TJ01-550BC
Pre-flight checks... OK
FA needs another mined grass on river
FH needs another mined grass
FW needs BGs developing
Pre-turn
Sell WM to Germany for WM + 10gp
Press button
FH Galley - Worker
1 - 530BC
Western Hope (Galley, FH) sets sail for the West
SoD splits into two groups
Group 1 (2 Horse, 1 Warrior) moves to NNE Madrid & pillages mine & road)
Group 2 (3 vet Horse) S (mountain 2 NE Madrid)
Alice (Worker, SSW FW) mine - NE (Horse)
Eastern Promise (Galley, 2NW Munich) sails round the coast Eastward
Research 60% (3 turns @ -5gpt, 114gp in the Bank)
Looks as if we can support a population of nine at the moment (3h, 3c, 3u) apart from TC which can support ten.
IBT
FA Horse - Horse
2 - 510BC
Horse (FA) 3SW
Betty (Worker, 2NW SM) mine - 3SE (heading for FA)
Alice road (S FW)
Groups 1 & 2 combine N Madrid
Vet Horse vs reg Spear - victory & promotion
Vet Horse vs reg Spear - victory
Madrid razed - we get 1 slave
Susan (Slave) N, NE (with a detatchment of 2 Horse)
Eastern Promise sails East
Western Hope sails West
I think I'll attack Barcelona (Spain's new capital and plant a colony on the Silks then make peace with Spain. When the 20 turns are up then we can finish them off. In the meantime we can turn our attention to Germany
IBT
FH Worker - Horse
3 - 490BC
Workers (NNW FH) mine - road
Carol (Worker, FH) joins the Road Gang
Harvest Moon (SSE TC) irrigate - moves to S SM
Betty 3E
Spanish Expeditionary Force joins up NNW of the ruins of Madrid
Western Hope sails West
Eastern Promise sails East
Sell WM to Germany for WM + 1gp
Research 40% (1 turn @ +7gpt, 105gp in the Bank)
IBT
Discover Polytheism - Monarchy
FA Horse - Horse
4 - 470BC
Horse (FA) to FH (prep for attack on Germany
Betty (NNW FA) S
Harvest Moon (SE SM) E, SE
Carol road
Western Hope sails West
Eastern Promise sails East
Research 60% (14 turns @ - 8gpt, 112 in the Bank)
Sell WM to Germany for WM + 1gp
We have our first three cities in the top 5.
5 - 450BC
Harvest Moon (2NW FA) road
Betty (NW FA) road
Alice (S FW) road - mine
Spanish Expeditionary Force heals before assault on Barcelona
Western Hope sails West
Eastern Promise sails East
IBT
FA Horse - Horse
I miscalculated max pop sizes 
FH Horse - Horse
The people admire me - I add some steps
Paris (France) completes the Pyramids
6 - 430BC
Road Gang (NNE FH) 2S, SE (heading for BG NNE FW
Green Leaves (ENE TC) mine - road
Horse (FA) SW (close trap around Spanish Warrior)
SEF arrive SE of Barcelona (assault next turn
FW switches to Palace pre-build (Hanging Gardens)
SM switches to Great Library
Western Hope sails West
Eastern Promise sails East
Research 50% (14 turns @ -4gpt, 98gp in the Bank) - FW still has 16 turns on Palace pre-build
Sell WM to Germany for WM + 1gp
7 - 410BC
Vet Horse vs reg Warrior (WSW FA) - victory & promotion (3/5)
Assault on Barcelona:
Elite Horse vs reg Spear - victory (3/5)
Elite Horse vs reg Spear - victory
Vet Horse vs reg Spear - victory
Barcelona autorazed - we get 1gp & 2 Slaves
Slave builds colony on Silks
Warrior fort Silk Colony
Slaves start road home
Western Hope sails West
Eastern Promise sails East
Make peace with Spain for WM, CoL + 13gp (broke)
Sell WM to Germany for WM + 1gp
IBT
FA Horse - Horse
8 - 390BC
Horse (FA) to SE FW (W of German Settler/Spear)
Betty (NW FA) road - mine
Road Gang S (BG)
Western Hope sails West
Eastern Promise sails East
IBT
FH Horse - Worker (zero growth)
Spain starts Great Lighthouse
9 - 370BC
Loose Horses head SW to protect our Silks Colony
Road Gang (NNE FW) mine
Green Leaves (ENE TC) road - 3SW
Western Hope sails West
Eastern Promise sails East
IBT
FA Horse - Horse
FH Worker - Horse
10 - 350BC
Diane (Worker, FH) 2SW, s
Green Leaves 3SW
Western Hope sails West
Eastern Promise sails East
Our Core
Silks Colony
Notes
The loss of the Pyramids was a blow but we'll just have to grin & bear it.
I moved the Great Library to Two Cows.
The Great Lighthouse is due in 5 turns and our Galleys are nearing jump off points.
The Silks Colony could do with more units surrounding it to prevent any Spanish Settlers setting up shop close by
There are 5 Horse near Fifth Wheel if the next player wants to have a go at Germany - probably a good idea as they're starting to grow now.
The save is
> here < and the updated spreadsheet is
> there <
As mad-bax is still on hold it's over to
Space. You're up.
Ted