Three questions before I finally go to sleep tonight

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Again... finished watching the 2 hour CIV playthrough. Three questions:

1) Can the map be rotated like in CIV 4? If it can be rotated, can it move more than 90 degrees?

2) During the Japanese fight against France, each turn took FOREVER to load. Is the final game really going to have this long of a lag between turns?

3) Let's say there's a landmass that's connected by one tile (similar to the 1 tile that connects Africa to Asia on the Earth map)... I am on one side; my ally on the other. He is sitting directly on that one tile and surrounding him are his units on all sides. Since his units occupy three tiles (one to the left of the center tile, the center tile, and the one to the right of the tile), does this block my unit? Can my units share a tile with my ally? If not, how can I move past him?

Well.. that's kinda more than three questions, but ya get my drift!

:confused: :confused: :confused:
 
I haven't seen any evidence that the map can rotate. If it could, it would most likely rotate in 60 degree increments, because it's a hex map and not a square map. But I doubt it can rotate.

Units have a movement of at least 2, so you can move through a hex occupied by an allied unit if there is a clear space on the other side. But if your ally has 2 units blocking a 1-hex land bridge, you can't get past him. Your units can't share tiles with any other units. So yes, it's possible to block friendly units. But keep in mind that land units can embark onto sea tiles, so you could get around him that way.
 
(2) I imagine because the palyers were recording two videos and doing a live stream, that the CPU was used pretty heavily. So I bet downtime between turns won't be so large.
 
I haven't seen that big lag between turns that everyone seems to have noticed. As far as I remember, it was just showing the enemy moves.
 
I haven't seen that big lag between turns that everyone seems to have noticed. As far as I remember, it was just showing the enemy moves.

The turns didn't take FOREVER, but the lag was noticable before the enemy units were shown moving.
Now this turn length would be acceptable for me on my three year old machine on the second largest world map, but Greg played it on a a high end pc and this worries me a bit.
Ah well, six days till the demo...
 
The turns didn't take FOREVER, but the lag was noticable before the enemy units were shown moving.
Now this turn length would be acceptable for me on my three year old machine on the second largest world map, but Greg played it on a a high end pc and this worries me a bit.
Ah well, six days till the demo...

AS people stated before. He was streaming a video of the full game screen and a webcam. That really taxes a CPU and GPU. If you've ever run FRAPS you know what it's like to have to lower your setting to record video or get major lag.
 
1) probbly. if not right away, maybe in a later patch
2) the game was 200+ turns on a large map. it takes time.
3) embark :p
 
1) Can the map be rotated like in CIV 4? If it can be rotated, can it move more than 90 degrees?

Have they incorporated this? Unknown, but I don't see a reason not too, other than asking why would anybody want too. Perhaps you will be able to rotate to your hearts content :p. Although all graphics have to be facing you, so it means turning all cities towards you, and well tbh I wouldn't have bothered implementing it into the game.

2) During the Japanese fight against France, each turn took FOREVER to load. Is the final game really going to have this long of a lag between turns?

They were playing with all settings to maximum, perhaps try lowering graphical settings if your turn changeovers are taking too long. Which should lower your PC workload and allow more processing power to go into animating all the AI moves.


3) Can my units share a tile with my ally? If not, how can I move past him?

Friendly units can move through each other, however if your allied forces are thickly placed, leaving no way to move through him (as you would land on one of his units), then you will have to find a way around him, using embarking if need be.
It's one of the limits of 1UpT, navigation that is.

Text - ^^
 
Lag? Lag is due to an Internet connection. If you're referring to in-game processing speed then that's going to boil down to your systems specs.

That can be reffered to as lag too, processing lag to be specific, where you end your turn but you have a lag time period before the next turn begins or you see AI animation, this is a lag. The term is not specific to internet connections.

If your holding off on buying Civ5 because of processor lag, you needn't bother, this lag existed in Civ4 too, and practically everygame ever, if you find any lag your getting to be unbareable then you need to lower your visual spec's, as playing on the highest settings if you don't have the hard ware to back you up, will cause lag. If your worried that your machine will lag even on the lowest settings because your PC is a load of rubbish, then you should indeed be wary about buying, but as for lag in general, its not something to worry about, all games will have it if you play at a spec you can't handle.
 
If you're referring to in-game processing speed then that's going to boil down to your systems specs.

Not necessarily. What about dual/quad core machines that run games slow as molassess? This is because some game companies have not properly programmed their games to utilize multi-core systems, hence the lag, or wait time between turns.

I'm hoping that Civ5 does indeed utilize the full power of today's systems, but I'm going to wait before I buy.
 
Again... finished watching the 2 hour CIV playthrough. Three questions:

1) Can the map be rotated like in CIV 4? If it can be rotated, can it move more than 90 degrees?

2) During the Japanese fight against France, each turn took FOREVER to load. Is the final game really going to have this long of a lag between turns?

3) Let's say there's a landmass that's connected by one tile (similar to the 1 tile that connects Africa to Asia on the Earth map)... I am on one side; my ally on the other. He is sitting directly on that one tile and surrounding him are his units on all sides. Since his units occupy three tiles (one to the left of the center tile, the center tile, and the one to the right of the tile), does this block my unit? Can my units share a tile with my ally? If not, how can I move past him?

Well.. that's kinda more than three questions, but ya get my drift!

:confused: :confused: :confused:

1) I never saw Greg do it, so I'll assume that it can't. I'm not sure why you'd want to anyway

2) Keep in mind that: He was recording a full screen game, he was streaming video, and he had the graphical settings set to maximum, all this on a press build. I can almost guarantee you that the lag will not be as noticeable in the final build.

3) It is one unit per tile, so unless your unit has 4 movement points, it probably does block your unit by land.
 
I haven't seen any evidence that the map can rotate. If it could, it would most likely rotate in 60 degree increments, because it's a hex map and not a square map. But I doubt it can rotate.

Units have a movement of at least 2, so you can move through a hex occupied by an allied unit if there is a clear space on the other side. But if your ally has 2 units blocking a 1-hex land bridge, you can't get past him. Your units can't share tiles with any other units. So yes, it's possible to block friendly units. But keep in mind that land units can embark onto sea tiles, so you could get around him that way.

not jsut allies but neutral units too, i saw a siamese unit walk through the german spearman on gregs stream.
 
I realized the long loading time too. But this isn't that different with Civ4 actually. Take a huge map, put the max amount of Civs into it and check out the time it used when being in round 100 or so - I guess it's pretty much the same (on a system which is as old als Civ4).
 
AS people stated before. He was streaming a video of the full game screen and a webcam. That really taxes a CPU and GPU. If you've ever run FRAPS you know what it's like to have to lower your setting to record video or get major lag.

Misunderstanding as FRAPS has to access HD to record, while streaming video does not- unless you are recording it, plus it uses a video layer of the card which is almost completely independent of the rendering process of the GPU so simultaneous video and rendering should be no slowdown at all for modern GPUs unless we're talking Blue-ray quality.

And the recording can happen on another computer. And as they were playing on a high end machine my bet is it had 6 cores at least... so how is your or other people's duo cores going to play the game??

Looks rather laggy.
 
Looks rather laggy.

I never got that impression at all. The video feed itself might've been glitchy at times but the gameplay looked smooth.

I've seen multiple gameplay videos now and never really noticed any kind of performance issue in any of them. No previewer, reviewer, GamesCom player, or anyone has mentioned any kind of performance issue and that's the kind of thing people would bring up.

Despite what some people think, 2K (or game publishers in general) doesn't control the media or random players at conventions and wouldn't be able to cover up or coerce every possible source of information that's published about the game so far. :p
 
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