TimBentley
Deity
Tim01 finished in a conquest loss due to an overwhelming dogpile. First, some copy and pasting:
Version: C3C 1.22f
Difficulty: Demigod
Civilization: America
Size: standard
Landmass: 60% continents
Barbarians: random
Climate: random
Temperature: random
Age: random
All victory conditions enabled, but only diplomatic will be considered successful
Rest is normal
Here is the variant, copied from Arathorn's variant list:
Roster:
Pied Piper
tomasjj
Whomp
skunk
TimBentley
The roster is full as long as everyone wants to play again.
A few things have been learned from the first attempt. Razed cities are bad. If a city is likely to be razed, we should abandon it or give it away. We should prepare for a possible AW, including three-tile spacing. With the potential of wars, we should make sure we keep our reputation secure. I would advise against water trading prior to the discovery of astronomy. I also decided to go for standard to reduce the number of potential enemies.
I'll get around to rolling a few starts soon.
Version: C3C 1.22f
Difficulty: Demigod
Civilization: America
Size: standard
Landmass: 60% continents
Barbarians: random
Climate: random
Temperature: random
Age: random
All victory conditions enabled, but only diplomatic will be considered successful
Rest is normal
Here is the variant, copied from Arathorn's variant list:
Arathorn said:Defiant: You must never give in to a demand from an opponent, that is, you always reject demands for tribute. You may never ally, sign a Right of Passage, MPP, or embargo with another civilization. You may never pay for peace (a peace treaty must either be straight-up or the opponent gives a concession to you. A deal where a tech costs 20 gpt normally and you pay 10 gpt for that tech as part of a peace treaty is fine). Any troops on your soil must be given a boot order every turn. No capturing foreign cities or demanding them in diplomacy. No foreign workers merged into existing cities. If an AI razes one of your cities, that civ must be eliminated.
Roster:
Pied Piper
tomasjj
Whomp
skunk
TimBentley
The roster is full as long as everyone wants to play again.
A few things have been learned from the first attempt. Razed cities are bad. If a city is likely to be razed, we should abandon it or give it away. We should prepare for a possible AW, including three-tile spacing. With the potential of wars, we should make sure we keep our reputation secure. I would advise against water trading prior to the discovery of astronomy. I also decided to go for standard to reduce the number of potential enemies.
I'll get around to rolling a few starts soon.