I have been having a problem with cities that I capture flipping back to the enemy. I have been searching the forum for tips on how to mitigate this problem and found vague and sometimes contradictory advice. So I wanted to get some clarification and additional advice: Tactic 1: Starving the Captured City Some people have said that you can starve off the resistance: http://forums.civfanatics.com/showthread.php?t=56487&highlight=starve Others say that you cannot because they do not eat food: http://forums.civfanatics.com/showthread.php?t=204920&highlight=starve So which is correct? Can i assume that the real truth is that whilst resistors do not produce or consume food they can still starve and will be the first to starve if the city is in a food deficit? I.e. let's say I capture a size 5 city with 3 resistors and 2 non resisting citizens. If I turn the 2 non resisting citizens into tax collectors to cause a deficit will this cause the resistors to gradually starve? What about if I capture a city and all the citizens are resistors, in that scenario there is no way to starve off the city. But let's say I also captured some workers when I walked into the city, if I join these workers to the city and then turn them into tax collectors will that allow me to starve off the city? Or will these workers automatically become resistors? (seeing as they are part of the foreign nation) Tactic 2: Allow flips and reconquer Another tactic that I thought about is to allow the city to flip on purpose and then recapture it on the subsequent turn. Recently I attacked a size 10 city, when I conquered it it went down to size 8 and all 8 citizens were resisters. Perhaps in this scenario it is a lost cause to try to garrison as many units as possible in there so I should just empty out the city and allow it to flip back and then attack it again on the subseqeunt turn. So perhaps I can bring the pop down from 8 to 6, and then on the next turn if the city still has 6 resistors then withdraw my troops again and re-attack to bring it down to 4. Some questions about this method: 1) What determines how many defensive units the AI city will recieve when they flip my city? Last time a conquered city flipped back I had 4 units stationed in it and they got 2 spearmen. So do they get half as many units as you have stationed in the city but with a minimum of 1? So in that case if I pulled out all my units then they would only get 1 defensive unit after the flip? Or do they always get 2 units? What determines how much a city shrinks when it is conquered? Last time it shrunk by 2, but do cities always shrink by 2 when they are conquered? Does it make a difference how many defenders are in the city? Does it make a difference whether the city has walls or not? Tactic 3: Lessen the chance of a flip: If starving and reconquering the city are not feasible, under what circumstances should I attempt to hold a conquered city and simply mitigate the chance of a flip in the first place? If I make peace with the enemy will that lessen the chance of a flip? That would be a really risky approach since if the city does flip, the only way to get it back would be to declare war again and take a reputation hit. If I use workers to build up the city with non-resistors, must they be workers of my own nationality? If I add captured workers to the city will they retain their foreign nationality and thus increase the likelyhood of a flip?