Goals:
Explore.
Get techs ASAP.
Pre-turn
We're in good shape.
IT
First Attempt Gallic -> Pyram.. Oracle
1475BC - turn 1
Irrigate near Second Minute.
No new techs available.
IT
Fifth Wheel Temple -> Rax
1450BC - turn 2
Spain has a worker available, but we can't afford it now. Later slaves will be preferable because they cost no upkeep.
IT
Zzzz
1425BC - turn 3
First Attempt has a new citizen, the happiness situation is fine.
I can move the slider back to (1.9.0) to still get Writing in 4 turns (-5gpt 13 in the box)
We'll road the new tile, maybe we can just make it.
Spain has Writing

, she still has no contact with Germany. I decide to not sell contact and hope we can get some money back from Germany.
IT
The Spanish warrior is still far away from Germany.
1400BC - turn 4
Germany has HBR, this opens up possibilities, but is not really helpful.
Move slider back to (2.8.0) for -4gpt and 8 in the treasury.
MM to get -3 gpt.
IT
Zzzz
1375BC - turn 5
Spain and Germany haven't met yet.
5 gold in treasury at -3gpt, writing in 2.
IT
Zzzz
1350BC - turn 6
Two roads finish, we made it! Move slider to (4.6.0) 3 gold in treasure at +3gpt, Writing next turn.
They haven't met...
IT
Writing comes in, what to research next? We still lack Pottery, so we can't start MM.

We really need Masonry, but Lit seems a good choice too. Finally I decide on Masonry and hope one of the 2 others will do Pottery, so we can start MM next. We need to get off this smallish island and meet some others.
We have no money for embassies yet, no need either.
Fifth Wheel Rax -> Warrior
1325BC - turn 7
Sell contact and Alphabet to Germany for HBR and 92 gold, because it's only a matter of time before they meet, neither has Myst. Germay has some money left, but I doubt that it'll be enough to buy writing.
Slider goes to (3.7.0) for Masonry in 6 at 1gpt, 98g in the box.
IT
Zzz
1300BC - turn 8
Germany did buy Writing, for 37g...
IT
Second Minute Gallic -> Horseman
1275BC - turn 9
We need to make a colony on one of the gems soon. I think the ones int the west in the mountains is the best spot, the ultimate spot to take all the gems in the jungle should be guarded by a spare Warrior.
Send Blank there.
IT
1250BC - turn 10
Nothing much to tell, 2 turns left on Masonry at (1.9.0) and -6gpt. We can switch some build then, if nescessary.
Blank should go here:
-------------->
The save.