1. Firaxis celebrates the "Asian American and Pacific Islander Heritage Month", and offers a give-away of a Civ6 anthology copy (5 in total)! For all the details, please check the thread here. .
    Dismiss Notice
  2. We have selected the winners of the Old World random draw and competition. For the winning entries, please check this thread.
    Dismiss Notice

[R&F] Tile Yield Reference Sheet

Discussion in 'Civ6 - Strategy & Tips' started by Wit, Jan 10, 2019.

  1. Wit

    Wit Chieftain

    Joined:
    Nov 14, 2018
    Messages:
    26
    Attached is a "Tile Yield Reference Sheet" for Civ 6 R&F. I felt this has been missing, and I have been meaning to do this for a while and finally got around it. My hope is that it is self explanatory. All data was pulled from game files. I tried my best to be accurate - I welcome any reports of errors/omissions.
     

    Attached Files:

  2. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Joined:
    Aug 12, 2010
    Messages:
    16,047
    Oh, wow. That's a really nice spreadsheet. Well done!
     
    tedhebert likes this.
  3. Ondolindë

    Ondolindë Emperor

    Joined:
    Apr 30, 2016
    Messages:
    1,180
    Gender:
    Male
    Location:
    La Paz, Bolivia
    Thanks so much for doing this. It’s a great reference sheet!
     
  4. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    11,879
    A* for effort.I appreciate anyone that puts the effort in.
    I do have trouble reading it but feel this is not your issue, more than its a tricky area to make look simple, especially with the changes through the ages.

    A slight misunderstanding that is not just you and may be a bug but I doubt it. I have been playing with a LOT of fisheries lately... is is 1 food per adjacent despite what documents say.
     
  5. Wit

    Wit Chieftain

    Joined:
    Nov 14, 2018
    Messages:
    26
    @Victoria: I appreciate the feedback. I will make note of the fishery modifier comment. Regarding the graphical quality: I was trying to squeeze everything into two pages... perhaps for the next version I should consider making everything a bit bigger for legibility... I will probably wait for GS, though.
     
  6. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    11,879
    Great, taken as intended, I'm a little autistic so say things as I see them.

    ... so looking again jade in jungle gives 1 food, 2 production and 1 culture, Should it be 2 food?
    I have not checked the sheets, just chose a couple at random.
     
  7. Wit

    Wit Chieftain

    Joined:
    Nov 14, 2018
    Messages:
    26
    I believe Jade only appears on featureless & flat plains or grassland or tundra. So, I believe it is correct as shown in the sheet, but please let me know if I am mistaken.
     
  8. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    11,879
    Nope, I am mixing it up with Amber, my bad.
     
  9. Bibor

    Bibor Doomsday Machine

    Joined:
    Jun 6, 2004
    Messages:
    3,021
    Gender:
    Male
    Location:
    Zagreb, Croatia
    I don't understand the point of this spreadsheet, or at least the way it's done.
    At least from an "ease of memorizing" perspective, this seems much simpler:

    Base yields:
    Grasslands: 2 food.
    Plains: 1 food 1 production.
    Coast: 1 food 1 commerce.
    Tundra & Ocean: 1 food.
    Snow and desert: nothing.

    A hill always adds +1 production.
    A forest adds +1 production.
    A rainforest, floodplain or marsh adds +1 food.
    A reef adds +1 food and +1 production.


    an example on mines:

    MINE

    A mine adds +1 production (+2P with apprenticeship, +3P with industrialization).

    In addition to above:
    Production: Coal & Uranium add +2P.
    Gold: Copper adds +2G, Silver/Diamonds add +3G
    Science: Iron/Aluminium/Mercury add +1S
    Culture: Amber & Jade add +1C
    Special cases: Salt +1F +1G, Niter +1F +1P


    Edit: all data taken from the spreadsheet, haven't played the game yet, thinking about buying it ;)
     
    Last edited: Feb 17, 2019
  10. Wit

    Wit Chieftain

    Joined:
    Nov 14, 2018
    Messages:
    26
    I agree, one approach is "memorizing" but that is not the only possible approach. This is intended as an 'additional tool', a reference, perhaps some will find it useful. I hope I will find the time to update it for GS soon...
     
    Bibor likes this.
  11. Bibor

    Bibor Doomsday Machine

    Joined:
    Jun 6, 2004
    Messages:
    3,021
    Gender:
    Male
    Location:
    Zagreb, Croatia
    To be fair, I don't think Civ6 does the best job on displaying yields, that's why it's hard to read. I think a combination of numbers and icons would be much cleaner to read.
     
  12. Smity2k1

    Smity2k1 Warlord

    Joined:
    Jan 10, 2015
    Messages:
    298
    This is so awesome thanks for putting this together!!! Great resource

    I think it would work best in landscape format instead of portrait format. I may have to play around a bit.
     
  13. kaltorak

    kaltorak Emperor

    Joined:
    Jul 7, 2009
    Messages:
    1,522
    Location:
    Madrid
    Awesome. Some thing I dont understand, why are some building bonuses listed like the +1 food from watermill or the +1 production from Rhur valley, but not others like the+1 food from lighthouse?
     

Share This Page