SirTurtle
Warlord
- Joined
- Sep 4, 2010
- Messages
- 126
Here's a quick summary of the end-game tile yields with improvements, based on the PDF manual.
First, I am assuming that the following buildings are built. This will require correct city placement, but that shouldn't be too difficult.
Also I assume all the following technologies are active.
Note the the following factors may also have an effect on yields. However I am assuming they are NOT active. They should definitely be taken into consideration when forming a strategy.
The effect of rivers (up to +1 hammers and +1 gold) is not shown. Bonus resources are marked with an asterisk. Some of the bonus resources (specifically cattle or sheep on grassland, plains or desert) appear worse than farms, so they are not shown. The yields from Luxury and Strategic Resources are not listed; I assume that these will always be improved to extract the resource, given their global benefits.
Great Person Improvements
Grassland/Flood Plains
Grassland and Flood Plains seem to be almost identical. Wheat does not occur on Grasslands. I am assuming that Flood Plains occur only on Desert base terrain; the manual is unclear on this point. Also it's unclear if GP can be settled on Flood Plains.
First, I am assuming that the following buildings are built. This will require correct city placement, but that shouldn't be too difficult.
Spoiler :
Lighthouse: +1 from Water
Mint: +3 from Gold and Silver
Seaport: +2 from Sea Resources
Hydro Plant: +1 from River
Mint: +3 from Gold and Silver
Seaport: +2 from Sea Resources
Hydro Plant: +1 from River
Also I assume all the following technologies are active.
Spoiler :
Civil Service: +1 from Farms with Fresh Water
Fertilizer: +1 from Farms without Fresh Water
Steam Power: +1 from Lumber Mills
Fertilizer: +1 from Farms without Fresh Water
Steam Power: +1 from Lumber Mills
Note the the following factors may also have an effect on yields. However I am assuming they are NOT active. They should definitely be taken into consideration when forming a strategy.
Spoiler :
Free Thought: +2 from Trading Posts
Colossus: +1 from Water
Longhouse: +1 from Forest
Colossus: +1 from Water
Longhouse: +1 from Forest
The effect of rivers (up to +1 hammers and +1 gold) is not shown. Bonus resources are marked with an asterisk. Some of the bonus resources (specifically cattle or sheep on grassland, plains or desert) appear worse than farms, so they are not shown. The yields from Luxury and Strategic Resources are not listed; I assume that these will always be improved to extract the resource, given their global benefits.
Great Person Improvements
I am showing only the values for a grassland placement. I expect this will usually be the best choice for GPs.
Grassland
Best TerrainGrassland
- Academy: 2 5
- Customs House: 2 4
- Landmark: 2 4
- Manufactory: 2 3
Grassland/Flood Plains
Grassland and Flood Plains seem to be almost identical. Wheat does not occur on Grasslands. I am assuming that Flood Plains occur only on Desert base terrain; the manual is unclear on this point. Also it's unclear if GP can be settled on Flood Plains.
- Farm: 4
- Trading Post: 2 2
- *Wheat+Farm: 5
- Farm: 3 1
- Trading Post: 1 1 2
- *Wheat+Farm: 4 1