Lemons' right, there's a better forum for discussion...... but I also really don't want Soren to hear me critical of his work, as I will always love him for civ 4
I've been debating getting the game. I'm definitely looking for a new 4x game. But there are several game concepts that will not be reversed at this point and worry me greatly.
1UPT. The issue is complicated and been beat to death. But at the end of the day, the AI does not militarily pose a challenge in Civ 5 or Civ 6 because of 1 UPT. As someone interested in difficult single player games, that's a game ruiner all by itself. I'm skeptical that a smaller studio will come up with an amazing AI, when a large studio has failed to come close in two consecutive releases.
Events. Game seems controlled and run by events. There's a reason everyone here turns events off. Hopefully Soren doesn't leave anything as absurd as "haha 6 horse archers have spawned next to your city..... on an island", but no doubt you're going to run into situations where one bad bit of RNG destroys hours of planning in a way that seems unfair. And you'll need to like consult an encyclopedia of event files if you want to make optimal choices..... or even understand your choices. Idk, worrisome.
Orders also worry me. The idea that I can either move 10 units 1 space or 1 unit 10 spaces is just insane to me from a logic/immersion perspective. But it also seems pretty obvious that this is *THE* resource, and any decision between more Orders and more X, I'm going to go with orders.
Limiting city sites is also a weird call. While that might stop some noob trap cities, it's going to inherently limit decisions. I wouldn't be a surprised if the early game is just a mad dash to secure any and all available city sites near the border.
I will say that I like the graphics and look of the game a lot. Completely subjective issue, but it beats out 5 and 6's cartoonish feel in my mind. The map is at least bigger, so maybe the "carpet of doom" issues with 1 UPT won't be that bad. Also the UI looks decent, and Sulla's involvement gives me a lot of hope. I also like the innovation of mortal leaders / dynasties. Sure there are issues but I don't see them as insurmountable and I've been looking for a hybrid taking the best of civ and crusader kings. I also think the map scripts look great.