Thoughts about Religion

Anastase Alex

Warlord
Joined
Jul 10, 2013
Messages
221
Location
Paris
Out of late, I have been trying games with random leaders on King difficulty. I did two runs with V3.13, the first one with Theodora and the second with Catherine. I drew some conclusions on different sectors fo the game drawn these two games and past ones with versions V3.9 to the current one. This post gathers my thoughts on:

Religion:

The reformation beliefs:

I will never choose the religious buildings (mosque, cathedral, pagoda). I would rather have them as follower beliefs again, especially since cathedrals are one of the rare buildings that are useful for tourism.

Pantheon beliefs:

There are still great disparities of usefulness between the different pantheon beliefs.

  1. Nerfing both the Celts bonus for natural wonders AND the "one with nature" pantheon belief has rendered playing with the Celts unappealing for me. I think that changing one with nature to +2 food +4 faith from natural wonders would be good. I would even reconsider the +50% change of the Celts bonus.
  2. God of War Is easily one of the craziest faith generators. I would tone it down a bit, since latter on, if you add the +40% bonus when fighting near a faithful city, it makes a snowball machine

While on that subject:

Enhancer beliefs: the strongest for me are extra spreading speed, extra spread to city states, and Just war (+40% combat against cities of this religion).

Religious pressure: seems to be a bit bugged or counter-intuitive: some trade routes spread religion, others don't.

Hagia Sofia: still does not give +1 faith per specialist.

New settlements: Should start with either your religion OR a minority religion of the city that built the settler. There is a mod that does that however.​
 
I've played a game now with the newest version of the mod. I used to always "mod the mod" to make religions spread slower and reduce missionary spam. I feel like the mod is better now and doesn't need the tweaks that it used to need for religion. Great Prophets seem a little cheap but the price on missionaries is about right.
 
Religious pressure: seems to be a bit bugged or counter-intuitive: some trade routes spread religion, others don't.

The Vanilla BNW shows the same counter-intuitive mechanism: where a city already exerts religious pressure on another through proximity, it is not added to the trade route.
 
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