dagriggstar
King
So to be clear, we are talking about inidividual civilizations (I usually call them factions) rather than the game civilization.
Some background, I've recently been sucked back into civ II expecting that the lack of unique elements (Units, Buildings, Abilities etc) would really bother me. Instead I basically went back to being an addict lol. Turns out
1) Each civilization having a name
2) Each civilization having its own city list
3) Heralds and leader paintings. Tempted to put these as two points but they appear on the same screen and are therefore very enhanced by the presence of each other.
4) Being prompted for my leader name before game start. Then seeing that name pop up throughout the game.
Is enough immersion for me to feel like "Yeah I am the English, there's Persia to my North doing their thing" etc.
Conversely, my last civ VI game I abandoned in part due to not making full use of Indonesias kit. Basically I missed out on religion which kinda put me in a bit of a downer, because I didn't feel like I was utilizing all their advantages. Like I'm being told that this is in part a religious civilization but by not using missionary ability I'm not getting the real Indonesia civ VI experience. I find I get that feeling more when I ignore unique abilities (Mongolia Genghis Khan in VI looking at you) but sometimes if I just totally don't use a unit or building (Tlatchlis) as well.
So here's the question - what is the bare minimum amount of game elements you think you need to make you feel like you are the civilization you are playing as (what's the minimum for you to get the "Yes, I am civilization x" basically) ?
And a bonus question - How do you feel when you don't use all aspects of a civilizations uniqueness (Like if you don't use a civilization ability for instance) ?
Some background, I've recently been sucked back into civ II expecting that the lack of unique elements (Units, Buildings, Abilities etc) would really bother me. Instead I basically went back to being an addict lol. Turns out
1) Each civilization having a name
2) Each civilization having its own city list
3) Heralds and leader paintings. Tempted to put these as two points but they appear on the same screen and are therefore very enhanced by the presence of each other.
4) Being prompted for my leader name before game start. Then seeing that name pop up throughout the game.
Is enough immersion for me to feel like "Yeah I am the English, there's Persia to my North doing their thing" etc.
Conversely, my last civ VI game I abandoned in part due to not making full use of Indonesias kit. Basically I missed out on religion which kinda put me in a bit of a downer, because I didn't feel like I was utilizing all their advantages. Like I'm being told that this is in part a religious civilization but by not using missionary ability I'm not getting the real Indonesia civ VI experience. I find I get that feeling more when I ignore unique abilities (Mongolia Genghis Khan in VI looking at you) but sometimes if I just totally don't use a unit or building (Tlatchlis) as well.
So here's the question - what is the bare minimum amount of game elements you think you need to make you feel like you are the civilization you are playing as (what's the minimum for you to get the "Yes, I am civilization x" basically) ?
And a bonus question - How do you feel when you don't use all aspects of a civilizations uniqueness (Like if you don't use a civilization ability for instance) ?