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Tinkering with custom settings to create a challenge...

JTMacc99

That's a paddlin'
Joined
Jan 10, 2008
Messages
900
Rather than jumping up a level, I've been tinkering with the custom game settings to create a challenge for myself.

I was wondering what custom game settings other people use regularly, and why?


As with most of us, I ran most of my first games on continents, then pangea, and then tried an island map or two (with an appropriate civ) and I also occasionally messed around with sea level. This generally calls for a certain strategy which allows a player to obtain land, resources, religions, and diplomatic relations in a somewhat predictable way. Obviously, even on continents, one might be lacking something like copper or a couple decent happieness resources, but there are usually enough of everything to trade for what one needs.

These settings also call for a fairly predictible military strategy, where one or two land based invasions will be required, and victory will normally be attainable without a large scale foreign continent war.

So, what I was looking for was a combination of settings that keeps the game as much like a standard continents game, BUT also presents new problems for me without actually taking the fun out of it. Right now, I'm playing all of my games with only a couple changes:

Custom Continents
Random # of Continents
Choose Religion
No Tech Brokering

The Choose Religion option does absolutely nothing other than change the little sound effects for religions spreading from the often heard early ones to whichever ones might be chosen.

The result of the continent settings is MUCH more interesting. It usually seems to drop four or five continents down on the map. This means that I usually have a pretty good chance of being somewhat or completely isolated. It also means the same thing for the AI. This is why I turn on No Tech Brokering. It seems to keep all of the AI civs in the race even if a couple of them are isolated.

Even worse than the isolation is the resource situation. What almost always happens is that each continent has a few of each type, but nowhere near enough to keep your population healthy and happy. It is a real challenge, especially since the continents usually have enough land to found 10-12 cities. However, I often find HUGE tracts of land with no resources on them (and none to be discovered either.) For example, I just started a game and on my continent is one other Civ (Rome.) (Crap.) We are long continent with our southern border being the pole. We've got lots of tundra and not a jungle to be seen. At this point, I see that we have all three seafoods, plus whales available to a poorly placed ice city. We've got once source of horses, two coppers (one good one in my capital's BFC, and one in the ice,) multiple Iron/Cows/Sheep/Gold/Silver, and a single source of Marble in the ice.) THAT'S IT! No grains. Not a single calendar resource. Nothing.

Not only that, but once I eliminate the Roman problem, I'll need to become Jewish because I'll almost certainly need the religion to stay happy until I obtain astronomy and can trade some Silver and Gold (and probably copper) for some happy stuff. The thing is, all of the other civs will be other religions (frequently unique religions, so I can't even try to convert to the popular one) and my trading options will be limited at best.

What does all of this mean? It usually calls for me to stage an early ground war, as well as a full scale intercontinental invasion. It calls for unconventional or extreme diplomacy to dig myself out of the religious hole I put myself in. It makes me focus on the type of victory much earlier in the game than usual. It also, in my opinion, makes the game seem a little bit more exciting while I gear up for war to take not just land and population, but absolutely critical resources.

This is, of course, just my opinion on what makes the game more interesting for me. I'd love to hear what other people do.
 
Raging barbarians are a good tweak. Try combining this with lowering the sea levels and you can have lots of barbarians to fight.

I use fractal, as well as custom continents, pretty regularly.

Aggressive AI makes for a more exciting game, as well.

No tech brokering is standard for me.

Another possibility that I might try sometime is custom continents, with one continent for each civ. (If I do that, I'm playing Willem or Joao!)
 
aggressive AI does make for a more interesting game, although not necessarily a more difficult game. the AI with this option tends to OVER produce units thereby slowing their research.
 
Fractal makes me think of another thing with custom continents, I find deserts to be much more annoyingly in-the-way now. with the smaller and/or skinny continents, a big patch of desert often makes for a big stretch between my precious early cities.
 
Try No City Razing and City Flipping after Conquest if you want to make a warlike approach more demanding.

Edit: Throw in Require Complete Kills if you really want to spice things up. But be aware that a single enemy unit could keep you in a state of war against an otherwise eliminated civ (with the accompanying war weariness) for the rest of the game.
 
Try No City Razing and City Flipping after Conquest if you want to make a warlike approach more demanding.

Edit: Throw in Require Complete Kills if you really want to spice things up. But be aware that a single enemy unit could keep you in a state of war against an otherwise eliminated civ (with the accompanying war weariness) for the rest of the game.

