Havent played your mod yet but planning to eventually do so - so not sure if I am part of your target audience for the questions here. About question 2 & 3: I think a lot of the "fluff" comes from AI factions being in the game and not just from every race being interesting as a human controlled one. From my limited (never played so far) POV the most important things in this order: 1) Mod must be interesting, have interesting content. Otherwise I wouldnt even look at it. But (in my limited opinion which is only based on reading this thread) it already has that and doesnt really need more. So I think at this stage (slow development, base game very old etc) the following points are more important. 2) It needs to work properly. If its buggy or crashes - this kills the fun. 3) AI performance. If AI has severe weakness like unable to cross water this kills the fun too - after finding out about it. 4) Balance. Yes, Im much more looking for fixes and tweaks than big new things like a new race.