LouLong
In love with Rei Ayanami
This is the beta (currently v0.8) version of my Warring States scenario.
The link is here (17 MB) :
https://www.mediafire.com/file/bch0p94lkvi2qex/TianXia.rar/file
Download, unzip into Civ3/Conquests/Scenarios
However I put the wrong biq into the file (left debug mod on and gave only one city to the Qiang) so it is better to use the biq attached at the bottom of this post (and that I will probably update once I have feedback). You still need to donwload the file listed above first though.
Remember this is just a beta so there still are many placeholder for gfx (none for units though) such as resources, improvements, leaderheads,... Some resources, techs, improvements have not been yet added, mostly because I am not sure about them yet and the tech-tree without any arrows (TLC has gently proposed to do them but I am not 100% sure of the tech-tree yet) can be a bit difficult to understand.
Governments pedia (as a bunch of other pedia) are not complete but the stats are usually correct.
But the most annoying can be the cities as I have not yet placed all of them correctly AND I haven't done any real city list yet.
So why do I upload this beta ?
Well,
1/ to show there really is something going on which will hopefully make some creators here take care of my requests for improvements (mostly).
2/ to have it tested for balance, gameplay, fun, bugs and others...
3/ to maybe get some new ideas or critics/comments about what can be made better,... or historical help if some things really seem dumb to you.
For your infos, because the pedia is not complete :
Settlers cannot be built but they are generated automatically every 35 (IIRC) turns mostly for the "Chinese" civs. Only grasslands, flood plains and plains can be settled !
If you play Zhao or Yan (but also Wei sometimes) be very careful of the XiongNu which can overrun you easily if you start raging war against another civ and leave your northern flank unprotected. I have seen XiongNu raids devastating Zhao and Wei nearly completely in the early game because Zhao had declared war on Wei and did not have many troops in the North to protect against the XiongNu with whom they have cultural border issues. Later units can definitely stop the XiongNu but at the beginning try to send them against someone else (but not too weak).
Most "barbarian" civs can become part of the Chinese cultural influence after a "long" while as this time saw the spreading of Chinese civilization (especially the Shu/Pa kingdoms in Sichuan and Yue). At the beginning they are mostly annoying with their numerous but weak troops (however not weak by comparison to stats of early Chinese units !).
Ships have a very limited role but I have added some anyway even if the ships chosen are not really correct for that time to add some flavor.
Hoever this scenario remains mostly and land-based one with heavy impact of large formations (literaly real waves of troops).
Some techs are bonus techs (Zhonghenjia, 100 schools of thought, Foreign Ideas) which can be useful in this long tech-tree.
It is possible I will add an extra wheat resource with bureaucracy as well as bamboo and rice (for the Southern part). Other things that can be added later are : assasins, a spaceship victory requiring Heavenly Mandate (tech) and 8 "spaceship parts" requiring a special resource located under each of the original captial-cities of the Warring Sates (an idea I had before but haven't implemented yet).
Ideas (improvements, wonders), comments, bug-hunt welcome !
And hope it is still enjoyable even in beta.
The link is here (17 MB) :
https://www.mediafire.com/file/bch0p94lkvi2qex/TianXia.rar/file
Download, unzip into Civ3/Conquests/Scenarios
However I put the wrong biq into the file (left debug mod on and gave only one city to the Qiang) so it is better to use the biq attached at the bottom of this post (and that I will probably update once I have feedback). You still need to donwload the file listed above first though.
Remember this is just a beta so there still are many placeholder for gfx (none for units though) such as resources, improvements, leaderheads,... Some resources, techs, improvements have not been yet added, mostly because I am not sure about them yet and the tech-tree without any arrows (TLC has gently proposed to do them but I am not 100% sure of the tech-tree yet) can be a bit difficult to understand.
Governments pedia (as a bunch of other pedia) are not complete but the stats are usually correct.
But the most annoying can be the cities as I have not yet placed all of them correctly AND I haven't done any real city list yet.
So why do I upload this beta ?
Well,
1/ to show there really is something going on which will hopefully make some creators here take care of my requests for improvements (mostly).
2/ to have it tested for balance, gameplay, fun, bugs and others...
3/ to maybe get some new ideas or critics/comments about what can be made better,... or historical help if some things really seem dumb to you.
For your infos, because the pedia is not complete :
Settlers cannot be built but they are generated automatically every 35 (IIRC) turns mostly for the "Chinese" civs. Only grasslands, flood plains and plains can be settled !
If you play Zhao or Yan (but also Wei sometimes) be very careful of the XiongNu which can overrun you easily if you start raging war against another civ and leave your northern flank unprotected. I have seen XiongNu raids devastating Zhao and Wei nearly completely in the early game because Zhao had declared war on Wei and did not have many troops in the North to protect against the XiongNu with whom they have cultural border issues. Later units can definitely stop the XiongNu but at the beginning try to send them against someone else (but not too weak).
Most "barbarian" civs can become part of the Chinese cultural influence after a "long" while as this time saw the spreading of Chinese civilization (especially the Shu/Pa kingdoms in Sichuan and Yue). At the beginning they are mostly annoying with their numerous but weak troops (however not weak by comparison to stats of early Chinese units !).
Ships have a very limited role but I have added some anyway even if the ships chosen are not really correct for that time to add some flavor.
Hoever this scenario remains mostly and land-based one with heavy impact of large formations (literaly real waves of troops).
Some techs are bonus techs (Zhonghenjia, 100 schools of thought, Foreign Ideas) which can be useful in this long tech-tree.
It is possible I will add an extra wheat resource with bureaucracy as well as bamboo and rice (for the Southern part). Other things that can be added later are : assasins, a spaceship victory requiring Heavenly Mandate (tech) and 8 "spaceship parts" requiring a special resource located under each of the original captial-cities of the Warring Sates (an idea I had before but haven't implemented yet).
Ideas (improvements, wonders), comments, bug-hunt welcome !
And hope it is still enjoyable even in beta.
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