Discussion in 'Civ4 - Strategy & Tips' started by dinner9001, May 1, 2010.
Any good tips for emperor difficulty? Also include military tactics and strategies too.
playing the map ... nothing more can be said without getting more spefificly than possable with that little info
Post a saved game if you want anything other than very general advice.
In addition you might want to check out the following strategy article
Conquering Emperor: Tactics, Tricks, and Lessons by feralminded
Currently I am playing as Zara Yaqob of Ethiopia. I started out by researching most of the basic worker techs in the ancient age, beelined CoL then Iron Working, and when I had 6 cities I sword rushed Cyrus to the south and completely removed all trace of Persia. Now I have around 13 cities and I whipped coutrthouses in my new cities. I am also currently trying to catch up in tech. Finally I am planning to DoW on Washington as soon as I get trebs.
Here's the save:
(NOTE: I am using the ethnic artsyles mod in case you are wondering why my units and buildings look different from the ones from the unmodded game. It's only a graphics mod.)
Vary your tile improvement more. Civil Service can do wonders for your empire and I'm not talking about Bureaucracy.
Ok, here are my thoughts, though I'm only an Emperor player myself.
Having a look, you're doing ok actually! You should be able to take out Washington before trebs, you have elephants, if you build those+catapults you should be able to destroy him after extorting a bunch of techs.
You might want to look into finding a dedicated production city or two, right now it seems every city is cottage spamed, which is going to make production hard until you have enough happy surplus to switch to US. Maybe Tarsus could get some more mines?
Also on the cottage spam note, I assume that you've been building everything with the whip, IMO there isn't much synergy between cottage spam and the whip because a) you have less food surplus and b) you are working each cottage for less time as you regrow. So maybe throw down some more farms (I think this is what Ignorant Teacher was getting at...)
It would also be nice to get a WB out to explore the rest of the world and meet that last civ.
I don't think that elephants + catapults would do a very good job. I would need a ton of catapults for bombardment. i think trebs + elephants are better.
2 catapults = 1 treb in bombardment and cost.
You're building a lot of infrastructure for someone who's teching a military tech.
Checked the save, and curiously, he does have CS, and is in HR / Bureau / Slavery.
Your Bureaucratic capital has 2 villages, 2 hamlets. None of these is riverside. The rest are cottages. Steal the riverside village from Lalibela. With more prior planning (cottage working etc.) Bureau could be helping you out a lot more. You do not have a single academy. Have you had a single great person yet? What do you do when you're CRE?
You captured the pyramids from Cyrus, and you are running HR. If your neighbors were Huayna, Gilgamesh and Catherine, this might be understandable. None of your neighbors has HR as a favorite civic. Representation can give you most of the happiness that HR can, and doesn't force you to pay unit upkeep on a million HR policing warriors. It also super-powers your specialists. You could have planned around this. If you don't like 'specialist economies' or some such nonsense, you could also run police state.
Your army is costing you 33 gold/turn. This is as much as your civic upkeep, and that is absurd! Disband it or attack someone! Catapults are awesome. Remember you can suicide them for outrageous collateral damage!
I agree with IT and Stochastic. You have more cottages than you need / can work. Build some more farms. Persepolis could use some more workers improving its tiles.
Learn to use great people. Especially scientists given your cheap creative libraries.
On the whole, though, lots of infrastructure up (good [especially with the cheap ORG courthouses ], though you have some that you don't need! Yeha [16 base commerce, no cottages in the middle of an oasisy desert], does not need a market, for example. Also, why all the stelae? Are you under cultural pressure?), and a suprisingly high tech rate in bpt, though you are woefully behind the AI in current techs. On monarch, you would have no trouble pulling out of this tech deficit considering your high amount of research, but on emperor, you might need a few tricks up your sleeve.
I would try to get some great scientists ASAP for academies and for bulbing/trading techs like philosophy, paper, and education. Settle down, and get back to tech parity before warring again. The other AI's have engineering (read: castles!), so warring out of this position might prove difficult. Have you read any strategy guides about the liberalism bee-line? (if you have, and this sounds condescending, I apologize in advance) If not, I highly recommend them.
Oh, and Welcome!
Thanks for the tips. I have a market in Yeha because I am making it a GM city.
I have been playing at Emperor for about 8 months now. For the first time, I just won two games in a row. I have not changed my strategy much since I took advice from people here to stop trying to found Hinduism or Buddism at the beginning of games. That worked great for me at lower levels, and I became addicted to it. It is just too risky at Emperor.
The thing that I believe has made the most difference for me in the last couple months is just concentrating very hard on city management on every turn. A little fine-tuning of your city's growth, production, or GP points can really add up over the course of 1,000 years of game play. It is not very glamorous, but, as an old football coach once said, "A great game plan is worthless unless you take care of basic blocking and tackling on every play." At the higher difficulty levels, you simply can't afford to get sloppy about city management or the AI will beat you every time.
