Just some thoughts on my first full-length (nearly) game in GS. I've been playing Civ many years but I'm still finding a challenge on King, so I'm not an Immortal-level player.
I randomly rolled the Germans and even though I tend to go for Science victories with war-only-when-necessary, I decided that butt-kicking is what Germany's good at so I'd finally play warmongery.
Well, it was many, many turns before I met another Civ to beat up on and what I realized was that I had spawned in a rather large corner of the continent almost completely walled in by a mountain range. I quickly put fortified cities in the only two mountain passes and then could settle my vast lands at leisure without needing any conquering. So I just needed to decide what victory to go for.
I'm currently 2nd place in everything but diplomacy, where I'm first (6/10). Kongo leads in just about everything but hasn't ended the game. I'm creeping up fast with Culture but it looks like a long time before there's a win there. Science Victory seems to have changed considerably...the techs needed are spread out so it doesn't seem like you can have three Spaceports churning at the same time because you don't have the techs all at once. Some of them are hidden in the Mystery Techs at the end of the tree so you don't know which to research. I kind of don't like that randomness. I have a second-place religion.
I can see why people complain about diplomatic victory...it's pretty easy to just pour points into those votes and get the Diplomatic points each time. I suspect that's how the game will end.
Overall, the end game seems really drawn out in GS and that's not fun. My cities are almost all maxed out and I'm next-turning trying to hit a victory goal - any victory goal.
I'm not that impressed with the natural disasters - they happen, you buy a builder and fix the damage. So far, global warming has sunk a few tiles in other Civs and that's all.
I'm still getting "You're headed for bankruptcy" criticisms when I'm sitting on 2000 gold, +100 per turn.
Theming seems bugged...I'll have the first artifact setting the theme, a second artifact that matches the theme (though it still says 1/3) and only when you place the third matching artifact does it correct itself.
I REALLY miss CGUI. Lots of info right at your fingertips that the standard interface doesn't supply as easily. Is there a way to see what your strategic resources are (Oil, coal, etc.) without going to the trade screen? I haven't found it.
I wish you could mark something "Not for trade" so I wouldn't get 50 offers every turn for my book or artifacts I've already got themed.
The World votes aren't that interesting. It's always "ban this resource" or "double this resource". I kinda wish the resolutions had bigger effects.
I randomly rolled the Germans and even though I tend to go for Science victories with war-only-when-necessary, I decided that butt-kicking is what Germany's good at so I'd finally play warmongery.
Well, it was many, many turns before I met another Civ to beat up on and what I realized was that I had spawned in a rather large corner of the continent almost completely walled in by a mountain range. I quickly put fortified cities in the only two mountain passes and then could settle my vast lands at leisure without needing any conquering. So I just needed to decide what victory to go for.
I'm currently 2nd place in everything but diplomacy, where I'm first (6/10). Kongo leads in just about everything but hasn't ended the game. I'm creeping up fast with Culture but it looks like a long time before there's a win there. Science Victory seems to have changed considerably...the techs needed are spread out so it doesn't seem like you can have three Spaceports churning at the same time because you don't have the techs all at once. Some of them are hidden in the Mystery Techs at the end of the tree so you don't know which to research. I kind of don't like that randomness. I have a second-place religion.
I can see why people complain about diplomatic victory...it's pretty easy to just pour points into those votes and get the Diplomatic points each time. I suspect that's how the game will end.
Overall, the end game seems really drawn out in GS and that's not fun. My cities are almost all maxed out and I'm next-turning trying to hit a victory goal - any victory goal.
I'm not that impressed with the natural disasters - they happen, you buy a builder and fix the damage. So far, global warming has sunk a few tiles in other Civs and that's all.
I'm still getting "You're headed for bankruptcy" criticisms when I'm sitting on 2000 gold, +100 per turn.
Theming seems bugged...I'll have the first artifact setting the theme, a second artifact that matches the theme (though it still says 1/3) and only when you place the third matching artifact does it correct itself.
I REALLY miss CGUI. Lots of info right at your fingertips that the standard interface doesn't supply as easily. Is there a way to see what your strategic resources are (Oil, coal, etc.) without going to the trade screen? I haven't found it.
I wish you could mark something "Not for trade" so I wouldn't get 50 offers every turn for my book or artifacts I've already got themed.
The World votes aren't that interesting. It's always "ban this resource" or "double this resource". I kinda wish the resolutions had bigger effects.