Lord Lakely
Idea Fountain
ISLAM
Monotheistic Religion
Sunni, Shia, Ibadi
Founder Belief: (Aqidah): Islam starts with one Tenet slot, and gains another each time another Religion is founded this game. Holy Cities you own receive +1
Faith for every 5 followers in Islamic Cities that you do not own.
Follower Belief (Sharia): If you conquer another Religion's Holy City while practising Islam, that City immediately becomes an Islamic Holy City as well. Whenever you create a new Islamic Holy City, discover an Islamic Tenet and increase Islam's Tenet slots by +1. Whenever you discover a new Islamic Tenet, receive a burst of
Faith.
Worship Building (Mosque): This Grand Temple offers additional
Faith and
Food for every [two]
Populations that follow Islam in this City.
Core Identity & Tenets
The Last Religion: Islam is the chronologically youngest major Religion in the world, and spread increadibly quickly. It's lower Tenet slots at the start reflect that it is supposed to be founded late. If it is, you'll receive additional tenets that will allow you to catch up, or use non-Islamic Populations to your advantage.
Holy Pilgrimage: The most famous tenet of Islam is the Hadj, or holy pilgrimage to Mecca. Islam will have this Tenet available, as well as a few other Tenets that buff its first Holy City, Holy Cities in general and Pilgrimages.
Holy War: like Christianity, Islam has a militaristic past, and this is reflected in several of its Tenets.
Interfaith Tenets:
Flavour Tenets (Tenets that Islam is known for, but don't particularly belong to an Archetype).
The list is tentative, so more Tenets may be added later, while others might be tweaked. I'll slowly fold the Religions in, with the next one being Islam.
Monotheistic Religion
Sunni, Shia, Ibadi
Founder Belief: (Aqidah): Islam starts with one Tenet slot, and gains another each time another Religion is founded this game. Holy Cities you own receive +1
Faith for every 5 followers in Islamic Cities that you do not own.Follower Belief (Sharia): If you conquer another Religion's Holy City while practising Islam, that City immediately becomes an Islamic Holy City as well. Whenever you create a new Islamic Holy City, discover an Islamic Tenet and increase Islam's Tenet slots by +1. Whenever you discover a new Islamic Tenet, receive a burst of
Faith.Worship Building (Mosque): This Grand Temple offers additional
Faith and
Food for every [two]
Populations that follow Islam in this City.Core Identity & Tenets
The Last Religion: Islam is the chronologically youngest major Religion in the world, and spread increadibly quickly. It's lower Tenet slots at the start reflect that it is supposed to be founded late. If it is, you'll receive additional tenets that will allow you to catch up, or use non-Islamic Populations to your advantage.
- DAR AL-ISLAM: Extra
Faith from Islamic
Populations in foreign cities you have converted to Islam. - DAWAH: Islamic Clerics exert more Religious Pressure, which scales with the amount of Islamic Populations in nearby Cities.
- DHIMMI: Non-Islamic followers in your cities may receive Amenities from Mosques. If they do, they provide
Knowledge for each Amenity they receive. - HARAM: Whenever you discover an Islamic Tenet, also gain the opportunity to ban a non-Islamic Tenet, rendering its effect useless in all Islamic Cities of your Denomination. This effect can be reversed by the Ecclesiastical Council.
- JIZYA: Increased
Coin per non-Islamic follower in majority cities, but suffer increased
Civil Unrest in those Cities. - KITMAN: The first three Islamic
Populations in a foreign, non-Islamic City are hidden from the owner and cannot be converted until revealed. This effect is a Secret that can be discovered via Espionage. - SHAHADA: Religious Pressure towards Islam is trippled in non-Majority Cities with fewer than 3 Islamic
Populations.
Holy Pilgrimage: The most famous tenet of Islam is the Hadj, or holy pilgrimage to Mecca. Islam will have this Tenet available, as well as a few other Tenets that buff its first Holy City, Holy Cities in general and Pilgrimages.
- FIQH:
Pilgrimage in Islamic Holy Cities is increased by 1% for every Islamic Tenet adopted this game, by any player. - HADJ: +25%
Pilgrimage in Islamic Holy Cities, and +100%
Pilgrimage in the original (first) Holy City, if it still exists. - HEGIRA: Increased Religious Pressure to Cities that have a direct connection to an Islamic Holy City via a road.
- HUJJA: After a new Islamic Holy City is created, permanently add +1
Faith and +1
Prestige for each previous one. - MANARAT: Islamic Worship buildings present in a city extend the
Travel Range for Islamic Pilgrim Visitors (scaling with the tier of the Worship building). - RIBAT: Holy Cities receive +3
Fortification on Districts for every Islamic Worship Building placed in the City. - SAMA: Islamic Holy Cities receive a small amount of bonus
Production from Islamic
Populations in foreign Cities. - QIBLA: Every player that follows this Tenet receives a
Relic upon adoption, and another whenever their Denomination of Islam gains a
Tenet slot.
