Lord Yanaek
Emperor
- Joined
- Aug 15, 2003
- Messages
- 1,641
Quick Combat should always be disabled in Single Player. It's my point of view and others might disagree of course. I often see games with Quick Combat enabled, whether DC, the new Immortal Challenges, Game of the Month. Not a big deal as i can disable it. Why do i even post this in Strategy & Tips, simply because with quick combat enabled you can't even see what's hitting you, and this can be an issue.
Imagine the following : you are busy building your empire, you have a couple warriors posted as sentries out of your borders but since you are busy with your workers and build queues, you don't move the map all around each turn to look at other players units (seriously, who does this each turn? maybe some of the best deity players do, i don't). Then, an AI DoWs you and you get a message that your warrior died ... uh, but what sort of attacking force did the AI have???
Later on, your ship is sunken by an enemy bomber, sure there is a Carrier around, but where did this bomber come from, east, south ???
Well, with quick combat off, you would already have the answers to those questions.
I personally only keep quick combat on as long as i only fight occasional barbarians, and then it doesn't make for much quicker turns. I wish there was an option to allow faster combat animations, but there isn't and i think the information you can get from seeing combat outweighs the increase in turns length. CiV isn't fast paced RTS anyway. Just wanted to share. Knowledge is power, a famous general once said "Know yourself and know your enemy and fear not a thousand battles", well, with quick combat i feel like i'm fighting with blindfold and i don't know my enemy.
Imagine the following : you are busy building your empire, you have a couple warriors posted as sentries out of your borders but since you are busy with your workers and build queues, you don't move the map all around each turn to look at other players units (seriously, who does this each turn? maybe some of the best deity players do, i don't). Then, an AI DoWs you and you get a message that your warrior died ... uh, but what sort of attacking force did the AI have???

Later on, your ship is sunken by an enemy bomber, sure there is a Carrier around, but where did this bomber come from, east, south ???
Well, with quick combat off, you would already have the answers to those questions.

I personally only keep quick combat on as long as i only fight occasional barbarians, and then it doesn't make for much quicker turns. I wish there was an option to allow faster combat animations, but there isn't and i think the information you can get from seeing combat outweighs the increase in turns length. CiV isn't fast paced RTS anyway. Just wanted to share. Knowledge is power, a famous general once said "Know yourself and know your enemy and fear not a thousand battles", well, with quick combat i feel like i'm fighting with blindfold and i don't know my enemy.