Pinstar
Ringtailed Regent
I've had this happen more times than I'd like to remember. Researching a technology that enables a religion only to have it say somebody else founded that religion. What mechanic in the game determines who wins ties?
That's funny... I don't think I've ever lost a wonder or a religion on the turn that I'm supposed to found it - 1 turn prior, yes, but not on the same turn. I didn't know that could happen.
I've had this happen more times than I'd like to remember. Researching a technology that enables a religion only to have it say somebody else founded that religion. What mechanic in the game determines who wins ties?
@ Grimus:
Well, you've said it all. I feel so stupid right now...
Touche!
There are no ties.
This is a turn-based game, not real time.
When you end your turn in single-player, the actual "turn" hasn't ended yet - the other civs need to go. You're just the first in a line of many civs.
Just because you have 1 more turn to complete a project, you're not guaranteed to finish it... the other civs (remember them? ) still need to perform their parts of the turn.
Usually when you lose your wonder with 1 turn to go, it probably means that another civ "already" had 1 turn to go last turn, and was merely waiting for you to perform your next turn, along with any other civs before it so that it could claim its prize.
No, it works by turns. Civ is turn- based game and at start engine decides players queue.
CIV developed from board game, so imagine that you play board game with another friends. Your play first at turn, but after you is more players to play their own turns. When last of them complete, new, "big" turn for all players begin. Imagine that last player is finishing wonder. Now imagine that first player is finishing too- actually, he already play his turn, but his wonder is not complete yet. When new, big turn begins, first player gets wonder, last player bites the dust...
there are many of similar topics, use search to find other explanations... Some are different, but it is 100% sure that overbuilding has nothing with this...
it goes by turnorder(ie who is on top when the game starts) not by overflow...
Seem to me like interlocking turn order.
When the AI attacks my city, i cant upgrade any units before it attacks again next turn.
So it has goes last this turn (attack, my units get xp), followed by going first next turn /attack before i could upgrade), so i cant upgrade.
Otoh, i can, during the first combat is resolved, put other units in that city.
So, while my first and only axemen is just graphically destroyed by an infantry, i can put a longbowman inside to keep the infantry out.
Its very strange.
azzaman333 said:I'm 90% sure there is no turn order in simultaneous turns multiplayer, so it can't go by turn order. I'm also 90% sure that what simultaneous turns uses is overflow.
No, even with simultaneous turns in multiplayer the building phase is not simultaneous, only the movement phase. In simultaneous mode the civs still have a specific order (the order they were listed in when you set up the game), and this is the decider in the event of a tie.
There are no circumstances where the overflow makes a difference in the event if a tie. The overflow theory was disproved ages ago. Whichever civ was listed first when you set up the game wins in the event of a tie, period. This will be the human player in single player mode unless you deliberately change it, and will be the host in multiplayer.