If they don't have any cities, can't you still take peace or something? I suppose in "require complete kills" you can't force capitulation, right? It would be pretty funny if a civ with zero cities capitulated.
 
This may sound stupid but why don't you try going up a level of difficulty?

I usually play as monarch but since I have started playing on emperor, I found that the standard default setting map with 2-3 circular continents is a LOT more challenging.

For example, I played as Elizabeth with Hattie as my neighbor on my continent. I took her out with my usual cannon spam strategy. At this point, there would be NO WAY I would lose at monarch level, having a medium sized continent all to myself.

However, I ended up losing to Ashok who was on a different continent and won with a cultural victory. Prior to that game I had NEVER lost to an AI via cultural victory.

The higher difficulty level turned what should have been a cakewalk space race game for me into a loss. I SHOULD have launched a seaborne invasion with tanks and artillery, but I waited too long (I was going to invade him with modern armour, but I didn't realize how quickly culture accumulates as I had never lost a cultural victory before.)

What that game showed me was that the level of difficulty turns what would normally be a somewhat boring map into a much more interesting and interactive experience.

Conversely, if you stick with your comfortable difficulty level, you will likely find that you alternate between an isolated type start vs a pangea like start when you change the maps around. I'm not a fan of either isolated or pangea, but that is just a personal preference.
 
I actually quite like fiddling with the settings. I find it makes me try new game approaches and I can have more fun, rather than trying the same strategy over and over. I don't like moving up a difficulty level because it begins locking me into specific focused strategies and doesn't give me the room to play around that I like.

I often play with choose religions on. I've also tried advanced start. It's kind of bizarre and is taking a lot to get used to, but it's been fun. You should give it a go. Alternatively, try the Charlemagne scenario! It's pretty nifty.
 
Go toroidal/fractal until you get one of those ultra crappy tundra/ice starts!

Or, just regenerate for resource-poor starts.

Or, just make nasty map setups.

Finally, playing in isolation might be tough too.
 
I do go up a level occasionally as well, but I am finding the demands of the custom settings to be more interesting. It makes me alter my methods more than perfecting the ones I already use each time. It's kind of like setting the leader to be random, which I also do with my custom starts.
 
If they don't have any cities, can't you still take peace or something? I suppose in "require complete kills" you can't force capitulation, right? It would be pretty funny if a civ with zero cities capitulated.

My experience is that when you've conquered all their cities, they seem unwilling to accept peace, regardless of what you offer in exchange. Not sure if that's always the case though.
 
Try taking out a couple civs. I've noticed when I play a Huge map game the AI generally gets much more room to expand. Try competing against HC when he can expand to 20 city's Peacefully! It seems like adding more civs is a challenge but it actually makes it easier.
 
That's interesting. In some of the custom continent games, the AI leaders often get a large landmass all to themselves with good or bad results. I found Zara once with a score of 1900 when all the rest of us were at about 800-1000 and I've even seen Japan get huge and powerful all by itself. I had not thought about just reducing the number of AI civs until now.
 
The tweak I'd do is ...advanced, load a mod, Revolution mod.

It makes life really hard, and be prepared for a game that plays out differently.

Edit; And .. Tectonics map script - available in the customisation forum. The land forms are a challenge sometimes, and just very good.
 
Try this:

World: Huge Pangaea, low sea level
Opponants: all the financial AI's, and no more.
Custom Settings: always peace
Victory conditions enabled: space race, cultural

Monarch should be hard enough...
 
Custom settings don't usually make the game harder.

It might be more of a challenge if you aren't used to to them, but they are very exploitable once you know the secret.

One City Challenge is definitely a challenge though. ;)
 
^^OCC are not as much a chalenge as many people think... but clearly asks for a diferent planning and execution. good for the " have superior prod and smash the world" school players that want to get out of there :lol:
 
Not especially on topic, but concerning Choose Religions, it actually twirks the game a bit in your favor, since certain AIs have a favourite religions as well as start tech path.
Ever seen Sal grab Buddhism? No way, he's a Polytheism man. If second religion founded is Islam (which is his favourire), he is almost certianly out there. Same goes if first religion is Christianity, Izzy is a good call, Conf as second means Wang usually, so on...
 
Well, an interesting and difficult game would likely be a OCC pangea, filled with warlike AIs like Shaka and Monty and turn on the Aggressive AI option. Oh and to make it even more interesting, make them in a permanent alliance and leave yourself without. ;)
 
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