Anastase Alex
Warlord
Out of late, I have been trying games with random leaders on King difficulty. I did two runs with V3.13, the first one with Theodora and the second with Catherine. I drew some conclusions on different sectors fo the game drawn these two games and past ones with versions V3.9 to the current one. This post gathers my thoughts on:
Religion:
Religion:
The reformation beliefs:
I will never choose the religious buildings (mosque, cathedral, pagoda). I would rather have them as follower beliefs again, especially since cathedrals are one of the rare buildings that are useful for tourism.
Pantheon beliefs:
There are still great disparities of usefulness between the different pantheon beliefs.
While on that subject:
Enhancer beliefs: the strongest for me are extra spreading speed, extra spread to city states, and Just war (+40% combat against cities of this religion).
Religious pressure: seems to be a bit bugged or counter-intuitive: some trade routes spread religion, others don't.
Hagia Sofia: still does not give +1 faith per specialist.
New settlements: Should start with either your religion OR a minority religion of the city that built the settler. There is a mod that does that however.
I will never choose the religious buildings (mosque, cathedral, pagoda). I would rather have them as follower beliefs again, especially since cathedrals are one of the rare buildings that are useful for tourism.
Pantheon beliefs:
There are still great disparities of usefulness between the different pantheon beliefs.
- Nerfing both the Celts bonus for natural wonders AND the "one with nature" pantheon belief has rendered playing with the Celts unappealing for me. I think that changing one with nature to +2 food +4 faith from natural wonders would be good. I would even reconsider the +50% change of the Celts bonus.
- God of War Is easily one of the craziest faith generators. I would tone it down a bit, since latter on, if you add the +40% bonus when fighting near a faithful city, it makes a snowball machine
While on that subject:
Enhancer beliefs: the strongest for me are extra spreading speed, extra spread to city states, and Just war (+40% combat against cities of this religion).
Religious pressure: seems to be a bit bugged or counter-intuitive: some trade routes spread religion, others don't.
Hagia Sofia: still does not give +1 faith per specialist.
New settlements: Should start with either your religion OR a minority religion of the city that built the settler. There is a mod that does that however.