TheGrumpyBuddha
King
- Joined
- Aug 8, 2013
- Messages
- 834
I haven't played a successful Emperor+ game on Island Plates yet, but I haven't given it a strong go. BUT, it would appear to me that the usual spawn 4-6 settlements to rely on later 6-tile synergy bonuses, OR go on an early rampage against nearby city-states/AIs, are both a lot tougher when you start on an island that at best can tightly support 3 cities at best, and often not even that.
Plus, fewer CS bonuses early on as the AI's early tech advantage will lead to them spamming the oceans.
Anyone here playing Island Plates a lot, or are the synergy bonuses too awesome to give up?
Note about Inland Sea as well -- the map on standard is HUGE, no pun intended. Played on Immortal, and the closest AI in one direction was 10 tiles, in the other, 30 tiles. Each AI had 4-8 cities but there was room for at least another 6 civs on the map with similar sized empires, if not more. Ton of City States were left at end of game, a lot more than even happens on Emperor/Pangea.
Barbs are grimmer too, lost a city on turn 120 or so and was dealing with technologically advanced barbs attacking multiple cities from turns 120-200. Standard lazy tech victory on turn 340, didn't even meet some of the civs until turn 300+. Looking forward to playing it when SuperAngryBarbs becomes an option.
Plus, fewer CS bonuses early on as the AI's early tech advantage will lead to them spamming the oceans.
Anyone here playing Island Plates a lot, or are the synergy bonuses too awesome to give up?
Note about Inland Sea as well -- the map on standard is HUGE, no pun intended. Played on Immortal, and the closest AI in one direction was 10 tiles, in the other, 30 tiles. Each AI had 4-8 cities but there was room for at least another 6 civs on the map with similar sized empires, if not more. Ton of City States were left at end of game, a lot more than even happens on Emperor/Pangea.
Barbs are grimmer too, lost a city on turn 120 or so and was dealing with technologically advanced barbs attacking multiple cities from turns 120-200. Standard lazy tech victory on turn 340, didn't even meet some of the civs until turn 300+. Looking forward to playing it when SuperAngryBarbs becomes an option.