TJ01: Famous Five

I don't think either. Besides, it will be hard to keep a colony on the other continent.
Looks like we will have to be careful with our fighting in the future...
 
I tried it and the answer is no. I think it's because an airfield is a worker task rather than an improvement.


Ted
 
Oh, Yeah.

We probably need to select a small, backwards civ as our trading partner, RoP and protect them and gift them a few strategically placed cities for them to trade Resources and Luxes with us.
We would lovingly protect them with our units and gracefully raze all their towns that we don't need... :hmm:
 
Re: Tech research

we're going to have to research by ourselves. We might want ot keep an AI or two strong enough to research some techs but basically we'll be doing all the research.

I feel that at this stage we will need to alternate between fast research and slowing down the pace. For example even if we had Monarchy right now we couldn't start building Hanging Gardens.

Remember, our plan for the cities:
ThreeCows will switch to Lighthouse;
SecondMinute is tied on Pyramids;
First Attempt will build units for a long time as it has decent culture already;
Fourth Horseman cannot grow above 6 so we won't start any wonder there but build units, galleys and workers from time to time. If we get a leader it should build a wonder here.
Fifth Wheel will initiate a second wonder build soon.

The War with the Spaniards is to be a limited war for now. I am picking on the units they send towards us but we only have three horsemen.
 
750 (0): I'm not going to advance on an enemy capital with a total strike force of three horsemen, even at regent. I'll have First Attempt produce four horsemen after it completes its library, so that Ted will have a good range of options.

Fifth Wheel begins the Great Library.


730 (1): First Attempt library --> horseman.

A Spanish settler/warrior team appears near the gems, delaying the foundation of our gems colony. The settler will probably found a city before we can destroy it for the two workers, too.


710 (2): The Spanish warrior between First Attempt and Madrid moves onto grassland, and we pick it off with a horseman, getting a promotion to elite.

The Spanish found Murcia near the jungle gems.

The Germans demand Pottery. We could undoubtedly manage a two-front war, but it would probably require us to use our Gallics and trigger our GA too early. We give in.

Fourth Horseman horseman --> prebuild for galley.


690 (3): First Attempt horseman --> horseman.


670 (4): We auto-raze Murcia, held by one regular warrior, but we lose a horseman doing so.

We discover Map Making and begin research on Polytheism.

Three Cows switches to Great Lighthouse.


650 (5): FA horse --> horse.

The Germans start the Pyramids in Berlin.


630 (6): We found our gems colony, and I'm able to cut the luxury rate to 10%.

Fourth Horseman galley --> galley.


610 (7): FA horse --> horse.


590 (8): Zzzz....


570 (9): The Spaniards sue for peace, and would give us Code of Laws. We decline.

FA horse --> horse.


550 (10): We have five horsemen fairly close to Madrid, with another on the way. Apart from the one warrior we picked off early in the round, the Spaniards allowed us no shots at units outside their cities, unfortunately.

We aren't really in the lead technologically. We're ahead of the Spanish and Germans by Literature, but they're ahead of us by Code of Laws.

We should peel a worker off Fourth Horseman after it completes the galley it's now building.

Over to you, Ted.
 
Recent developments:

TJ01-550BC.JPG
 
Got it

I guess I'll continue the brush war with Spain in the hopes of getting a GL :)


Ted
 
... and soon Mr Jones will be exploring the waters. I looks like our coastal cities are not too suitably sited for quick exploration. Exciting prospect though, to finally be able to get off the continent and see how the others are doing. :)
 
TJ01-550BC

Pre-flight checks... OK :thumbsup:

FA needs another mined grass on river
FH needs another mined grass
FW needs BGs developing


Pre-turn
Sell WM to Germany for WM + 10gp

Press button
FH Galley - Worker

1 - 530BC
Western Hope (Galley, FH) sets sail for the West
SoD splits into two groups
Group 1 (2 Horse, 1 Warrior) moves to NNE Madrid & pillages mine & road)
Group 2 (3 vet Horse) S (mountain 2 NE Madrid)
Alice (Worker, SSW FW) mine - NE (Horse)
Eastern Promise (Galley, 2NW Munich) sails round the coast Eastward
Research 60% (3 turns @ -5gpt, 114gp in the Bank)
Looks as if we can support a population of nine at the moment (3h, 3c, 3u) apart from TC which can support ten.

IBT
FA Horse - Horse

2 - 510BC
Horse (FA) 3SW
Betty (Worker, 2NW SM) mine - 3SE (heading for FA)
Alice road (S FW)
Groups 1 & 2 combine N Madrid
Vet Horse vs reg Spear - victory & promotion
Vet Horse vs reg Spear - victory
Madrid razed - we get 1 slave
Susan (Slave) N, NE (with a detatchment of 2 Horse)
Eastern Promise sails East
Western Hope sails West
I think I'll attack Barcelona (Spain's new capital and plant a colony on the Silks then make peace with Spain. When the 20 turns are up then we can finish them off. In the meantime we can turn our attention to Germany :)

IBT
FH Worker - Horse

3 - 490BC
Workers (NNW FH) mine - road
Carol (Worker, FH) joins the Road Gang
Harvest Moon (SSE TC) irrigate - moves to S SM
Betty 3E
Spanish Expeditionary Force joins up NNW of the ruins of Madrid
Western Hope sails West
Eastern Promise sails East
Sell WM to Germany for WM + 1gp
Research 40% (1 turn @ +7gpt, 105gp in the Bank)

IBT
Discover Polytheism - Monarchy
FA Horse - Horse

4 - 470BC
Horse (FA) to FH (prep for attack on Germany
Betty (NNW FA) S
Harvest Moon (SE SM) E, SE
Carol road
Western Hope sails West
Eastern Promise sails East
Research 60% (14 turns @ - 8gpt, 112 in the Bank)
Sell WM to Germany for WM + 1gp
We have our first three cities in the top 5.

