Tips on a desert

Marzetti

Chieftain
Joined
Nov 13, 2012
Messages
2
Just wondering if anyones has any tips on a desert start. The world is 75% desert. Maybe 5% water, but it is in the far North-East.

There is an oasis, very little water, land is arid/warm.

Thanks!
 
You can't do much with deserts in the early game. Irrigation only makes them support one more population, roads add one trade, mining adds a shield. Mining isn't worth the settler turns (make a new city instead), irrigation also takes a long time for little gain (make a new city instead) and roads only help in areas your cities are working (or troops travel frequently).

You have three options for city building. Build on the oasis and work desert, build on the desert and work oasis, or find a spot with better terrain. The first two options give 3 food, 2 shields, 1 trade. Option 2 potentially lets you work more than one special (though ICS should fill up those special squares quickly). Option 3 is superior if you have any choice (nearly anything is better than desert). If you haven't studied ICS yet, now is a good time to start. Very small cities (pacified by Hanging Gardens, once you get enough of them) need only a few workable squares each, and you get free irrigation/mining/roads and a bonus worked square for each city center.
 
Thanks!

I will try to find more workable land. Basically the idea behind this map is to force brutal conditions, make fairly closely placed civs fight for resources, then far to the east is where the 25% of the map is prosperous land, and the English and Americans are.

So not only will I need to work my way up in harsh conditions, I'll have a fairly advanced enemy in the far east to deal with.
 
Cool. I made a desert map to play on one time too. A tip is to send food caravans from the small useless cities to bigger more useful cities. With enough food caravans (which ofcourse requires building alot of cities and alot of caravans, but that's something you should be doing anyway) you can keep one or two cities up to a size considerable higher than what they can support in themselves.
 
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