Fleme
Obey the Kitty!
- Joined
- Oct 15, 2003
- Messages
- 1,205
Apparently I'm late for this party
Yea, I just recently discovered FFH2 - or well I had discovered it a long time ago actually, but didn't think anything of it back then. I'm coming from BtS, playing Immortal and a few Deity games on Marathon. My background in CFC is in the Strategy & Tips section and I guess that's what drove me here with my questions and ideas rather than the general ffh forum. We'll just have to wait and see if there are users here
Anyhow, I've now played some (actual) 4 games, none of which I've actually finished (1. I started on Noble with the Lanun on an Island and frankly that felt too easy so I quit, 2. Moved to Immortal, played svarts and got Pyre Zombie'd, 3. Svarts again and got some 15 cities peacefully and with everything covered in Ancient Forests and cities pushing 30 I thought I have the AI's beat so I decided what the heck, let's start again and here's where I'm now.
Bear with me for not recalling the civ names but this time I started as the Amurites on an Inland Sea map, Large, 10 AI's as I recall it and drew a good start with a few corn, gold and a couple of floodplains. Having learned my lessons I started spamming warriors - I saw 4 barrows from my city. Anyhow, I guess this is my first question: Is worker first ever a valid strategy? I've done it a couple of times when just trying out starts but at first I was playing Marathon and was looking at something like 60+ turns for Agriculture and realized that maybe it wasn't really the best course of action. I've since abandoned Marathon and went down to Epic but the question remains: Is it ever viable to go worker first?
Now, as my current game with the Amurites I pretty much decided that a) I won't get crushed by barbarians nor b) Pyre Zombies. Looking at the civilopedia I found one somewhat easily accessible "hard" counter for them, that being Destroy undead. So, with the good commercial terrain I pretty much beelined to adepts and then Wizards through Alteration (was it that?). Now, I find myself thinking whether this is a good play? I mean, sure, Wizards are great but I neglected some of the more basic stuff like Sanitation to go there and my cities were stuck at size 9-10. I did manage to backill with trades and a lucky very late hut netted me Bowyers which of course was huge for trading and the Firebows. The upside of my play to beeline mages just to be ready for Pyre Zombies (Am I the only one who hates those? I mean, I can deal with anything but I had Alazkan + several high exp assassins just die against those bastards).
My western neighbor are the light elves and I have the Luchuirp to the southeast. However, in the corner of the map I just have to find the Sheaim. He's not sharing a border but at that point I feel I did allright by beelining towards Wizards right away. The elves are peaceful and eventhough I don't know about the warring probabilities of the civs in this mod I've gotten the golem builders pacified by sharing RoK and some generous trades in their direction.
The play? I had a skeleton military and I'm not talking skeletons but instead pretty much just 1 warrior in every city with one really experienced hunter who had cleaned the countryside from all things evil. With him, one, the first, Firebow and the four Adepts I chopped out to gain level in order to become Wizards. And 8 turns from being able to upgrade to Wizards, the Sheaim dows. Hm? Well, at this point he doesn't even share a border and sends just 1 zombie through the Luchuirp. No reinforcements come and I get to Wizards, upgrade and send my 1 Firebow, 1 Hunter and 4 Wizards on the offense Yes, I really did attack with just 6 units for two reasons: 1) Beeri Bawl had declared on him as well - although wood golems apparently aren't such a good idea on Pyres, who knew? - so I wanted to take as many cities as I could and get vengeance for the wrongs he did to me in the past.
Realizing that casters can cast after moving (which I find somewhat imbalanced) I moved my stack from city to city, which pretty consistently host 15 zombies and nothing else each and storm through his empire. With hastes, occasional spellstaff, one regeneration, 10 turns and some 70 dead zombies later my army of 6 stand victorious.
Now I find myself thinking which is really the imbalanced thing? I mean, I'm sure I've just scratched the surface here with finding one counter to another thing and haven't really delved deep in the tech tree to find things that are actually powerful but in my little sandbox this made me feel like king. I'm still questioning whether this was a good play and more importantly, was it the only play to make? How do you counter Pyres early on?
Furthermore, I'm asking if there is a tradition of playing "showgames" or games others can shadow on this forum? I would like to learn by playing and getting advice from others and develop my game that way. I find my weak point in FFH2 (with civs other than Lanun on the coast) is commerce and I can never get to numbers of research that would satisfy me and would love to hear some good tips about it. Moving past that, doing a game in 50 turn segments and then posting screenies and whatnot to get advice would be great but I toss the ball to you: Is there enough community in this particular part of the forum to make such games viable?
