Discussion in 'Civ3 - Completed Modpacks' started by haluu, Nov 19, 2010.
just the standard editor that comes with the game. =)
Try one of the others! (do a backup first, of course)
yeah i might! i'm just afraid of unknown bugs from the other editors. i know i tried a different editor a long time ago, and it caused some wierd things to happen to the mod. but i'll look around. thanks for your suggestion!
When are you going to post the update to extend the turn limit for your mod?
i'm currently working on a patch that will include 2 new races and a multitude of gameplay balances/changes. in the patch, i will include a fix that will increase the turn limit to 1000 turns (with the choice to play more turns afterwards, if you want to, of course). but the new races take a while to make, so i'm hoping to have everything done in a few months. thanks for your patience and interest! =)
I am proud to announce that Version 1.1 of the mod has finally been released! go to the first page of the thread for the download link! have fun! and please leave your thoughts on the new version here, so i can keep improving the mod!! =)
Thanks haluu! Played your mod from v1.0 for a lot of time. Finally got through all of the races.
Unfortunately atomicgamers is down. Could you please reupload the files?
thanks for your interest! i just realized recently that atomic gamer is down. i'm usually pretty busy, but i'll try to get the files uploaded onto a different website as soon as i can. thanks for your patience! =)
Good news guys! Version 1.2 has been released and the Full Version can be downloaded from mediafire! the link is on my signature!
*raises hand* That's a link to this very thread.
lol i know it is. its a link to the first page of the thread. just scroll down a bit to find the download link for version 1.2. =)
Cool, I have been looking for a mod to play as I currently can download some. I was having trouble for most of the mods I looked at because most were not available.
Yes, I actually posted that as a placeholder while I retrieved the link and gave up after a few attempts at reloading timed out.
For lazy people: https://www.mediafire.com/?78r4kvpg5dy1tqg
Wohooo! More races equals more fun.
bug(?) with the skaven:
the warp flamer 11att/10def/1hp
cost more than double (335 shields, 3 pop) and comes later in the tech tree but is inferior to
the rat ogre 12att/10def/3hp which costs only 150 shields, 2 pop
yes indeed this is a bug. i never noticed this because for some reason i forgot to add the Rat Ogre into my excel sheet that i use to balance all the units. thanks for pointing this out! i didn't want any overly strong units for the Skaven, as their use of the Rat Tanks can make them unstoppable with units that are too powerful stacked together. i think my original intention was to give the warp flamer some bombardment ability as well, thus justifying the higher cost. this will be fixed in the next version. =)
To be honest, the Skaven are on the lower end of the strength scale even with their rat tanks.
as ai they are usually wiped out pretty quickly. as player (singleplayer) they are surviveable. in multiplayer it's a challenge.
but i think this "natural unbalance" of strong and weak races should be maintained! because that's make this mod also so special.
Thanks for your input and kind words! I will keep balancing this mod continuously, of course, and input like yours helps a lot! I may end up strength ening the Skaven slightly, but not too much. I haven't even considered multiplayer play, as i usually play against the A.I. How is your multiplayer experience with this mod?
Bug with the Zorg:
The Spawning Nest produces Mantis instead of the Larvae taking away their speciality.
Problem with download:
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