val,
I try to play a bit like yourself in that I'll try to avoid overlap where practicable.
The problem essentially arises because maps rarely seem to allow fantastic city placement;
If you find sites with nice placement of resource tiles, there will be lack of fresh water but one tile away you'll be next to a river, or a mountain or a lake is the feature of the tile where the fax-X sweet spot is, or as you find good early-game strategic resources through technologies (Copper, Iron, Horses), they appear in all the wrong spots forcing sub-optimal city placement, etc. etc. Essentially, if you want to grab the resources, rarely does the game allow for a perfect 'OXXXXOXXXXO' placement across the map.
The benefit of overlapping also allows for your cities to change their roles and be more dynamic during a game. For instance a Cow Pasture provides bothand
- there may be times where one city will leverage more out of a high food square than the other out of a high production square, so you can accommodate for these shifting dynamics.
Sometimes the damn AI shows up just where you didn't want them to, and forces you to take your Settler and put them in a sub-optimal spot.
Having tighter city placement also reduces the distance maintenance penalty.
Food counts will also not support all tiles in a fax-X to be worked. If your side-by-side placement lands you in brown hills, tundra, and a Silver resource, but there's a Clams tile one away, then you'll endure some overlap for this food poor city that may never actually compete for food because it will never get a high population.
I'm sure there are more reasons ...
val,
The benefit of overlapping also allows for your cities to change their roles and be more dynamic during a game. For instance a Cow Pasture provides bothand
- there may be times where one city will leverage more out of a high food square than the other out of a high production square, so you can accommodate for these shifting dynamics.
I'm sure there are more reasons ...
"This is a civ 4 forum, you can no longer switch tiles between cities as you could in civ 3"
"This is a civ 4 forum, you can no longer switch tiles between cities as you could in civ 3"
Yes you can. I do it frequently.
Buntaro's quite right, of course, that normal tile-switching remains a powerful strategy in CIV4. I'd say that tile-switching is more important than ever in CIV.
Even if I cannot get away from my old CIV2 habits, in which I'd try to cover every tile (water included) with nothing but BFC's, heading for the maximum population possible....
You get more population with 2 cities working 30 tiles than with 1 city working 20...![]()
It's very different to
1) try to have all tiles of the map covered by BFCs
or to
2) try to avoid at all cost that a tile is in 2 BFCs.
I have no problem with 1. It's a waste to have good tiles unworked.
2) is wrong.
Why?
a) because sometimes you need overlapping (going cultural, you want to grow the cottages, and the pop. you do this by letting "helper cities" grow the cottages and working food tiles in the main cities)
b) because sometimes (or most of the times ) you cannot grow to size 20 before the game ends or is mostly finished anyway. This means that if you don't overlap, you don't use all the tiles for most of the game.
You get more population with 2 cities working 30 tiles than with 1 city working 20...![]()