Sorry for the long post. Great mod, I'm immersed.
Yea, I just recently discovered FFH2 - or well I had discovered it a long time ago actually, but didn't think anything of it back then. I'm coming from BtS, playing Immortal and a few Deity games on Marathon. My background in CFC is in the Strategy & Tips section and I guess that's what drove me here with my questions and ideas rather than the general ffh forum. We'll just have to wait and see if there are users here
Anyhow, I've now played some (actual) 4 games, none of which I've actually finished (1. I started on Noble with the Lanun on an Island and frankly that felt too easy so I quit, 2. Moved to Immortal, played svarts and got Pyre Zombie'd, 3. Svarts again and got some 15 cities peacefully and with everything covered in Ancient Forests and cities pushing 30 I thought I have the AI's beat so I decided what the heck, let's start again and here's where I'm now.
Bear with me for not recalling the civ names but this time I started as the Amurites on an Inland Sea map, Large, 10 AI's as I recall it and drew a good start with a few corn, gold and a couple of floodplains. Having learned my lessons I started spamming warriors - I saw 4 barrows from my city. Anyhow, I guess this is my first question: Is worker first ever a valid strategy? I've done it a couple of times when just trying out starts but at first I was playing Marathon and was looking at something like 60+ turns for Agriculture and realized that maybe it wasn't really the best course of action. I've since abandoned Marathon and went down to Epic but the question remains: Is it ever viable to go worker first?
Now, as my current game with the Amurites I pretty much decided that a) I won't get crushed by barbarians nor b) Pyre Zombies. Looking at the civilopedia I found one somewhat easily accessible "hard" counter for them, that being Destroy undead. So, with the good commercial terrain I pretty much beelined to adepts and then Wizards through Alteration (was it that?). Now, I find myself thinking whether this is a good play? I mean, sure, Wizards are great but I neglected some of the more basic stuff like Sanitation to go there and my cities were stuck at size 9-10. I did manage to backill with trades and a lucky very late hut netted me Bowyers which of course was huge for trading and the Firebows. The upside of my play to beeline mages just to be ready for Pyre Zombies (Am I the only one who hates those? I mean, I can deal with anything but I had Alazkan + several high exp assassins just die against those bastards).
My western neighbor are the light elves and I have the Luchuirp to the southeast. However, in the corner of the map I just have to find the Sheaim. He's not sharing a border but at that point I feel I did allright by beelining towards Wizards right away. The elves are peaceful and eventhough I don't know about the warring probabilities of the civs in this mod I've gotten the golem builders pacified by sharing RoK and some generous trades in their direction.
The play? I had a skeleton military and I'm not talking skeletons but instead pretty much just 1 warrior in every city with one really experienced hunter who had cleaned the countryside from all things evil. With him, one, the first, Firebow and the four Adepts I chopped out to gain level in order to become Wizards. And 8 turns from being able to upgrade to Wizards, the Sheaim dows. Hm? Well, at this point he doesn't even share a border and sends just 1 zombie through the Luchuirp. No reinforcements come and I get to Wizards, upgrade and send my 1 Firebow, 1 Hunter and 4 Wizards on the offense Yes, I really did attack with just 6 units for two reasons: 1) Beeri Bawl had declared on him as well - although wood golems apparently aren't such a good idea on Pyres, who knew? - so I wanted to take as many cities as I could and get vengeance for the wrongs he did to me in the past.
Realizing that casters can cast after moving (which I find somewhat imbalanced) I moved my stack from city to city, which pretty consistently host 15 zombies and nothing else each and storm through his empire. With hastes, occasional spellstaff, one regeneration, 10 turns and some 70 dead zombies later my army of 6 stand victorious.
Now I find myself thinking which is really the imbalanced thing? I mean, I'm sure I've just scratched the surface here with finding one counter to another thing and haven't really delved deep in the tech tree to find things that are actually powerful but in my little sandbox this made me feel like king. I'm still questioning whether this was a good play and more importantly, was it the only play to make? How do you counter Pyres early on?
Furthermore, I'm asking if there is a tradition of playing "showgames" or games others can shadow on this forum? I would like to learn by playing and getting advice from others and develop my game that way. I find my weak point in FFH2 (with civs other than Lanun on the coast) is commerce and I can never get to numbers of research that would satisfy me and would love to hear some good tips about it. Moving past that, doing a game in 50 turn segments and then posting screenies and whatnot to get advice would be great but I toss the ball to you: Is there enough community in this particular part of the forum to make such games viable?
Sorry for the long post. Great mod, I'm immersed.