tchristensen
Emperor
I was wondering if anyone looked at taking the Middle Ages (Medieval Era) and either changing it to the Dark Ages or splitting it into two, with the later being a Dark Age era.
There is of course a Renaissance era, but if you think about it, how can there be one without a proceeding era of decline and uncertainty.
I found this switch in CIV4EraInfos:
<iCreatePercent>100</iCreatePercent>
<iResearchPercent>100</iResearchPercent>
<iBuildPercent>110</iBuildPercent>
<iImprovementPercent>100</iImprovementPercent>
<iGreatPeoplePercent>100</iGreatPeoplePercent>
By adjusting all of these down to 25 percent, you would in theory create a time where technology and growth slowed to a minimum -- then when the Renaissance did begin, the player would see a night and day explosion of growth?
Has anyone tried this?
There is of course a Renaissance era, but if you think about it, how can there be one without a proceeding era of decline and uncertainty.
I found this switch in CIV4EraInfos:
<iCreatePercent>100</iCreatePercent>
<iResearchPercent>100</iResearchPercent>
<iBuildPercent>110</iBuildPercent>
<iImprovementPercent>100</iImprovementPercent>
<iGreatPeoplePercent>100</iGreatPeoplePercent>
By adjusting all of these down to 25 percent, you would in theory create a time where technology and growth slowed to a minimum -- then when the Renaissance did begin, the player would see a night and day explosion of growth?
Has anyone tried this?