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Tholal's Pyre Zombie/Sons of Asena fix (unofficial patch "p")

Discussion in 'Civ4 - Fall from Heaven' started by Nor'easter, Apr 19, 2011.

  1. Nor'easter

    Nor'easter Chieftain

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    Here's Tholal's unofficial fix for the problem with Sons of Asena exploding and Pyre Zombies not.

    Maybe a moderator can sticky this, so people can find it easily?
     
  2. BvBPL

    BvBPL Pour Decision Maker

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    Thank you.

    This should be stickied until such a time as any potential patch "p" comes out (which might be the same time Hyborem spans in ice).
     
  3. Jarrema

    Jarrema Master Voter

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    stick it please!
     
  4. Pickly

    Pickly Chieftain

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    I've read about this bug a bunch of times, and have always wondered what the modders would have been changing that would have led them to change this. (since this would involve somehow deleting or moving one line in the XML that isn't used for anything else.).
     
  5. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    Moderator Action: ...and sticky.

    @all: If you want to get something done by a moderator, then please send a PM, else we will probably miss it.
     
  6. Nor'easter

    Nor'easter Chieftain

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    Thanks, The_J.

    I've never started a thread before that needed to be stickied, so didn't know what the protocol was, sorry.

    Anyway, thanks for stickying the thread.
     
  7. Breunor

    Breunor Chieftain

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    Does anyone know - does this simple fix the sone of Asena/Pyre Zombie issue, or does it add other features? It seems to me that the AI has gotten tougher when I installed this fix.

    Best wishes,

    Breunor
     
  8. Tholal

    Tholal Chieftain

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    It's just a change to those two lines to switch the exploding status from the Sons to the Zombies. Nothing else.
     
  9. Breunor

    Breunor Chieftain

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    Thanks! I guess I've gotten worse!

    Best wishes,

    Breunor
     
  10. [to_xp]Gekko

    [to_xp]Gekko WM junkie

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    I'd urge you to play Tholal'd modmod Breunor, the AI is a lot better there ;)

    the one thing I really, really miss compared to the larger modmods is the absence of BUG and the stop growth buttons.
     
  11. Breunor

    Breunor Chieftain

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    Well, I'm having problems beating the AI as it is!

    Anyway, can you play it as a Mod (instead of overwriting the 'core' files?)?

    Best wishes,

    Breunor
     
  12. [to_xp]Gekko

    [to_xp]Gekko WM junkie

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    I guess you could make a copy of the FFH installation folder before overwriting ;)
     
  13. Tholal

    Tholal Chieftain

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    I like to think that the AI in my mod is also more fun to play against in addition to being smarter.

    If you don't want to install over the normal installation, run another install of FFH to a different directory and then install my mod into that folder.
     
  14. Breunor

    Breunor Chieftain

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    Thanks Tholal!

    Best wishes,

    Breunor
     
  15. Tielby

    Tielby Chieftain

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    So Bruenor, are you playing with Tholal's patch or without, or do you have both installed?
     
  16. Breunor

    Breunor Chieftain

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    I'm not playing FfH (or a mod) right now. I won't override my 'regular' files, since I still want to be able to help people with issues with their games. I haven't decided what I'll play next. I may play Tholal's, I may try some of the other mods. But we shouldn't post these kinds of messages on this thread.

    Best wishes,

    Breunor
     
  17. Tielby

    Tielby Chieftain

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    Oh, well it was kinda relevant because I wanted to know if you were equipped to troubleshoot problems with a Tholal-patched FfH savegame. Not now, but for future reference.

    :)
     
  18. Breunor

    Breunor Chieftain

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    Oh, well, if a lot of people do have these problems of course I'll try it.

    Best wishes,

    Breunor
     
  19. Landmonitor

    Landmonitor Chieftain

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    Does this break saves?
     
  20. Tielby

    Tielby Chieftain

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    As I recall, it does.
     

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