BugList Setup some early Human barbarian spawns and additional neanderthal unit spawns to create some diversity out there in wilderness hominid encounters. -A little involved... Start threads with polls on each option in the Tips and Tricks section, with a central thread to be stickied. Write out a guide for v37 players. Stuff for the pedia, Tips and Tricks section, and some training videos to go with it all. -LAST task Crash - actually a freeze - when player is defeated. -I'm currently admitting some defeat in my first attempts to solve this. I've learned a lot about the problem, it's simply a matter of the interface freezing. The game continues in the background, fully understanding that the game is over for the human player. But because the end sequence popups that have failed due to a frozen interface, the player never confirms to stop the game processing in the background. This is how you can wait and save after a long time and see turns having been recorded for the playback long after things ended for you. I can't seem to isolate where or how the interface is freezing up but it's happening before the unit is even shown to capture the city, out in the who knows ocean of the code. Since the code continues unhindered and doesn't give any warnings to suggest where its taking place, (perhaps python errors might be logged?) I have no hints as to where or even why it's happening. You'd THINK that if the freezing up was due to the player losing the game then it would happen AFTER the city is shown to be captured, right? *sigh* Far too complicated for such a minor bug! I've asked for help from 45* as was suggested earlier. Shelved for now. Still on track for our release date! Woohoo!