    You can see troops massing on the border. How can't you see it? The AI dances on your border for sixty turns while randomly insulting you saying you're weak and they'll fix you good. Only an idiot would keep a worker undefended on the border in that case. What is the point of finishing an improvement? If you thought the worker was just going to be captured anyway, isn't it within the realm of possibility that the improvement, once finished, would've been pillaged?

    Wouldn't it be smart to, you know, not finish the improvement since you can't pillage unfinished improvements anyway? He was wasting his time.

    Exactly.
     
  16. Slowpoke

    Slowpoke The Mad Modder

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    yes it is :) I love making story threads, and my best stories in any game are the ones where I make literally hopeless scenarios ;)
     
  17. Arsenic Steel

    Arsenic Steel Warlord

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    In the 3 examples; Barbs, player, and AI civs only 1 of the 3 don't follow the same rules in regards to the topic at hand. Finding out which one does not is a process of trial and error since there is no documentation telling the player that an AI civ is able to delete a captured unit on the same turn.
     
  18. Slowpoke

    Slowpoke The Mad Modder

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    City states delete captured workers sometimes, too. I did get royally screwed one game, as I was waiting for the CS's warrior to kill the barb or weaken it enough so I could steal the worker from the CS or the Barb. CS warrior reclaimed his worker and immediately deleted it.
     
  19. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

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    But in the case of the barbarians you don't know whether they have the same rules or not because you never see them delete units. They are programmed to capture them and return them to their camps.
     
  20. Jaffa Tamarin

    Jaffa Tamarin Monkey Cult

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    If the AI is forced to immediately delete captured workers, but the player is able to keep them and use them, it seems to me like the player is getting the unfair advantage, not the AI.
     

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