First of all, I'm having a lot of fun with this mod. It actually pulled me back into playing after a long hiatus. Big thanks to everyone who's worked on it. Secondly, I was thinking that in addition to converting FF to Star Trek, we should consider how to alter mechanics to give things a more uniquely 'Star Trek' feel. The Borg seem to me to be the faction that should differ the most from all the rest, and the only way to accomplish it would be via code. So here are my thoughts and suggestions. 1. Borg can't found new systems--instead, when they conquer a system, after the resistance period, the populace becomes 100% Borg instantly and the system is renamed from the Borg system name list. Also, when non-Borg factions conquer Borg systems, the system must be razed. This shows how the Borg can only assimilate to grow, and once assimilated the only way for non-Borg to use the system again is to wipe everything out and start fresh. 2. Borg cannot build military units--instead, when they defeat an enemy unit in combat, they get a free ship. Spheres for defeating an Exploration, Cubes for defeating a Light, Tactical Cubes for defeating a Heavy. Also, Borg vessels will be stronger for the same level than other factions. 3. Borg are always at war with all non-Borg factions. 4. Borg don't research--instead, they get a free tech everytime they assimilate a system. Also, Borg start out one Era ahead in tech beyond everyone else. I think these would make the Borg feel much more 'Borg-like', both to play as and against. Also, I believe the code shouldn't be particularly complicated to implement, and it should be mostly transparent to the AI, although they might need tweaking to take full advantage of them. Thoughts or comments?