Micro is really not that important, I can play an immortal game in 2-3 hours and look in a cities screen maybe 10 times total. Macro decisions are what are really important. Early game FARMS, maybe cottage a capital or if there are nutso amounts of land, but farms allow for great production with the whip, great commerce with trade routes, lots of early GP(which is how you tech fast for the most part) and when cottages are good you will have whipped in infrastructure and your cottages will go through multipliers. Intelligent tech path, good diplo, knowing what improvements to build, are more important than actually micromanaging your city screens. For me the big part of winning emperor was letting go of cottage everywhere and pushing out early scientists. I have been experimenting on deity and again microing cities is NOT THAT IMPORTANT, I play a deity game in 4-5 hours and win 60% of the time not going into a city screen more than 30-40 times a game. Get a good plan, farms once you have your bills paid
Sorry, I am not buying it. Join our deity university and show us how its done without micro. Sure my games are 4-6 hours, but there IS micro.
Have to agree on the lack of GP's. Even getting an early academy in your capital then saving all the GPs for later use would be better than none at all.
Also no point in building a lot of buildings. It is better to build research/gold instead. Saying that do you have any forges? One of the most important early buildings in my opinion. Especially in your bigger cities. Also helps in building gold.
Still with your land looks like you have a very good chance of winning from here.
Here is a thread from about a year ago when I was starting to get immortal and posted for some help and there are sgs in my sig if you doubt that I know what I am talking about, I know I haven't posted anything regarding deity, so feel free to take that with a grain of salt, but I had about a 50-60% win rate for the 2-3 months where I was still playing a lot of civ and doing so on deity. On all difficulties I ALWAYS micro: Opening, Gp production, Wonder construction, lib race if necessary, and on deity I micro if I feel it still makes a difference. I went inactive from CFC last summer and stayed away because it got me realllly addicted to CIV and I needed to focus on school.
Thread from a year ago with decent lib date (gotten better, seen wayyyyy better out of other people) and a solid position on immortal, yes ridiculous start, suboptimal play, I was (still am) learning
I may give Deity University a shot after AP exams if I feel like taking pictures and spending more than 2 hours on a game again
Believe me, I always get out my farms and specialists early just as you do. And I am following the same basic strategy and tech path. The only thing I have changed is doing a lot more micro on my cities. I am sure you will agree that it does help.
Are you telling me you win 60% of the time on Deity and leave your cities on automatic governor?
Yes that is the issue I had. The original post says micro doesn't matter and contains tangents about immortal/deity times/win rates sprinkled with general/common knowledge practices. Then in response to my post it seems micro is in fact important. I think its not good advice in a "tips for emperor" thread to say don't worry about micro as you advance in difficulty as that is one of the major separators in skill high up.
Micro is back in CIV IV
Why is micro being defined as tile swapping?
I'm assuming if you don't micro, you're also automating your workers from the beginning, you don't check WHEOOHRN, you don't check for resources/tech trades, you don't chop, what else, stack attack? You press E with your starting warrior and then let it ride.
I manually manage gp farms, capital (to an extent) other cities I use the emphasize buttons on the governor, looking back on my post it looks kinda ish and vague I fully agree.
and @ Vicawoo
I don't automate workers until everything is improved as I want it, and even then only on immortal, deity I manual em forever, I use BUG so I don't have to check for WHEOORN, again bug for resource tech deals for the main part, I will check resources/techs myself every few turns cause I don't trust my perception of BUG, and I will hit E on a chariot or a two later in the game to map, but not my initial worker
In general I think I just have a different conception of what I consider to be micro and what I consider to be necessary... sorry to have instigated this sort of off topic shpiel
Wow, this thread is not really helpful. It's not really a thread about Emperor, more like on how Loki likes to play
Can we get back on topic?
One thing I noticed while I'm trying to switch from Monarch to Emperor is the amount of units AI's pump. On monarch I had 2-3 cities pumping almost only units and usually I have quite a good power rating. On Emperor I'm near the bottom and I have to concentrate on maxing out power.
The other thing is espionage. On Monatch it's basically enough to go with courthouses almost everywhere and there is enough espionage to at least see the civs in the graph. On Emperor the espionage AI's build skyrockets and I actually have to think about getting it.
Last thing - I have early and mid game quite figured out, though not enough to win by then. Usually around 1800/1900 I lose tech parity/lead and other civs outproduce me.
Right now I think the solution is to concentrate on late-game national wonders (wall street, ironworks etc.) and infrastructure (factories, power) more. On Monarch I just won with the momentum I gained in the early/mid game.
I also usually disregarded religion, but on Emperor I think I need to have at least one shrine to generate enough money to support the increased amount of units I need.
Any tips from your side?
Separate names with a comma.