Acken
Deity
XCOM EU/EW wasn't really balanced or particularly hard anyway. In Solomon's own words, the base game was mostly a tutorial for Long War.
And the possibility of enemy reinforcements being dropped right into the middle of your formation feels awful<snip>
BE is a lost cause, XCOM is a thriving series with a competent team.
Respectfully, if you genuinely feel that BE is a such lost cause, why are you still on this forum?
To chronicle the downward spiral so that future generations might learn from past mistakes.
Also in the hope that Firaxis will reboot the franchise with a new team, maybe even with Jake Solomon involved.
To chronicle the downward spiral so that future generations might learn from past mistakes.
Take aquatic cities for example, they aren't sensibly possible on Civ main Series
I don't see why not.
We saw Giant Death Robots and XCOM Squads in Civ 5.
Naaaah, the first thing the modding community will do is build ~209127126 Maps of which about 159 will actually be fun.Although the first thing they do may be to try to import the XCOM2 features into an XCOM1 scenario.
As I recall, fans were not particularly happy with Giant Death Robots and XCOM squad units being included in civ5 because they felt they were too scifi and futuristic for a game that is supposed to end in the current era. Unless civ extends the game into future eras like Call to Power did, I don't see water cities fitting into the game.
As I recall, fans were not particularly happy with Giant Death Robots and XCOM squad units being included in civ5 because they felt they were too scifi and futuristic for a game that is supposed to end in the current era. Unless civ extends the game into future eras like Call to Power did, I don't see water cities fitting into the game.