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Thunderbrd's pre-v37 debug checklist

Discussion in 'Bugs and Crashes' started by Thunderbrd, Nov 15, 2016.

  1. Thunderbrd

    Thunderbrd C2C War Dog

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    I have no idea. I just don't want us to be releasing with an errored out mapscript and DH says there's a danger in outright removing it.

    Awesome... thank you for looking into this for me!
     
  2. Toffer90

    Toffer90 C2C Modder

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    PerfectWorld 1 is a mess and I feel we should remove it completely.
    Deleting it does not prompt any error even with the debug dll.
     
    Last edited: Dec 4, 2016
  3. Thunderbrd

    Thunderbrd C2C War Dog

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    Then kill it! :)
     
  4. Toffer90

    Toffer90 C2C Modder

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    Aye aye cap'n.
     
  5. Thunderbrd

    Thunderbrd C2C War Dog

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    Hey Toffer... you don't think this removal has something to do with other mapscripts, including the WIP, acting up do you?
     
  6. Toffer90

    Toffer90 C2C Modder

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    I have no reason to think that yet; we can only assume the issue is in the players mod setup, until we get more similar reports, or can reproduce the issue ourself.
     
  7. Thunderbrd

    Thunderbrd C2C War Dog

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    Hmm... I've been able to replicate the pangea issue at least. Just now. Get's pretty well stuck on that. Let me know if you need some code debugging assistance on this one somehow. it seemed you may have a bead on the issue.
     
  8. Toffer90

    Toffer90 C2C Modder

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    I've planned to debug the map script for pangea option today. I'm pretty sure I know what is going on even without having looked into the issue yet.
     
  9. Thunderbrd

    Thunderbrd C2C War Dog

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  10. Toffer90

    Toffer90 C2C Modder

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    Not sure what might be wrong with the others, if time permits I'll look into that today as well.
     
  11. Thunderbrd

    Thunderbrd C2C War Dog

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