SupremacyKing2
Deity
Overall, I like the addition of commanders but I feel like they only marginally solve the problems of 1upt.
In the Antiquity Age when you don't have a lot of units, commanders are great. And I think they work the way the devs were hoping they would: you carry a bunch of units in your commander, unpack when you are near the enemy, the two armies face each other and fight a battle. You get the benefits of tactical combat and the commander saves you a lot of clicks when moving units, you avoid carpet of doom, you have a sense of an army, plus they have good promotions to improve your units in combat. But once you get into the Exploration Age and especially in the Modern Age, the issue is that the number of units quickly outpaces the number of commanders. This mean that you end up moving a lot of units manually anyway since all your commanders are full. And with more units, you still end up with carpet of doom. This is especially an issue with leaders who give you free units since you automatically get more units over time. In my current game in the Modern Age, I am still having some serious carpet of doom issues with units blocking each other's paths. My commanders don't really help since I have so many units. Yeah, you can do the game of packing and unpacking units to shuttle them around but that becomes a lot of micro.
I wonder if the devs were hoping players would keep units to only what fit in their commanders to avoid carpet of doom. But I think the problem with that is that it is still advantageous to have more units even if they don't fit in the commander.
In the Antiquity Age when you don't have a lot of units, commanders are great. And I think they work the way the devs were hoping they would: you carry a bunch of units in your commander, unpack when you are near the enemy, the two armies face each other and fight a battle. You get the benefits of tactical combat and the commander saves you a lot of clicks when moving units, you avoid carpet of doom, you have a sense of an army, plus they have good promotions to improve your units in combat. But once you get into the Exploration Age and especially in the Modern Age, the issue is that the number of units quickly outpaces the number of commanders. This mean that you end up moving a lot of units manually anyway since all your commanders are full. And with more units, you still end up with carpet of doom. This is especially an issue with leaders who give you free units since you automatically get more units over time. In my current game in the Modern Age, I am still having some serious carpet of doom issues with units blocking each other's paths. My commanders don't really help since I have so many units. Yeah, you can do the game of packing and unpacking units to shuttle them around but that becomes a lot of micro.
I wonder if the devs were hoping players would keep units to only what fit in their commanders to avoid carpet of doom. But I think the problem with that is that it is still advantageous to have more units even if they don't fit in the commander.