Tile Yield Mod for Download!

Huck Finn

Warlord
Joined
Sep 20, 2010
Messages
114
Location
Wisconsin
I'm a newb around here, can somebody tell me how to post this to the mod section ? It doesn't seem to allow me to post anything?

MOD

I was getting really annoyed with the insanely slow build times, so I have changed the basic yields of tiles.

I changed ONLY production, nothing to do with food or gold.

Basically, any kind of hill with a mine, will net you 5 hammers. 4 Production Base.

A forest with lumbermill will net you 4 hammers and 1 food. 3 Production Base.

Other changes:

Desert, Tundra, Jungle tiles have production increased to 2

All national wonders that gave hammers are now doubled to 4 production.

Basically, this mod roughly halves the time it takes to build units and buildings. I think it works really well without being overpowered or game breaking.

This is my first attempt at this, so please let me know if there are any mistakes or errors.

Consider this a beta release.

HOW TO INSTALL

Go to your Steam folder on your main hardrive.

Click SteamApps Foldier

Click Common folder

Click on Sid Meier's Civ 5 Folder

Click on Assets

Click on Gameplay Folder

Click on XML folder

Click on Terrains folder

You will see six xml files in this folder. The next step is import

COPY THE CIV 5 TERRAINS & CIV5 FEATURES files. Remove them from the folder and store them in a safe place. These are your backups! If you think my changes suck or whatever, you need these to return the game to normal.

Final Step: Find wherever you downloaded my two files and put them into the terrains directory.

That's all you had to do!

If you wish to remove my changes, simply erase the files and put back the old ones.

This is save game compatible.

Let me know how you like it/hate it!
 
damn :(
 
Why not just go into the speed settings in CIV5GameSpeeds.xml and reduce the cost of all the units and buildings by 1/2?

Example for Marathon Speed

<GameSpeeds>
<Row>
<ID>0</ID>
<Type>GAMESPEED_MARATHON</Type>
<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
<DealDuration>90</DealDuration>
<GrowthPercent>300</GrowthPercent>
<TrainPercent>300</TrainPercent>
<ConstructPercent>300</ConstructPercent>
<CreatePercent>300</CreatePercent>
<ResearchPercent>300</ResearchPercent>
<GoldPercent>300</GoldPercent>
<GoldGiftMod>67</GoldGiftMod>
<BuildPercent>300</BuildPercent>
<ImprovementPercent>300</ImprovementPercent>
<GreatPeoplePercent>300</GreatPeoplePercent>
<CulturePercent>300</CulturePercent>
<BarbPercent>400</BarbPercent>
<FeatureProductionPercent>300</FeatureProductionPercent>
<UnitDiscoverPercent>300</UnitDiscoverPercent>
<UnitHurryPercent>300</UnitHurryPercent>
<UnitTradePercent>300</UnitTradePercent>
<GoldenAgePercent>200</GoldenAgePercent>
<HurryPercent>100</HurryPercent>
<InflationPercent>10</InflationPercent>
<InflationOffset>-270</InflationOffset>
<VictoryDelayPercent>300</VictoryDelayPercent>
<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
<PortraitIndex>0</PortraitIndex>
</Row>

To

<GameSpeeds>
<Row>
<ID>0</ID>
<Type>GAMESPEED_MARATHON</Type>
<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
<DealDuration>90</DealDuration>
<GrowthPercent>300</GrowthPercent>
<TrainPercent>150</TrainPercent>
<ConstructPercent>300</ConstructPercent>
<CreatePercent>300</CreatePercent>
<ResearchPercent>300</ResearchPercent>
<GoldPercent>300</GoldPercent>
<GoldGiftMod>67</GoldGiftMod>
<BuildPercent>150</BuildPercent>
<ImprovementPercent>300</ImprovementPercent>
<GreatPeoplePercent>300</GreatPeoplePercent>
<CulturePercent>300</CulturePercent>
<BarbPercent>400</BarbPercent>
<FeatureProductionPercent>300</FeatureProductionPercent>
<UnitDiscoverPercent>300</UnitDiscoverPercent>
<UnitHurryPercent>300</UnitHurryPercent>
<UnitTradePercent>300</UnitTradePercent>
<GoldenAgePercent>200</GoldenAgePercent>
<HurryPercent>100</HurryPercent>
<InflationPercent>10</InflationPercent>
<InflationOffset>-270</InflationOffset>
<VictoryDelayPercent>300</VictoryDelayPercent>
<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
<PortraitIndex>0</PortraitIndex>
</Row>

I think your supposed to change 1 or 2 more of those, I don't remeber. But its alot better then editting all the yeilds and such.
 
Why not just go into the speed settings in CIV5GameSpeeds.xml and reduce the cost of all the units and buildings by 1/2?


I think this is a good idea, its really a question of what you are going for.

If you feel that focusing on production isn't good enough, then the original mod is a good idea.

If you just flat out feel that stuff should build faster, than altering the build times can help make that work.
 
things like these make the game unbalanced and too easy
because the AI doesn't know it is producing at faster rate.
 
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