Holy War: like Christianity, Islam has a militaristic past, and this is reflected in several of its Tenets.
- DARWISH: Military land units have one additional
movement point inside the territory of an Islamic City. - FUTUHAD: Temporarily give your military units +5
STR against Heathens for a set number of turns upon adopting this Tenet. This Tenet cannot be renounced. - INTIFADA: Military units have a bonus to
Offence against Heathens inside your borders - JIHAD: Whenever a Heathen Player declares war on you, receive a
Prototype towards the weakest military land unit you can train in your three Islamic Cities with the highest amount of Followers. Repeats each time you lose a City to a Heathen player. - MUJAHIDIN: Military units inside the territory of a Majority City receive +1
HP for every five
Populations that follow Islam in that city. - ZULFIQAR: Whenever you recruit a military unit in a Majority City, give it one extra
Experience Point for every Islamic Tenet slotted.
- AHL AL-BAYT: Greatly incease the
Faith,
Pilgrimage and possible other
Yields from Islamic
Scriptures and
Relics, but strongly decrease
Relations with Heretics. - IRFAN: Increased
knowledge on displayed
Great Works, more on Islamic Great Works. - HADITHA: Upon adopting this Tenet, upgrade the
Cultural Heritage of all Islamic
Great Works by +1 level, wherever they are. If you renounce this Tenet, remove this effect. - MADRASSAH: Unlocks the Madrassah building, a variant of the Library that yields
Faith whenever it would yield
Culture.
Tourism equal to
Pilgrimage after Flight. - MA'RIFAH: Education buildings placed in Islamic Cities provide +1
Faith in the nearest Holy City. - MAWLA: Convert a portion of your
Faith generation per turn into
Culture. Only applies to Majority Cities. - SUFIYA: Islamic Clerics increase the
Prestige output of
Specialists in majority cities they're stationed in. - ULEMA: Islamic Clerics increase the
Knowledge output
Great Works displayed inside Libraries, Shrines, Temples, Universities, Mosques and their variants.
Interfaith Tenets:
- DIETARY RESTRICTIONS: (Shared with Judaism): Pigs, Shellfish and Seashells give
Coin instead of
Food. All other Animal Resources that yield
Food, yield
Culture as well. - GOD IS GREAT: (Shared with Christianity): A portion of military upkeep costs are paid for with
Faith instead of
Coin. - GÖKTENGRI: (Shared with Tengriism): After winning a set number of combats inside your territory against Heathens or Heretics, discover an Islamic Tenet.
- FAQIR: (Shared with Vedism): Increased
GPP and
Cultural Heritage from
Grand Temples built in Holy Cities. - FOOD FOR THOUGHT (Shared with Buddhism): +1
Food and +1
Faith on
Specialists in Majority Religion Cities. - NAMAZ: (Shared with Zoroastrianism): after completing a positive diplomatic interaction, receive a burst of
Faith. If the two players follow the same State Religion, receive a larger burst of
Prestige as well. - QINGZHEN: (Shared with Eastern Zen): Unlocks the Gongbei, a Grand Temple variant which grants less base
Faith than a regular Grand Temple, but increases
Production for every 
Amenity need it fulfills.
Flavour Tenets (Tenets that Islam is known for, but don't particularly belong to an Archetype).
- EID: Whenever you complete a
Festival that was triggered via a Project, receive a burst of
Food, scaling with the amount of Islamic
Populations in that city. - IFTAR: Whenever Festival is triggered in a Majority City, receive a burst of
Food, scaling with the city's
Faith output. - KARAM: Increased
Trade Route range in Majority Cities. - KHUTBA: Whenever a Majority City triggers a Festival, increase that City's
Faith output by 10% for its duration. - KÜLLIYE: Mosques increase the base
yields of the other buildings they share a distrinct with, if that district is also protected by a Defensive building. - TAQIYYA: Islamic Populations resist conversion from other Religions, and may pray at non-Islamic Worship buildings (receive their amenities) if Islam is not the Majority Religion. Increased
Relations with Heretics. - WELAYAH: Islamic Majority cities can Rush
Workers at half the usual cost. - ZAKAT: Convert a portion of your
Coin per turn into
Faith.
The list is tentative, so more Tenets may be added later, while others might be tweaked. I'll slowly fold the Religions in, with the next one being Islam.
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Espionage chance against the responsible Player for a set amount of turns.
Housing, +1