5 - 450BC
Harvest Moon (2NW FA) road
Betty (NW FA) road
Alice (S FW) road - mine
Spanish Expeditionary Force heals before assault on Barcelona
Western Hope sails West
Eastern Promise sails East

IBT
FA Horse - Horse
I miscalculated max pop sizes :)
FH Horse - Horse
The people admire me - I add some steps
Paris (France) completes the Pyramids :(

6 - 430BC
Road Gang (NNE FH) 2S, SE (heading for BG NNE FW
Green Leaves (ENE TC) mine - road
Horse (FA) SW (close trap around Spanish Warrior)
SEF arrive SE of Barcelona (assault next turn
FW switches to Palace pre-build (Hanging Gardens)
SM switches to Great Library
Western Hope sails West
Eastern Promise sails East
Research 50% (14 turns @ -4gpt, 98gp in the Bank) - FW still has 16 turns on Palace pre-build
Sell WM to Germany for WM + 1gp

7 - 410BC
Vet Horse vs reg Warrior (WSW FA) - victory & promotion (3/5)
Assault on Barcelona:
Elite Horse vs reg Spear - victory (3/5)
Elite Horse vs reg Spear - victory
Vet Horse vs reg Spear - victory
Barcelona autorazed - we get 1gp & 2 Slaves
Slave builds colony on Silks
Warrior fort Silk Colony
Slaves start road home
Western Hope sails West
Eastern Promise sails East
Make peace with Spain for WM, CoL + 13gp (broke)
Sell WM to Germany for WM + 1gp

IBT
FA Horse - Horse

8 - 390BC
Horse (FA) to SE FW (W of German Settler/Spear)
Betty (NW FA) road - mine
Road Gang S (BG)
Western Hope sails West
Eastern Promise sails East

IBT
FH Horse - Worker (zero growth)
Spain starts Great Lighthouse

9 - 370BC
Loose Horses head SW to protect our Silks Colony
Road Gang (NNE FW) mine
Green Leaves (ENE TC) road - 3SW
Western Hope sails West
Eastern Promise sails East

IBT
FA Horse - Horse
FH Worker - Horse

10 - 350BC
Diane (Worker, FH) 2SW, s
Green Leaves 3SW
Western Hope sails West
Eastern Promise sails East

Our Core
TJ01-350BC-Core.jpg


Silks Colony
TJ01-350BC-Silks.jpg


Notes
The loss of the Pyramids was a blow but we'll just have to grin & bear it.
I moved the Great Library to Two Cows.
The Great Lighthouse is due in 5 turns and our Galleys are nearing jump off points.
The Silks Colony could do with more units surrounding it to prevent any Spanish Settlers setting up shop close by
There are 5 Horse near Fifth Wheel if the next player wants to have a go at Germany - probably a good idea as they're starting to grow now.

The save is > here < and the updated spreadsheet is > there <

As mad-bax is still on hold it's over to Space. You're up.


Ted
 
In spite of loosing the Pyramids, I think we are looking good. We couldn't assume we would grab all AA wonders anyway...

Watch out with Germany, as they have horses too. It may be wise to remove any Gallic from the border area and put there a few Spears instead. Maybe even on the mountain range NE of FH.

BTW, Alice, Betty, Carol, Diana... :lol:
 
Originally posted by Karasu
BTW, Alice, Betty, Carol, Diana... :lol:
Believe it or not but it actually helps me keep track of who's doing what and where they should move next :D


Ted
 
I feel sorry about those Pyramids. I guess our only shot would have been to build them in First Attempt but then we would have lost the Oracle, which gives more culture.

The consequence will be that one city will lag but we should be OK.

One thing that I’m thinking now that we lost one wonder is, if we get a leader shouldn’t we build an army and then an early Heroic Epic? That would help us towards more great leaders and give us a decent amount of culture.
 
Heroic Epic would be a great idea and an army is never a bad thing to have around :)


Ted
 
Looked at the save and here are some thoughts:

on the war against Germany: while it is true they can build Horseys, there's only 1 city that can and it is size 1... :D Eastern defense is not very strong so we need to be careful, I will get some forces from the west before I attack. The main focus is leaders, since no new techs are known.

on the galleys: I always have very bad luck with suicide galleys, I don't want to subject you guys to it, so I'll wait for the GL to complete first. If you don't agree please say so; officially luck can't be predicted.. :p

on leaders: I agree HE is important in this game, the earlier we build it, the better.

on workers: we definitely need some male workers walking around to help us through the ages, lest workers as a species become extinct. :)
 
Sounds like a plan Space.

Not sure about the male workers though :D


Ted
 
Double post. Forum playing silly buggers again :)


Ted
 
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