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Tile improvements

Discussion in 'Civ5 - Strategy & Tips' started by KingMackem, Oct 7, 2010.

  1. KingMackem

    KingMackem Chieftain

    Joined:
    Sep 30, 2010
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    68
    Location:
    Durham, England
    As I got seriously bored of just spamming TP everywhere, I've started tentatively trying out some of the other tile improvement. Was just wondering how people on here prefer to use the land they've got.

    Personally I find that farms by rivers are becomming a bit of a necessity for me, no matter what the hex is (be it a hill, plains, grassland etc.). I'm still hitting the TP other areas. Tried a few mines on hills but still can't shake the feeling that they're just not good enough. Same goes for the lumbermill as well. Are mines and lumbermills as useless as they seem? Or am I just missing something?

    Any opinions?

    p.s. becoming more satisfied with Civ 5 the more I play it.
     
  2. Rathelon

    Rathelon Prince

    Joined:
    Mar 10, 2006
    Messages:
    423
    Location:
    Portland, OR
    I'm still working it out in my games too. I'm finding making a real good production city is hard to do. From a situational standpoint, I can understand why mines and lumbermills dont produce as many hammers in this version - city radii are potentially twice as big as the last game. But, it seems from a practical standpoint, this rarely happens so the production is not working quite as well.

    On aside, however, with 1 unit/hex, it's not necessary to build big stacks of units anymore so maybe it's a wash.

    I generally farm deserts and plains and all riverside tiles. And trading posts in open grasslands and flood plains. It's those hills I have to think about. Sometimes they're farms (riverside), sometimes trading posts, and occasionally a lumbermill if it's late enough that I get +2 hammers.
     
  3. Celevin

    Celevin King

    Joined:
    Jul 21, 2010
    Messages:
    919
    Production wise, you should have a combination of trading posts and mines. Building wise, sometimes you need to buy a building rather than make it for some cities. Units wise, it's cheaper to produce lower grade units and upgrade them, which requires a mix of production and gold.

    I find gold is weaker, but more versatile, than production.

    Farms are just kind of useless unless you've got no maritime city states.
     
  4. Landstander

    Landstander Warlord

    Joined:
    Feb 21, 2006
    Messages:
    217
    For my core cities, I tend to plan them for growth. So I space them 5 or 6 tiles apart and build lots of farms and some mines. These cities are meant to have high production and large populations. Maybe one or two (like the capitol) will get some trading posts. I'll save most forest tiles for lumbermills. These cities will also get lots of buildings, which means lots of maintenance, which gets expensive.

    Then, I will either build some new settlements for resources or conquer some nearby cities. Those cities will get lots of trading posts to bolster the economy and support the large, core cities.
     
  5. EscapedGoat

    EscapedGoat Warlord

    Joined:
    Dec 4, 2005
    Messages:
    162
    Even with 3-4 maritime allies I often prefer a riverside farm over a tp. It's really not as clear cut as it was in Civ 4 with cottages.
     
  6. fed1943

    fed1943 Emperor

    Joined:
    Nov 28, 2005
    Messages:
    1,185
    Location:
    Lisbon
    Farms in river tiles are good.
    Whip is out but specialists still in.
     
  7. Rathelon

    Rathelon Prince

    Joined:
    Mar 10, 2006
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    423
    Location:
    Portland, OR
    I have begun playing with city states turned off (much like I disabled vassals in the last game), so no food from maritime cities. Besides, even if I had them, I wouldnt want to rely on always getting my food from a city state. Seems like a crutch to me...one that an enemy could kick out from under you.
     
  8. Acidrain

    Acidrain Chieftain

    Joined:
    Aug 1, 2008
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    89
    I usually build always mines on hills, farms on riverside grassland/floodplains, trading posts on plains or river side plains and trading posts on grassland which are not adjecent to river.
     
  9. Collic

    Collic Warlord

    Joined:
    Sep 27, 2010
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    112
    lumbermills get the same bonus as mines with one of the techs, I forget which. When they do, they're a universally better option than mines since you will still get food from the tile. Mines could use an extra hammer I think because of this.

    I generally tend to fill my riverside with either farms, or trading posts. If the area is heavily forested and (preferably) has hills nearby, i'll go for mostly tp's and then later turn it into a production city with mines and lumbermills. You can get a lot of production that way with hydroplants, especially if you rail-road it and stack the other bonuses.

    Initially my farms will end up by rivers, but as soon as I unlock the tech (again, I forget which) that adds the same bonus for non freshwater farms, they'll get replaced by tradeposts if it's viable.
     
  10. xcalibre0

    xcalibre0 Chieftain

    Joined:
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    I don't like to farm non riverside tiles because then when a Golden age pops they don't benefit. I think it's better to make sure as many tile as possible produce at least one gold so that they benefit from GA. Farm the river, TP the rest, there's no way that I know of to add a hammer easily to a tile that doesnt have one already.
     
  11. Collic

    Collic Warlord

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    I'd never considered that. Very good point.
     
  12. biohazard72

    biohazard72 Prince

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    Sep 29, 2010
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    Location:
    British Columbia
    Farm riverside tiles and deserts, lumbermill forests, mine/TP hills, farm/TP plains depending on food situation of city. Farms on non-river flatlands get no benefit from golden ages, so I avoid them.
     
  13. crazymarco

    crazymarco Chieftain

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    Dec 26, 2005
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    I farm on every riverside tile. Lumber on remaining forest. Mine on hills and TP the rest (i.e. non riverside and non-forest land).
     
  14. tm01xx

    tm01xx Chieftain

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    Sep 25, 2010
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    So you mean no more specialized cities like production, commerce, or science city? All cities are now combination of TPs, mines and farms?
     
  15. delra

    delra Warlord

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    I TP hills and forests instead of building mines and lumbermills. Makes for some really balanced tiles after Rationalism.
     
  16. crazymarco

    crazymarco Chieftain

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    Actually the location of your city had already specialized your city type.

    IMO, as the :hammers: you got is so rare and little in CIV, keeping some forest for lumbering is reasonable for your city, even though you named it as science or commerce city. And I just specialized the city by it's building in the city. Like forge or army-related building in my production city.
     
  17. KingMackem

    KingMackem Chieftain

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    Location:
    Durham, England
    I miss watermills... they were great for science and gold in 4 with later civics.
     
  18. MickyLuv

    MickyLuv Chieftain

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    Dec 14, 2005
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    The tech is Steampower.

    Lumber mills rock and I build them on all forest hexes. Mines only on hills with jungle or bereft of vegetation.

    Question is now - do you chop early or save those forests for later?
     
  19. THE_COW_IS_OK

    THE_COW_IS_OK Chieftain

    Joined:
    Aug 29, 2002
    Messages:
    89
    Optimally you get best conversions when you get food from maritimes, coins from trades, and hammer from your tiles.
    So Its mining all the way (Even if I need to buy those expensive hills).
    If CS food and AI trade money are not enough, then
    Irrigating fresh land and trade posts others become my second best choice.
     
  20. jayjackson

    jayjackson Warlord

    Joined:
    Jan 5, 2006
    Messages:
    155
    Location:
    Just outside of Detroit!
    Save them. You couldn't buy until US in IV, now its out of the gate. I don't miss the whip much, either. :)
     

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