- Joined
- Jan 24, 2003
- Messages
- 5,242
Start A. Too much grass, and I don't like starting in the corner of the map. Food bonus after 10 turns, 2 BGs, hill on a river. If this were unmodded I'd pick it.
Start B. Low food start, can't auto-pop the hut through expansion. Near the middle of the map. Hill on a river and access to the coast. The coast may cut us off from access to jungle. The comfort factor of the horse makes it easy to pick. Could be a good start, but could be a really bad start.
Start C. 3 desert, 6 mountain, 3 hills and 1 BG make this a good Dyp start. Since it is a wet map then to the north we are likely to have a large swathe of jungle whereas to the south we will hit the bottom of the land area pretty quick. The hut will autopop without danger of barbs (can't remember the setting). Nice central map location.
Start D. 3 BGs in extended radius and access to the coast. Everything else is bad. Corner of map location, only one mountain, settler not on a hill. It is the only start I would not consider.
Start E. If the settler were on the SW hill tile I'd consider it. Otherwise its all hills and grass. If we moved the settler and got the Mountain into play then maybe. But I am not convinced.
Personally I would go with start B. At face value it's not as good as start C but has more potential (for better or worse). Start C is a safer solid start. Second choice would be C.
As a newbie to DyP I would completely disregard what I have said and take Docs advice.
Start B. Low food start, can't auto-pop the hut through expansion. Near the middle of the map. Hill on a river and access to the coast. The coast may cut us off from access to jungle. The comfort factor of the horse makes it easy to pick. Could be a good start, but could be a really bad start.
Start C. 3 desert, 6 mountain, 3 hills and 1 BG make this a good Dyp start. Since it is a wet map then to the north we are likely to have a large swathe of jungle whereas to the south we will hit the bottom of the land area pretty quick. The hut will autopop without danger of barbs (can't remember the setting). Nice central map location.
Start D. 3 BGs in extended radius and access to the coast. Everything else is bad. Corner of map location, only one mountain, settler not on a hill. It is the only start I would not consider.
Start E. If the settler were on the SW hill tile I'd consider it. Otherwise its all hills and grass. If we moved the settler and got the Mountain into play then maybe. But I am not convinced.
Personally I would go with start B. At face value it's not as good as start C but has more potential (for better or worse). Start C is a safer solid start. Second choice would be C.
As a newbie to DyP I would completely disregard what I have said and take Docs advice.