[GS] Tier One Mod

Joined
Feb 5, 2017
Messages
660
Location
Minneapolis, MN
https://steamcommunity.com/sharedfiles/filedetails/?id=1662926949

I finally tried my hand at modding. I tried to take some of the lower power civ's and make them better and more 'niche'. Nothing too complicated.
France
A whiff of grapeshot
Siege Units +10 Combat Strength vs. land units.

Chateau
+3 Culture
+3 Adjacency to Luxury
+3 Adjacency to Luxury

Language of Love
Library:
+1 Great Writer points.
+1 Library Great Work of Writing Slot
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Georgia
Tsikhe District
Holy Site with Outer Defenses and Ranged Strike.
+6 faith base.
-2 per adjacent district.
Mutually Exclusive with Encampment

Golden Monastery
Temple:
+2 Science.
+1 Great Scientist Point.
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India
Gandhi
War Wareness 400%
Stepwell +2 Housing, +3 Food Farm Adj

Doesn't get Varu as UU

+1 Economic policy slot at Code of Laws.
+1 Diplomatic policy slot as Political Philosophy.
+1 Economic policy slot at Divine Right.
+1 Diplomatic policy slot as Exploration.

Wrath of Gandhi
His words are backed by +50% towards Project Build Nuclear Device.
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Khmer
Holy Site +2 Housing, +4 Food River Adj, +2 Amenity River Adj
Prasat +1 Envoy
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Norway
Stave Church +100% combat experience for all melee and ranged land units trained in this city. +50% to Melee and Range Unit Productions

Old Norse
+1 production from water resources.
+2 production from Fishing Boats (Replaces Stave Church Bonus).
+1 food in shallow water.
-1 production from Hills.
-1 production from Mines.
+1 production from Forest.

Berserker
200 Production
50 Combat Strength
3 Base Movement
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Spain
Iberian Horses
Accumulate more horse resources.
+25% production toward Light Cavalry units.
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Canada
Gloves come off
+5 Combat Strength after receiving a declaration of war in the past 10 turns

Sugar Shack
+1 Culture Tundra Forest.

Land of Ice and Snow
+1 Foood from Tundra.
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England

Royal Navy Dockyard
Available at Sailing Tech

Engleanor
Engleanor:
+1 Great Writer points.
+1 Library Great Work of Writing Slot

Vicky
+1 extra adjacency from districts to Royal Navy Dockyard
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Last edited:
https://steamcommunity.com/sharedfiles/filedetails/?id=1677107277

My second mod.

More Resouce Sources
More Ways to Accumulate Stragetic Resources
By: The_Googles_Do_Nothing
I created this mod because the current system is often a all-or-nothing situation.
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Buildings:
Increase from resouce in city building is built
BARRACKS
+1 Iron
STABLE
+1 Horses
ARMORY
+1 Iron
+1 Horses
MILITARY_ACADEMY
+1 Iron
+1 Horses
WORKSHOP
+1 Niter
SHIPYARD
+1 Coal
SEAPORT
+1 Oil
AIRPORT
+1 Aluminum
Warlord's Throne
+1 Iron
+1 Horses
+1 Niter
+1 Coal
+1 Oil
+1 Aluminum
+1 Unranium

Provide Addional resouces per building
HYDROELECTRIC DAM
+1 Aluminum

Double Jebel Barkal Iron provided

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Districts
Harbor
+10 Stockpile Cap

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Units:

+100% Resource Cost
Resources added to some Seige Weapons and Support Units.
Addional Maintaince for some units

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Improvements:

Camps and Pastures provide a single HORSE
Mines not on Luxury or Bonus resoures provide a +1 IRON
Quarry not on Luxury provide a +1 COAL
Lumber Mills provide a single NITER
Fort, Roman Fort, Alcazar add +5 to Stockpile Cap
Oil Derriks can be built on flat desert and provide a +1 Oil
Oil Platforms can be built on ocean and provide a +1 Oil
 
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